Hello i think to create best guardian/ give me advice for light or dark side is better.
My first question is for best distribute attributes.
str-16
dex-14
con-16
int-8
wis-12
char-8
Help with this correct me for better pls.
Wis is to 12 because of saving throw- will this saving throw give force resist i think if not correct me
Or if you think that`s not best attributes pls correct me with best i just want to create best character ever
I think to get the implant +2 universal-d i think was the name and next two attributes to come when reach level 8 to spend to constitution and the rest to level 50 to str.
For feat the biggest quest is power attack/flurry or critical strike.
Firstable i will develop the toughness then condition and the others.
For power give me advice.
For skills i will go to persuade i think will help me does it matter with 8 char if the level is high i think will help me ?
Help me and with the items what must be...
Let the thread be a perfect and i will be thanks to everyone who write in this topic
Perfect Jedi Guardian build
- Mandalore72
- Posts: 58
- Joined: Sun Jul 20, 2008 10:16 pm
- Contact:
It depends on what you consider to be "perfect". If by perfect you mean dishing out the most damage then you would go Darkside. If perfect meant being able to take as many hits as possible before going down then you would go Lightside. Or if you wanted to be able to dish out without being hit once you would go Lightside and take Watchman as your prestige class.
For the first I would recommend this:
Guardian/Marauder
STR: 16
DEX: 14
CON: 16
INT: 8
WIS: 14
CHA: 8
Feats:
TWF: 1-2-3
Greater TWF: 1-2-3
Greater Weapon Focus*: 1-2-3
Weapon Focus: 2-3
Critical Strike: 2-3
Jedi Defense: 2-3
Force Powers:
Speed: 1-2-3
Fear: 1-2-3
Drain Life: 1-2
Force Valor**: 1-2-3
Energy Resistance: 1-2-3
Shock: 1-2-3
Battle Meditation: 1-2-3
-----------------------------------------------------
*: Get only if you have enough feats or find that you seriously need to hit more.
**: Only get if you are willing to take the hit on your FP when using it. With such a short duration, it isn't really worth it unless you find that +5 strength will give you enough damage/AB to kill everyone that you normally can't kill quickly.
For the second one:
Guardian/Weapons Master
STR: 14
DEX: 14
CON: 14
INT: 12
WIS: 14
CHA: 10
Feats:
TWF: 1-2-3
Greater TWF: 1-2-3
Jedi Defense: 2-3
Flurry: 2-3
Toughness: 1-2-3
Force Powers:
Heal: 1-2-3
Speed*: 1-2-3
Force Valor*: 1-2-3
Energy Resistance: 1-2-3
Force Shield*: 1-2-3
Battle Meditation: 1-2-3
Force Push: 1-2-3
Stun: 1-2-3
Stun Droid**: 1-2-3
-----------------------------------------------------
*: I don't remember if Force Enlightenment automatically gives you the final level of each of these powers once you get it, so I would take them anyway unless you know for a fact this isn't true.
**: Take only in the beginning if you know you will have powers to spare.
Now for the third:
Guardian/Watchman
STR: 10
DEX: 15*
CON: 14
INT: 12
WIS: 14
CHA: 10
Feats:
Dueling**: 1-2-3
Weapon Focus: 2-3
Toughness: 1-2-3
Critical Strike: 2-3
Jedi Defense: 2-3
Force Powers:
Heal: 1-2-3
Speed***: 1-2-3
Force Valor***: 1-2-3
Energy Resistance: 1-2-3
Force Shield***: 1-2-3
Battle Meditation: 1-2-3
Force Push: 1-2-3
Stun: 1-2-3
Force ____(the physical resistance one): 1-2-3
-----------------------------------------------------
*: Setting DEX to 15 in the beginning means that you will have an even modifier more quickly and that you will have a nice natural 22 at level 28 which is where I expect you to get to with a lightside build.
**: Dueling in this instance might not do as much damage but gives you a better attack bonus and defense bonus which helps Critical Strike and Jedi Defense making you harder to hit and doing more criticals all at once.
By your broad title, this is what I picture as the perfect guardian. Well three perfect guardians at least.
For the first I would recommend this:
Guardian/Marauder
STR: 16
DEX: 14
CON: 16
INT: 8
WIS: 14
CHA: 8
Feats:
TWF: 1-2-3
Greater TWF: 1-2-3
Greater Weapon Focus*: 1-2-3
Weapon Focus: 2-3
Critical Strike: 2-3
Jedi Defense: 2-3
Force Powers:
Speed: 1-2-3
Fear: 1-2-3
Drain Life: 1-2
Force Valor**: 1-2-3
Energy Resistance: 1-2-3
Shock: 1-2-3
Battle Meditation: 1-2-3
-----------------------------------------------------
*: Get only if you have enough feats or find that you seriously need to hit more.
**: Only get if you are willing to take the hit on your FP when using it. With such a short duration, it isn't really worth it unless you find that +5 strength will give you enough damage/AB to kill everyone that you normally can't kill quickly.
For the second one:
Guardian/Weapons Master
STR: 14
DEX: 14
CON: 14
INT: 12
WIS: 14
CHA: 10
Feats:
TWF: 1-2-3
Greater TWF: 1-2-3
Jedi Defense: 2-3
Flurry: 2-3
Toughness: 1-2-3
Force Powers:
Heal: 1-2-3
Speed*: 1-2-3
Force Valor*: 1-2-3
Energy Resistance: 1-2-3
Force Shield*: 1-2-3
Battle Meditation: 1-2-3
Force Push: 1-2-3
Stun: 1-2-3
Stun Droid**: 1-2-3
-----------------------------------------------------
*: I don't remember if Force Enlightenment automatically gives you the final level of each of these powers once you get it, so I would take them anyway unless you know for a fact this isn't true.
**: Take only in the beginning if you know you will have powers to spare.
Now for the third:
Guardian/Watchman
STR: 10
DEX: 15*
CON: 14
INT: 12
WIS: 14
CHA: 10
Feats:
Dueling**: 1-2-3
Weapon Focus: 2-3
Toughness: 1-2-3
Critical Strike: 2-3
Jedi Defense: 2-3
Force Powers:
Heal: 1-2-3
Speed***: 1-2-3
Force Valor***: 1-2-3
Energy Resistance: 1-2-3
Force Shield***: 1-2-3
Battle Meditation: 1-2-3
Force Push: 1-2-3
Stun: 1-2-3
Force ____(the physical resistance one): 1-2-3
-----------------------------------------------------
*: Setting DEX to 15 in the beginning means that you will have an even modifier more quickly and that you will have a nice natural 22 at level 28 which is where I expect you to get to with a lightside build.
**: Dueling in this instance might not do as much damage but gives you a better attack bonus and defense bonus which helps Critical Strike and Jedi Defense making you harder to hit and doing more criticals all at once.
By your broad title, this is what I picture as the perfect guardian. Well three perfect guardians at least.