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So, are there any Bow/Arrows(ranged)

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Planescaper101
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So, are there any Bow/Arrows(ranged)

Post by Planescaper101 »

I'm still in the first town (sigil), I've not encountered a single
ranged weapons yet.

If there turns out to be no Bows/Arrows in this game,
needless to say I'll be a little disappointed.
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Shesau
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Post by Shesau »

The only ranged weapon in the game, I believe, is Nordom's crossbow. As I recall Nameless, even when trained as a mage and really should have some weapon that won't get him killed when spells are exhausted, is not capable of wielding any sort of ranged item.
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kmonster
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Post by kmonster »

There are no bows in the game. You might have someone join your party who uses a crossbow, but no one else can.
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Frattscendent1
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Post by Frattscendent1 »

Sadly, PS:T is a relatively unfinished game and that was one of those things.
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fable
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Post by fable »

Frattscendent1 wrote:Sadly, PS:T is a relatively unfinished game and that was one of those things.
With respect, I disagree. The game was not "relatively unfinished" in comparison to any other contemporary RPG. It was in fact exceptionally detailed and thorough. And bows were deliberately left out, to give Nordom both more stature when compared to that magnificent tank, Vhailor, and to convincingly create a sense of "otherness."
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Curry
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Post by Curry »

yeh the devs confirmed that
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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Post by Nightmare »

PS:T was deliberately designed to be unlike many other RPGs. Just as there are no bows, there are no swords, elves, or suits of armour that your character can wear. It was a design choice, and I think it suits the game quite well.
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kmonster
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Post by kmonster »

I prefer it the way it is in PST. In BG2 you rather hide anonymous dolls with anonymous standard equipment, in PST the weapons and armor you can (or can't) use are a part of personality.
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Curry
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Post by Curry »

One of the directions for the theme of the game was to turn a lot of RPG cliches on their head, and a number of encounters, situations, and game mechanics revolved around that. For example:
- Rats became one of the most dangerous creatures to fight.
- Undead were often more human and sympathetic than their living counterparts (Pharod vs. Stale Mary, for example).
- Quest givers were usually people you had given quests to, but had forgotten you had (Pharod).
- Brothels indulged not physical lusts, but intellectual lusts. A LOT.
- The plane of chaos was incredibly orderly.
- Gaining information was often more important than increasing your stats.
- Death didn't end the game, and in places, helped progress it.
- You didn't get a name until the end of the game.
- You are frequently fighting against things and traps you set for yourself in previous lives.
- No swords - and there was an attempt to avoid conventional and expected spells and weapons.
- No dwarves, elves, halflings, etc.
- Options were provided for the player to easily raise dead companions so the game could keep going easily.
- The most prominent Succubi in the game was non-sexual.
- Devils were painfully honest, angels... well, weren't.
...
The problem is that the people with the most ridiculous ideas are always the people who are most certain of them.
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thesnare
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Post by thesnare »

Frattscendent1 wrote:Sadly, PS:T is a relatively unfinished game and that was one of those things.
I never knew it was released "as is."I also know there's no armor in the game for the nameless one- except the dustman robes which you can only use in the Mortuary. Was there supposed to armor for him?
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Post by Qwinn »

There is no indication whatsoever that TNO was ever supposed to wear armor, and a fair amount of evidence that he wasn't meant to. The lack of armor for him appears to be by design. (And as a mage you can get up to AC -10 anyway, so.)

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