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Personal Army in SoZ: 23 Summons!

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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orgolove
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Personal Army in SoZ: 23 Summons!

Post by orgolove »

Background: In SoZ, you can get up to a 6-member party. (That isn't a spoiler right?) Each character can have up to 3 summons, including animal companion, familiar, and 1 summon slot. Characters can further shapechange into various monsters via druid shapechange ability and others.

Concept: A celestial that can summon Wyrms/Elder Wyrms, Balors, Dinosaurs plus a a host of homunculi to do her bidding.

Execution: New party in SoZ, with 1 main character plus three pre-created Wizard/Druid multiclassers. The main character is edited to have white robes and wings, and given hellfire blast/hellfire shield feats for the fiery look. Each character is edited to have a homunculus familiar and a dinosaur companion, plus the Epic Gate and Dragon Shape feats. Proceed up to getting two cohorts, then edit them as well.

Go to a random encounter, and summon everything. Enlarge each other character, then shapechange them into Red Dragons.

Result:
Behold!

Bah too bad GB doesn't allow image embedding. click the links for more!


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Conclusion:
Remember when Kelemvor said "You are not powerful enough to challenge a god in his own realm! Not yet!"

If this celestial heard it, she'd be like "rofl" and boom the city's gone. :D
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