So, are there any Bow/Arrows(ranged)
- Planescaper101
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So, are there any Bow/Arrows(ranged)
I'm still in the first town (sigil), I've not encountered a single
ranged weapons yet.
If there turns out to be no Bows/Arrows in this game,
needless to say I'll be a little disappointed.
ranged weapons yet.
If there turns out to be no Bows/Arrows in this game,
needless to say I'll be a little disappointed.
The only ranged weapon in the game, I believe, is Nordom's crossbow. As I recall Nameless, even when trained as a mage and really should have some weapon that won't get him killed when spells are exhausted, is not capable of wielding any sort of ranged item.
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- Frattscendent1
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- fable
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With respect, I disagree. The game was not "relatively unfinished" in comparison to any other contemporary RPG. It was in fact exceptionally detailed and thorough. And bows were deliberately left out, to give Nordom both more stature when compared to that magnificent tank, Vhailor, and to convincingly create a sense of "otherness."Frattscendent1 wrote:Sadly, PS:T is a relatively unfinished game and that was one of those things.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
...One of the directions for the theme of the game was to turn a lot of RPG cliches on their head, and a number of encounters, situations, and game mechanics revolved around that. For example:
- Rats became one of the most dangerous creatures to fight.
- Undead were often more human and sympathetic than their living counterparts (Pharod vs. Stale Mary, for example).
- Quest givers were usually people you had given quests to, but had forgotten you had (Pharod).
- Brothels indulged not physical lusts, but intellectual lusts. A LOT.
- The plane of chaos was incredibly orderly.
- Gaining information was often more important than increasing your stats.
- Death didn't end the game, and in places, helped progress it.
- You didn't get a name until the end of the game.
- You are frequently fighting against things and traps you set for yourself in previous lives.
- No swords - and there was an attempt to avoid conventional and expected spells and weapons.
- No dwarves, elves, halflings, etc.
- Options were provided for the player to easily raise dead companions so the game could keep going easily.
- The most prominent Succubi in the game was non-sexual.
- Devils were painfully honest, angels... well, weren't.
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
I never knew it was released "as is."I also know there's no armor in the game for the nameless one- except the dustman robes which you can only use in the Mortuary. Was there supposed to armor for him?Frattscendent1 wrote:Sadly, PS:T is a relatively unfinished game and that was one of those things.