Back in December I posted here for party ideas, and they were good, but I ended up not getting off the ground with the game due to time constraints. Now I am back and here's my party:
1)bard
2)paladin
3)transmuter
4)ranger
5)fighter/thief
6)fighter/mage
Is there anything in there that's redundant or can be improved? On to my main question, should I replace one of the dual classed fighters with a pure druid so I can, among other things, cure the giant near the beginning of the game without having to come back later? Thanks very much.
Druid useage? *maybe a spoiler*
- riddleofsteel
- Posts: 19
- Joined: Thu Nov 16, 2006 12:07 pm
- Contact:
You've no divine casters but 3 arcane casters. Since there's only one mage scroll for most spells you'll have trouble sharing the spells.
Fighter>mage and transmuter together are not needed, one of them or a fighter dualclassed to specialist mage is enough besides the bard, this will free a place for the druid.
Fighter/thief dualclass is not very good, fighter/thief multiclass (I recommend good aligned gnome) is better, you could also take a half-elf fighter/mage/thief if you really need 3 arcane casters.
Fighter>mage and transmuter together are not needed, one of them or a fighter dualclassed to specialist mage is enough besides the bard, this will free a place for the druid.
Fighter/thief dualclass is not very good, fighter/thief multiclass (I recommend good aligned gnome) is better, you could also take a half-elf fighter/mage/thief if you really need 3 arcane casters.
- wise grimwald
- Posts: 861
- Joined: Wed Aug 16, 2006 5:56 am
- Contact: