news of sequel?
- Blyndsnypr
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news of sequel?
any news of a new Vampire: The Masquerade - Bloodlines?
- RequiemAsh
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- fable
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We have a forum of it, here. You can also Google the game, and find out a bit about it from the reviews. But basically, it was a very linear title, and a lot less interesting (I think) that V:TM.RequiemAsh wrote:Well there is another one called Vampire: The Masquerade, Redemption. However I am not sure because I haven't played it, but I do not think you can choose a char, I think you have to play this certain guy. Disappointing if that turns out to be truth.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Just because the VtM storyline has run its course doesn't mean there can't be a prequel or something.mr_sir wrote:Its unlikely since the developers no longer exist and neither does VtM
Look what they did with Underworld, we got the current-day story first then the next movie was actually the events and back story leading up to the first one.
I think VtM was the best vamp world WW came up, as I mentioned in other posts I'm not impressed with Requiem at all and Bloodlines:Redemption was a terrible VtM sequel imo.
The interface in Bloodlines was clean and simple, I would have liked a hotkey to "Take" items rather than clicking, I don't like lots of clicking.
If enough fans beg for it, ya never know. E-mail WW, check for petetions, keep the posts alive.
I'm actually looking into careers in game development, if I can't get someone to make my game I will set about doing it myself damnit!
Some of my statements were a bit off-topic, sorry, lots going through my mind, Malks are my fav clan after all.
- fable
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He didn't say anything about the storyline. He mentioned that the company that did the game no longer exists. It no longer exists because, in large part, the game just didn't sell. This doesn't mean the game was bad; it wasn't. But that doesn't help.rpgfiend wrote:Just because the VtM storyline has run its course doesn't mean there can't be a prequel or something.
You'll be hard pressed to find a game company that will touch a franchise on a title that gave the kiss-of-death to a company. If you want to go to school to learn to make such a game, good for you, and I mean that--but that doesn't mean a pre- or sequel is going to get done in the meantime.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
First of all, V:TM Redemption was, and is, a prequel, to a point, to V:TMB. Second, Troika did die, but it wasn't because of VTMB, but because of most of their games didn't sell well. Arcanum, another of their games, was actually a little more popular than V:TMB, and did a little better, but still, didn't help them stay alive and afloat. Third, the only real way to get a sequel to the V:TM is to write to the authors of the game, and ask their permission to make a new game. Of course you may end up going through a bunch of hoops to get to your target, but it could very well be a good thing. Along this line, you have to get another company involved to do the publishing, etc. But the starting point is permission, from everyone involved with the last two games, and in writing. That's your first, and biggest hurdle.
"People should not be afraid of their governments, the government should be afraid of it's people." V from the movie V for Vendetta
- fable
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No one is questioning this.Sir Twist wrote:First of all, V:TM Redemption was, and is, a prequel, to a point, to V:TMB.
Bottom line: V:TM sold only 72,000 units. That's terrible for a big budget game. It was the last game Troika did, and its lack of sales killed the company. You and I, who really like the game, can sing "la-la-la" every time somebody points that out, but living in denial is not going to erase the truth. The game we really like was a financial killer.Second, Troika did die, but it wasn't because of VTMB, but because of most of their games didn't sell well.
If you want to make a new game--and again, I heartily applaud anybody who has the know-how in programming, financial and personnel management to bring this off--you have to apply to lease the rights to the series from the current rights owner. That's not Troika, the authors/developers of V:TM, the game. It's whomever bought those rights when Troika entered bankruptcy proceedings and tried to satisfy their creditors by selling off all intellectual and physical properties owned by their corporation.Third, the only real way to get a sequel to the V:TM is to write to the authors of the game, and ask their permission to make a new game.
I completely agree with you that this is the first major hurdle to overcome. It may be prohibitively expensive. If you've ever wondered why some games that did very well never had successors, the problem is often expensive rights and all sorts of additional conditions from current rights holders. I could tell stories...but that goes beyond the purview of this forum.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Then comes the really fun part, after you get the rights to making a sequel. That is the actual making of the game. You have to have programmers, voice over people, even people acting out things for game mechanics. Along with this, you have to get permission to use the names of places, unless you do something like the GTA series, as well as the city, etc. of where you are at. Also, you have to at least have one person photograph everything. Then you still aren't done. The next part is building and modeling everything. Then you can begin to put in everything into the game itself. Along these lines, you have to have some sort of game AI for the person playing to interact with, and even attack, etc. As well as a HUD of some sort, as well. And when all of that is done, well, then you have to put all of this into a code, so that everything will happen in this way or that. Finally you have to put it on some type of media that you can give to a manufacturer, and have them package it as well. Oh, I almost forgot, you also have to advertise the game. That's another thing you need to do. Anyway, the big picture is, it takes A LOT of money, time, energy, and even ability to start doing everything.
"People should not be afraid of their governments, the government should be afraid of it's people." V from the movie V for Vendetta
No sequel but White Wolf makes a World of Darkness MMORPG with CCP Games, the creators of EVE: Online. CCP will use their DX-10 Graphic experiences they acchieve at the moment, to bring up their EVE: Online 'Walking on stations update' this autumn. Because developing hasn't started yet, it's too early for news, screenshots or videos of this project. Just wanted to drop that note for you