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So, are there any Bow/Arrows(ranged)
Posted: Thu Dec 04, 2008 12:28 pm
by Planescaper101
I'm still in the first town (sigil), I've not encountered a single
ranged weapons yet.
If there turns out to be no Bows/Arrows in this game,
needless to say I'll be a little disappointed.
Posted: Thu Dec 04, 2008 3:00 pm
by Shesau
The only ranged weapon in the game, I believe, is Nordom's crossbow. As I recall Nameless, even when trained as a mage and really should have some weapon that won't get him killed when spells are exhausted, is not capable of wielding any sort of ranged item.
Posted: Thu Dec 04, 2008 3:01 pm
by kmonster
There are no bows in the game. You might have someone join your party who uses a crossbow, but no one else can.
Posted: Sat Dec 06, 2008 3:03 am
by Frattscendent1
Sadly, PS:T is a relatively unfinished game and that was one of those things.
Posted: Sat Dec 06, 2008 9:29 am
by fable
Frattscendent1 wrote:Sadly, PS:T is a relatively unfinished game and that was one of those things.
With respect, I disagree. The game was not "relatively unfinished" in comparison to any other contemporary RPG. It was in fact exceptionally detailed and thorough. And bows were deliberately left out, to give Nordom both more stature when compared to that magnificent tank, Vhailor, and to convincingly create a sense of "otherness."
Posted: Sat Dec 06, 2008 9:26 pm
by Curry
yeh the devs confirmed that
Posted: Sun Dec 07, 2008 4:05 pm
by Nightmare
PS:T was deliberately designed to be unlike many other RPGs. Just as there are no bows, there are no swords, elves, or suits of armour that your character can wear. It was a design choice, and I think it suits the game quite well.
Posted: Sun Dec 07, 2008 4:27 pm
by kmonster
I prefer it the way it is in PST. In BG2 you rather hide anonymous dolls with anonymous standard equipment, in PST the weapons and armor you can (or can't) use are a part of personality.
Posted: Wed Dec 10, 2008 7:22 am
by Curry
One of the directions for the theme of the game was to turn a lot of RPG cliches on their head, and a number of encounters, situations, and game mechanics revolved around that. For example:
- Rats became one of the most dangerous creatures to fight.
- Undead were often more human and sympathetic than their living counterparts (Pharod vs. Stale Mary, for example).
- Quest givers were usually people you had given quests to, but had forgotten you had (Pharod).
- Brothels indulged not physical lusts, but intellectual lusts. A LOT.
- The plane of chaos was incredibly orderly.
- Gaining information was often more important than increasing your stats.
- Death didn't end the game, and in places, helped progress it.
- You didn't get a name until the end of the game.
- You are frequently fighting against things and traps you set for yourself in previous lives.
- No swords - and there was an attempt to avoid conventional and expected spells and weapons.
- No dwarves, elves, halflings, etc.
- Options were provided for the player to easily raise dead companions so the game could keep going easily.
- The most prominent Succubi in the game was non-sexual.
- Devils were painfully honest, angels... well, weren't.
...
Posted: Thu Jan 01, 2009 3:09 am
by thesnare
Frattscendent1 wrote:Sadly, PS:T is a relatively unfinished game and that was one of those things.
I never knew it was released "as is."I also know there's no armor in the game for the nameless one- except the dustman robes which you can only use in the Mortuary. Was there supposed to armor for him?
Posted: Thu Jan 01, 2009 6:20 am
by Qwinn
There is no indication whatsoever that TNO was ever supposed to wear armor, and a fair amount of evidence that he wasn't meant to. The lack of armor for him appears to be by design. (And as a mage you can get up to AC -10 anyway, so.)
Qwinn