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Druid useage? *maybe a spoiler*

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riddleofsteel
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Druid useage? *maybe a spoiler*

Post by riddleofsteel »

Back in December I posted here for party ideas, and they were good, but I ended up not getting off the ground with the game due to time constraints. Now I am back and here's my party:

1)bard
2)paladin
3)transmuter
4)ranger
5)fighter/thief
6)fighter/mage

Is there anything in there that's redundant or can be improved? On to my main question, should I replace one of the dual classed fighters with a pure druid so I can, among other things, cure the giant near the beginning of the game without having to come back later? Thanks very much.
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kmonster
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Post by kmonster »

You've no divine casters but 3 arcane casters. Since there's only one mage scroll for most spells you'll have trouble sharing the spells.

Fighter>mage and transmuter together are not needed, one of them or a fighter dualclassed to specialist mage is enough besides the bard, this will free a place for the druid.

Fighter/thief dualclass is not very good, fighter/thief multiclass (I recommend good aligned gnome) is better, you could also take a half-elf fighter/mage/thief if you really need 3 arcane casters.
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wise grimwald
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Post by wise grimwald »

I'd say that you don't really need a ranger, so that if you want a druid, you could replace the ranger with a druid.
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