do you also feel that playing "evil" or "neutral" in Fallout 3 is much more rewarding and satisfactory in every way than being a "goody-two-shoes"?
Sure, there are quests only available to good players, but then again there are also quests which are exclusively for non-good aligned players. And even if there were more quests for good karma players than the other way around it'd still don't matter at all, since XP is not an issue in Fallout 3 and the quest rewards are mostly standard stuff. Furthermore if you really roleplay your character having good karma, not being the thief-type, etc. there are some very good items, skill books, etc. that will be unobtainable for you. Heck, even a bobblehead or two are unavailable if you're really consequent
So basically it's free killing and stealing, some otherwise unobtainable items, and some other slight advantages vs. well.... nothing? Maybe some gifts from happy citizens, but that's it. Yes, I know there's this satisfying feeling of doing good and getting positive reactions. And yes it is a role-playing game, so it shouldn't be all about advantages and disadvantages.
But when I see all the opportunities in front of my eyes, I just can't stand it. No stealing AT ALL without losing karma, which btw. is a bug in my opinion. The way it is supposed to be you should be able to steal from neutral/evil aligned players without losing karma, but you can't. What really drives me insane though is that you cannot obtain all the skills books and bobbleheads without losing karma or violating your characters moral code.
Sorry, if my post is a bit chaotic. Hope you get my point anyway
So long,
Sol