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Questions about characters classes and design

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SeP_88
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Questions about characters classes and design

Post by SeP_88 »

HI. I'm new at this game and i´ve been reading some info to make my character.

I want a hafling but im still not sure about the classes.

I like druids because of the shifting powers,
i like rouges cuz theyr handy and fit my character,
and i like sorceres or wizard but still cant decide.
I thought i might make a hafling sorcerer or wizard multiclassed with a little rougue.

My questions are the following:

-what is better and why Wizards or Sorcerers?
I know the first ones can learn more spells and the second ones can cast more spells,
but what other strenghts and weaknesses are there to be considered?

-Can a wizard spellbook been stolen and if so does he/she loses all of his/her spells?

-If i multiclass then i can't complete any class up to level 20,
is that for sorcerers and/or for wizzards a mayor disadvantage?
Advantages and disadvantages of multiclassing?

-What restrictins are there for druids for learning preparing and casting spells?

Thats a lot of questions but ill apreciatte all of your help very much :) even if its with one of them. Thanks for reading.
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shift244
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Post by shift244 »

Hi SeP_88, welcome!

Here, I try to answer your questions based on Neverwinter Nights.

-what is better and why Wizards or Sorcerers?
Wizards can potentially cast any spell in the game, which is a very powerful advantage over the Sorcerer who get a limited selection of spells (that is the same for all Sorcerers of the same level, nothing changes this total). Wizards however, also need to prepare their spells and then complete a rest before the spells are available to them. This means that if you have prepared 2 fireballs and need a 3rd, you'd need to fallback and rest again before you can cast more fireballs. Sorcerers, do not have this restriction and if he can cast 4 level 3 spells per day, can choose to cast fireballs with all of them; they also tend to get more spells of the same level cast in-between rests.

Personally, I think it is better for beginners to start with Wizards, since having the ability to change spells by simply resting is a great advantage to learning the spells and the way it works. Resting is not much less of an issue in the NwN, unlike the original game the rules the based upon. Yes, the Sorcerer is more flexible in casting any known spells in between rests, but picking the wrong spell means waiting another couple of levels before correcting that mistake and that is alot

-Can a wizard spellbook been stolen and if so does he/she loses all of his/her spells?
No. NwN Wizard spellbooks are as much a part of them as the game journal. There's nothing you can do to lose them.

-If i multiclass then i can't complete any class up to level 20, is that for sorcerers and/or for wizards a mayor disadvantage?
Yes. All spellcasters have this disadvantage since the higher level (and thus more powerful) spells are accessible only at the later levels. Your first chance to cast the best spells begins from level 17-18. This disadvantage however, depends on how you see it since multiclassing would also grant you abilities from other classes you would otherwise not have.

If you have more than the original NwN installed, you can go past level 20, which can be used to gain more spellcaster levels.

Advantages and disadvantages of multiclassing?
Very many and various. Each class has it's own advantages and skills that other classes can never hope to have. Multiclassing gives you the option/chance to gain these abilities by sacrificing higher level abilities of the classes you have chosen. Say you multiclass a Fighter and Wizard, you lose the superior combat abilities of a pure Fighter and the more potent spells of a Wizard, but you gain the ability to cast spells over a pure Fighter, and are tougher than a pure Wizard. Because of the possible combinations of up to 3 classes, safe to say, you'd gain a mix of advantages from all chosen classes but loose the specialized advantages of those classes that are only gained at higher levels (which you will not reach).

As a beginner, I'd suggest going as a pure class and take an opposing classed henchman (Fighter for Wizards etc) or a Rogue. You can try multiclassing once you've completed 2 or chapters. Unless you are already familiar with the PnP rules of course.

-What restrictions are there for druids for learning preparing and casting spells?
Same as any spellcaster. Have not really played a Druid in NwN, but it seems the game limits by ommision, meaning that they enforce the "no metal" rule for Druids only by virtue that they are not given the ability to use them from the start. If you later gain the ability to do so by any means, the game does not penalize you for using the newfound ability (not as I'm aware). Similarly, Lawful Monk/Barbarians can continue to Rage in all their inner calmness. :D
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