Unofficial Patch 6.1 released!
Unofficial Patch 6.1 released!
The Patches Scrolls is up again and you can find the 6.1 version at its usual place:
Vampire: The Masquerade - Bloodlines : Patches, Updates, Addons, Downloads (The Patches Scrolls)
This time I finally managed to restored the working fragmentation grenade, thanks to our great new modder Lenuska, and several unused posters and sounds. Of course the patch also includes the usual bugfixes, again with special thanks to MooCHa for helping out with a model. The complete changelog is listed below:
v6.1 22.04.2009
----
+Restored active fragmentation grenade from Nines, thanks to Lenuska.
Made Hannah's vents unlock and removed SM blueblood after Dominate.
Added two more times to feed from Heather and fixed Sin Bin PC text.
Fixed dialogues for Patty, Gary, Romero, Pisha, Arthur and Beckett.
Made Auto-Level button unambiguous and fixed icons at the warehouse.
Doubled explosion damage of shellboxes and fixed Leopold Society's.
Restored an unused poster to parking garage and six more to netcafe.
Fixed getting a second key from Empire clerk and minor text issues.
Prevented museum guard from dropping multiple storage room keycards.
Made Jack acknowledge stealth killing the tutorial sneaking Sabbat.
Moved Empire hotel computer to backroom and raised helicopter noise.
Fixed log update issue when killing Boris and a Cal dialogue issue.
Made it possible to trigger serial killer quest from all newspapers.
Fixed tutorial humanity bug and other python errors, thanks to mzz.
Restored laughter of Mr. Ox and a few sounds around the Ocean House.
Corrected a wrong sign in warrens and removed icon of Mitnick's PC.
Swapped wrong manhole covers for Griffith Park and Giovanni Mansion.
Removed test button in Ventrue clan popup and minor level problems.
Improved sound effects of morgue doors and Kamikaze Zen vault doors.
Fixed texture error with the third Gangrel armor, thanks to MooCha.
Restored some missing sound schemes and fixed a few particle errors.
Added missing third card playing thug to conversation at warehouse.
Corrected console bugs and replaced grenade icon, thanks to Lenuska.
Fixed Protean level 5 melee switching and Giovanni guard awareness.
Restored missing Malkavian lines for Damsel and some last subtitles.
Vampire: The Masquerade - Bloodlines : Patches, Updates, Addons, Downloads (The Patches Scrolls)
This time I finally managed to restored the working fragmentation grenade, thanks to our great new modder Lenuska, and several unused posters and sounds. Of course the patch also includes the usual bugfixes, again with special thanks to MooCHa for helping out with a model. The complete changelog is listed below:
v6.1 22.04.2009
----
+Restored active fragmentation grenade from Nines, thanks to Lenuska.
Made Hannah's vents unlock and removed SM blueblood after Dominate.
Added two more times to feed from Heather and fixed Sin Bin PC text.
Fixed dialogues for Patty, Gary, Romero, Pisha, Arthur and Beckett.
Made Auto-Level button unambiguous and fixed icons at the warehouse.
Doubled explosion damage of shellboxes and fixed Leopold Society's.
Restored an unused poster to parking garage and six more to netcafe.
Fixed getting a second key from Empire clerk and minor text issues.
Prevented museum guard from dropping multiple storage room keycards.
Made Jack acknowledge stealth killing the tutorial sneaking Sabbat.
Moved Empire hotel computer to backroom and raised helicopter noise.
Fixed log update issue when killing Boris and a Cal dialogue issue.
Made it possible to trigger serial killer quest from all newspapers.
Fixed tutorial humanity bug and other python errors, thanks to mzz.
Restored laughter of Mr. Ox and a few sounds around the Ocean House.
Corrected a wrong sign in warrens and removed icon of Mitnick's PC.
Swapped wrong manhole covers for Griffith Park and Giovanni Mansion.
Removed test button in Ventrue clan popup and minor level problems.
Improved sound effects of morgue doors and Kamikaze Zen vault doors.
Fixed texture error with the third Gangrel armor, thanks to MooCha.
Restored some missing sound schemes and fixed a few particle errors.
Added missing third card playing thug to conversation at warehouse.
Corrected console bugs and replaced grenade icon, thanks to Lenuska.
Fixed Protean level 5 melee switching and Giovanni guard awareness.
Restored missing Malkavian lines for Damsel and some last subtitles.
- TheInvoker
- Posts: 29
- Joined: Mon Feb 23, 2009 3:24 pm
- Contact:
Thanks
can you explain me "Fixed Protean level 5 melee switching and Giovanni guard awareness"?
When i play a Gangrel (often since it's my favourite clan) and i use guns and then i switch to hands to fight other kind of enemies,the first time i use Protean i have the gun in my hand and i have to switch again to hands....i think it's a bug.I know it's not the thing you did.....but maybe it's the same for melee and guns.
can you explain me "Fixed Protean level 5 melee switching and Giovanni guard awareness"?
When i play a Gangrel (often since it's my favourite clan) and i use guns and then i switch to hands to fight other kind of enemies,the first time i use Protean i have the gun in my hand and i have to switch again to hands....i think it's a bug.I know it's not the thing you did.....but maybe it's the same for melee and guns.
That's exactly what I fixed! And the guard awareness is about one Giovanni side door guard who would not notice if the rest of the mansion is fighting.TheInvoker wrote: When i play a Gangrel (often since it's my favourite clan) and i use guns and then i switch to hands to fight other kind of enemies,the first time i use Protean i have the gun in my hand and i have to switch again to hands....i think it's a bug.
- TheInvoker
- Posts: 29
- Joined: Mon Feb 23, 2009 3:24 pm
- Contact:
- TheInvoker
- Posts: 29
- Joined: Mon Feb 23, 2009 3:24 pm
- Contact:
Besides there is another minor thing about Gangrels:the damage when protean is activated.
I mean:
When you look at the inventory you can see all your weapons and the damage you can do with them.if a Brujah or a Nosferatu use Potence you can see the damage is grown up,but if a Gangrel uses Protean,the damage with hands remains the same.
I mean:
When you look at the inventory you can see all your weapons and the damage you can do with them.if a Brujah or a Nosferatu use Potence you can see the damage is grown up,but if a Gangrel uses Protean,the damage with hands remains the same.
This is not true. Except for level one you get claws when using Protean and they do greater damage.TheInvoker wrote: When you look at the inventory you can see all your weapons and the damage you can do with them.if a Brujah or a Nosferatu use Potence you can see the damage is grown up,but if a Gangrel uses Protean,the damage with hands remains the same.
- TheInvoker
- Posts: 29
- Joined: Mon Feb 23, 2009 3:24 pm
- Contact:
i know they do....but can't see how much damage they can do.
I try to explain
Here you can see 2 pics of a Brujah with a Shin Gunto.The first one is in "normal status".The second one is with potence activated.We can see that the damage is grown up by 8 (at that moment i had 4 points in potence),so everything is ok
http://img4.imageshack.us/img4/3088/spadas.jpg
http://img512.imageshack.us/img512/1555 ... otence.jpg
Using a Gangrel and Protean,this doesn't work
when using hands the damege is correct,but not when protean is activate (it should be much more because in 4th and 5th protean level we get 4 points of strenght and 8 to unarmed.....tatal=12....so 24 of damage)
http://img503.imageshack.us/img503/3455/pugni.jpg
http://img503.imageshack.us/img503/4519/claws.jpg
I try to explain
Here you can see 2 pics of a Brujah with a Shin Gunto.The first one is in "normal status".The second one is with potence activated.We can see that the damage is grown up by 8 (at that moment i had 4 points in potence),so everything is ok
http://img4.imageshack.us/img4/3088/spadas.jpg
http://img512.imageshack.us/img512/1555 ... otence.jpg
Using a Gangrel and Protean,this doesn't work
when using hands the damege is correct,but not when protean is activate (it should be much more because in 4th and 5th protean level we get 4 points of strenght and 8 to unarmed.....tatal=12....so 24 of damage)
http://img503.imageshack.us/img503/3455/pugni.jpg
http://img503.imageshack.us/img503/4519/claws.jpg
The problem here is that the info screen mentions Melee as requirement while it is actually Brawl so there is a hidden problem there somewhere. I have already asked a guy to look into the code to adjust the claws to the fists.TheInvoker wrote: when using hands the damage is correct,but not when protean is activate (it should be much more because in 4th and 5th protean level we get 4 points of strength and 8 to unarmed.....total=12....so 24 of damage)