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Druid useage? *maybe a spoiler*

Posted: Fri Mar 20, 2009 2:25 pm
by riddleofsteel
Back in December I posted here for party ideas, and they were good, but I ended up not getting off the ground with the game due to time constraints. Now I am back and here's my party:

1)bard
2)paladin
3)transmuter
4)ranger
5)fighter/thief
6)fighter/mage

Is there anything in there that's redundant or can be improved? On to my main question, should I replace one of the dual classed fighters with a pure druid so I can, among other things, cure the giant near the beginning of the game without having to come back later? Thanks very much.

Posted: Fri Mar 20, 2009 5:04 pm
by kmonster
You've no divine casters but 3 arcane casters. Since there's only one mage scroll for most spells you'll have trouble sharing the spells.

Fighter>mage and transmuter together are not needed, one of them or a fighter dualclassed to specialist mage is enough besides the bard, this will free a place for the druid.

Fighter/thief dualclass is not very good, fighter/thief multiclass (I recommend good aligned gnome) is better, you could also take a half-elf fighter/mage/thief if you really need 3 arcane casters.

Posted: Sun Mar 22, 2009 7:43 am
by wise grimwald
I'd say that you don't really need a ranger, so that if you want a druid, you could replace the ranger with a druid.