Patch 1.10
Patch 1.10
To start off my new Mod-status in this forum, I thought it was apt to post summary of what is known about the long awaited 1.10 patch. This summary is brief, but should be accurate since I got the information from the Blizzard fan-chat and various official statements at their website.
1. Ladder
A new ladder system will be introduced, and there will be ladder-only characters which cannot play with non-ladder characters. There will be ladder-only items and ladder-only Horadric cupe recipies. Ladder chars will compete from equal start, in seasons. After the season they will be just like normal chars.
2. Monsters
Hell difficulty will be harder. Monster loose their 50% physical resistance and the dimish in life-leach that follows from that, will also be removed. Instead, monster will be faster, have more hitpoints, more varied abilities and restistances and they will spawn more randomly, especially in Act V. Boss monsters and monster of types not previously seen in an area, will now spawn randomly. Secret Cow level is made more difficult too.
3.Skills
Character skills will be rebalanced, with focus on making little used skills better, such as the Druids elemental skills. There will now be Synergies in skills for all classes, ie one skill enhance another just as the Druid's summoning skills.
Valkyrie and Shadow Master now have a delay in casting time, but are beefed up to compensate for this.
Some skills are also getting new graphics.
4.Items
There will be around 100 new unique items, new additional set bonues and rare items will be better. There will of course also be new runewords and new Horadric Cube recipes. There will be new modifiers on items (such as the previously discussed RIP mod which I would love since it would remove the ridiculous power of Nihl's Corpse Explotion at Hell), and there will be a new hidden effects for completing the class specific sets. For most classes it will be only a graphical effect such as an aura or looking ethereal (Assassin) but the Necro will be able to transform inte a Vampire when he completes Trang Oul's set!
You will be able to upgrade unique items in the cube, so a normal unique can now be upgraded to an exceptional and elite. So if you find a normal unique with nice mods, you will now be able to use it longer!
High level runes will be easier to get since all runes are now upgradable in the Cube. The Hellforge and the Countress will also drop better runes.
The likelyhood to get unique, set and rare items from gambling have been increased.
You will now be able to unsocket items with the Horadric Cube.
Oh, and potions are also upgraded, plus you will be able to buy mana potions in shops now. It will be more difficult to make rejuv potions though.
5. XP
The XP penalty (ie the dimish in rewards when your char has reached high levels) will now start as early as lvl 70, making it more difficult to reach higher levels, and considerably more difficult to reach lvl 99. It will be more difficult for low-level chars to leach XP, since both the balance between char lvl/monseter lvl is rebalanced, and characters must now be much closer to a monster in order to gain XP. So no more rushed lvl 10 chars standing just outside town in Hell BF-runs.
5.MF-ing
Magic Find will no longer work on certain boss monster and superuniques. Monsters will drop better the first time it is killed by a character on that difficulty level. Item drops has also been adjusted to reflect also how easy it is to get to a monster, so Mephisto- and Pindleskin-runs will not be as rewarding.
6.The World Event
On the realms (not open and not single player games), players will be able to trigger a new, secret event. It is not known what it is, Blizzard has only released a cryptic screenshot as a clue. In the screenshot, a Barb standing at Charsi in Rouge camp is seen, and it the left corner there is a text: "9 Stones of Jordans sold". Speculations are high!
7.When, when, when?
Nobody knows. Blizzard has said "soon" for a long time now...and we all know what a Blizzard-soon is like...no use to guess, really. The most precise official statement I have found was the 3rd of June, when they said "Not in the next couple of weeks likely"
Did I forget something? If so, I'll add that later, the 1.10 patch will introduce a lot of differences, which I very much look forward too.
EDIT: A very important change regarding PK:ing is the introduction of a timer when you go hostile on someone, so surprise PK:ing will not happen anymore.
1. Ladder
A new ladder system will be introduced, and there will be ladder-only characters which cannot play with non-ladder characters. There will be ladder-only items and ladder-only Horadric cupe recipies. Ladder chars will compete from equal start, in seasons. After the season they will be just like normal chars.
2. Monsters
Hell difficulty will be harder. Monster loose their 50% physical resistance and the dimish in life-leach that follows from that, will also be removed. Instead, monster will be faster, have more hitpoints, more varied abilities and restistances and they will spawn more randomly, especially in Act V. Boss monsters and monster of types not previously seen in an area, will now spawn randomly. Secret Cow level is made more difficult too.
3.Skills
Character skills will be rebalanced, with focus on making little used skills better, such as the Druids elemental skills. There will now be Synergies in skills for all classes, ie one skill enhance another just as the Druid's summoning skills.
Valkyrie and Shadow Master now have a delay in casting time, but are beefed up to compensate for this.
Some skills are also getting new graphics.
4.Items
There will be around 100 new unique items, new additional set bonues and rare items will be better. There will of course also be new runewords and new Horadric Cube recipes. There will be new modifiers on items (such as the previously discussed RIP mod which I would love since it would remove the ridiculous power of Nihl's Corpse Explotion at Hell), and there will be a new hidden effects for completing the class specific sets. For most classes it will be only a graphical effect such as an aura or looking ethereal (Assassin) but the Necro will be able to transform inte a Vampire when he completes Trang Oul's set!
You will be able to upgrade unique items in the cube, so a normal unique can now be upgraded to an exceptional and elite. So if you find a normal unique with nice mods, you will now be able to use it longer!
High level runes will be easier to get since all runes are now upgradable in the Cube. The Hellforge and the Countress will also drop better runes.
The likelyhood to get unique, set and rare items from gambling have been increased.
You will now be able to unsocket items with the Horadric Cube.
Oh, and potions are also upgraded, plus you will be able to buy mana potions in shops now. It will be more difficult to make rejuv potions though.
5. XP
The XP penalty (ie the dimish in rewards when your char has reached high levels) will now start as early as lvl 70, making it more difficult to reach higher levels, and considerably more difficult to reach lvl 99. It will be more difficult for low-level chars to leach XP, since both the balance between char lvl/monseter lvl is rebalanced, and characters must now be much closer to a monster in order to gain XP. So no more rushed lvl 10 chars standing just outside town in Hell BF-runs.
5.MF-ing
Magic Find will no longer work on certain boss monster and superuniques. Monsters will drop better the first time it is killed by a character on that difficulty level. Item drops has also been adjusted to reflect also how easy it is to get to a monster, so Mephisto- and Pindleskin-runs will not be as rewarding.
6.The World Event
On the realms (not open and not single player games), players will be able to trigger a new, secret event. It is not known what it is, Blizzard has only released a cryptic screenshot as a clue. In the screenshot, a Barb standing at Charsi in Rouge camp is seen, and it the left corner there is a text: "9 Stones of Jordans sold". Speculations are high!
7.When, when, when?
Nobody knows. Blizzard has said "soon" for a long time now...and we all know what a Blizzard-soon is like...no use to guess, really. The most precise official statement I have found was the 3rd of June, when they said "Not in the next couple of weeks likely"
Did I forget something? If so, I'll add that later, the 1.10 patch will introduce a lot of differences, which I very much look forward too.
EDIT: A very important change regarding PK:ing is the introduction of a timer when you go hostile on someone, so surprise PK:ing will not happen anymore.
"There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance." - Hippocrates
Moderator of Planescape: Torment, Diablo I & II and Dungeon Siege forums
some additional info
CE did an excellent job providing all the new info, but I would just like to add some other small info that might be of interest.
1) Option to unsocket gems: there's a new cube recipe that will allow gems to be unsocketed.
2) Mana potions are now sold at vendors, therefore the cube recipe for rejuvnation potion will change.
CE did an excellent job providing all the new info, but I would just like to add some other small info that might be of interest.
1) Option to unsocket gems: there's a new cube recipe that will allow gems to be unsocketed.
2) Mana potions are now sold at vendors, therefore the cube recipe for rejuvnation potion will change.
"I find your lack faith of disturbing" -Darth Vader
The Church could use someone like that.
The Church could use someone like that.
Sounds like a pretty sweet patch...
By "uniques" you mean like The Grandfather, or Gull (For example-couldnt help but go for the extremes ), right?
So theyll be 100 brand new uniques with those kickin' looks and names, right?
Wow, if so, that is AWESOME...
By "uniques" you mean like The Grandfather, or Gull (For example-couldnt help but go for the extremes ), right?
So theyll be 100 brand new uniques with those kickin' looks and names, right?
Wow, if so, that is AWESOME...
“Caw, Caw!” The call of the wild calls you. Are you listening? Do you dare challenge their power? Do you dare invade? Nature will always triumph in the end.
[color=sky blue]I know that I die gracefully in vain. I know inside detiorates in pain.[/color]-Razed in Black
[color=sky blue]I know that I die gracefully in vain. I know inside detiorates in pain.[/color]-Razed in Black
- Taco Magus
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i cant wait for this patch...looks very interesting i like how you are able to upgrade uniques...thats gonna add a new twist to the game defently...wont have to mf for freaking ever to find some decent...not that i ever mf since lod came out
Dungeon Crawl Inc. Bruoght to you by GB's own Kayless
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
@Tyb: Yes, uniques are the items in golden colour. There are already many uniques in the game, and now there will be even more, mostly exceptional and elite items
Will post more information when I find more! I personally think the increased difficulty of Hell and the synergy effects on skills sounds very interesting, since that opens for new aspects of game play.
Will post more information when I find more! I personally think the increased difficulty of Hell and the synergy effects on skills sounds very interesting, since that opens for new aspects of game play.
"There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance." - Hippocrates
Moderator of Planescape: Torment, Diablo I & II and Dungeon Siege forums
- Taco Magus
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yep, those synergies will help get rid of the cookie cutter characters :
i hope
i hope
Dungeon Crawl Inc. Bruoght to you by GB's own Kayless
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
Yes, if I still dont have a job by the time this patch comes out, Diablo is back on my main menu for things to do in a given day
“Caw, Caw!” The call of the wild calls you. Are you listening? Do you dare challenge their power? Do you dare invade? Nature will always triumph in the end.
[color=sky blue]I know that I die gracefully in vain. I know inside detiorates in pain.[/color]-Razed in Black
[color=sky blue]I know that I die gracefully in vain. I know inside detiorates in pain.[/color]-Razed in Black
- Taco Magus
- Posts: 1351
- Joined: Fri Nov 08, 2002 10:41 am
- Location: FL
- Contact:
Originally posted by Tybaltus
Yes, if I still dont have a job by the time this patch comes out, Diablo is back on my main menu for things to do in a given day
"Blizzard. Taking advantage of bums all over the world. I should know i'm one of them" -Taco
Dungeon Crawl Inc. Bruoght to you by GB's own Kayless
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
That quote is going down into the history books of all students of the next centuryOriginally posted by Taco Magus
"Blizzard. Taking advantage of bums all over the world. I should know i'm one of them" -Taco
BTW: does anyone know if ladder chars and all the rest will be applied to the normal D2 as well? without the expansion I mean? I'm probably going to buy the expansion anyway, but I'm just curious......
"Those who control the past control the future, those who control the present control the past" And I rule the PRESENT!!
I put the 'laughter' back in 'slaughter'
I put the 'laughter' back in 'slaughter'
- Taco Magus
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- Joined: Fri Nov 08, 2002 10:41 am
- Location: FL
- Contact:
Originally posted by garazdawi
That quote is going down into the history books of all students of the next century
BTW: does anyone know if ladder chars and all the rest will be applied to the normal D2 as well? without the expansion I mean? I'm probably going to buy the expansion anyway, but I'm just curious......
LOL thx man
i dunno if anything is happening in classic. i havent heard anything about it...you can check Diabloii.net they usually keep pretty up to date
Dungeon Crawl Inc. Bruoght to you by GB's own Kayless
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
I don't think I have seen anything at all about what was in just D2. Last official thing I heard was that the person being questioned wasn't sure.... hehe.
Looking for a newer MMORPG? Check out Dransik!
This was a question recently posted from a chat posted on The Arreat Summit
[Bridenbecker] Are all of the changes in the patch expansion only?
[BRoper] At the very least, monster balance and skill synergies will be applicable to both Diablo II and Lord of Destruction. Some of the other changes may apply as well, but I would have to look again.
[Bridenbecker] Are all of the changes in the patch expansion only?
[BRoper] At the very least, monster balance and skill synergies will be applicable to both Diablo II and Lord of Destruction. Some of the other changes may apply as well, but I would have to look again.
The beta patch just came out today. Go to PlanetDiablo to get it. However, it's PC-only and doesn't work with Battle.net. Of course, always be aware that it's only a beta and may corrupt your save, character, or game. Man, I can't wait until the final patch comes out!
"I find your lack faith of disturbing" -Darth Vader
The Church could use someone like that.
The Church could use someone like that.
Thanks for posting that, Humanflyz...I actually don't dare to try the patch, I would if I had a spare computer to play on, but since I don't I wait until others have bug-tested it
Here is an article written by a person who play-tested patch 1.10 a while ago. It contains very interesting information regarding the new skill synergies and how they change the different character classes.
Here is an article written by a person who play-tested patch 1.10 a while ago. It contains very interesting information regarding the new skill synergies and how they change the different character classes.
"There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance." - Hippocrates
Moderator of Planescape: Torment, Diablo I & II and Dungeon Siege forums
I've been playing with the beta patch now for about four hours. I must say it adds significantly to the game. The synergies alone add a whole new dimension to the game. It's takes real strategy now to complement your skills. It's like playing a game of chess: the possiblities are almost endless.
The changes really show up in Hell level. You can't really see the big changes in Act I, but once in Act 5 in Hell difficulty, the changes become much more apparent.
Since you can only play with the beta patch in Single player and TCP/IP, I thought I'd try the "players x" command. But because the patch makes the monsters much tougher and drops much better items, I can't really tell if the command is included in the patch.
As for bugs, I just found my first one. Underground Passage in Stony Fields is nowhere to be seen. Don't know if it'll correct once I load my save.
The changes really show up in Hell level. You can't really see the big changes in Act I, but once in Act 5 in Hell difficulty, the changes become much more apparent.
Since you can only play with the beta patch in Single player and TCP/IP, I thought I'd try the "players x" command. But because the patch makes the monsters much tougher and drops much better items, I can't really tell if the command is included in the patch.
As for bugs, I just found my first one. Underground Passage in Stony Fields is nowhere to be seen. Don't know if it'll correct once I load my save.
"I find your lack faith of disturbing" -Darth Vader
The Church could use someone like that.
The Church could use someone like that.
- Taco Magus
- Posts: 1351
- Joined: Fri Nov 08, 2002 10:41 am
- Location: FL
- Contact:
that sounds great man...i cant wait to play it on multiplayer...i actallu found out that a few of my paintball buddies play too...im on east btw if anyone wants to know my acct is Hostile~Intent ive had it almost since the beginging of diablo2
Dungeon Crawl Inc. Bruoght to you by GB's own Kayless
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
The hubby is just playing the beta-patch on a computer he is currently building...he is now in the Tower in Act I, and it has become huge!
The Players X command still works but you now need a slash before it, like this:
/players X
You should then get a confirmation message that "players x has been set".
The Players X command still works but you now need a slash before it, like this:
/players X
You should then get a confirmation message that "players x has been set".
"There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance." - Hippocrates
Moderator of Planescape: Torment, Diablo I & II and Dungeon Siege forums
- Taco Magus
- Posts: 1351
- Joined: Fri Nov 08, 2002 10:41 am
- Location: FL
- Contact:
what du u mean huge? like more levels or like wider??
Dungeon Crawl Inc. Bruoght to you by GB's own Kayless
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
"This is between us and the chickens, ma'am, and im going to ask
real nicely that you stay out of it" -Child of Baal
If anyone's interested, I have a link that has a lot of the 1.10 beta cube recipes.
Cube Recipes
However, I have not yet gotten one single rune yet!!! And I am in Act II already. Is it usual for this to happen? Or is this a bug? Anyone with the beta patch, can you tell me your experiences with runes?
Cube Recipes
However, I have not yet gotten one single rune yet!!! And I am in Act II already. Is it usual for this to happen? Or is this a bug? Anyone with the beta patch, can you tell me your experiences with runes?
"I find your lack faith of disturbing" -Darth Vader
The Church could use someone like that.
The Church could use someone like that.