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WolfBarb Guide|Criticism Thread

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WolfBarb Guide|Criticism Thread

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(PVP) Wolfbarb Guide
by Noober


14.03.05
v1.00

Introduction
What is a WolfBarb?
The simple answer is a Barbarian that can turns into a wolf.

Why play a WolfBarb?
Huge life
Excellent attack speed
Originality (to a certain extent)
Good for Hardcore 
Practically the same skill layout as a BvB WWBarb giving easy conversion

Why not play a WolfBarb
No teleport
If you choose not to use a Raven Frost (see equipment), being frozen will kill you in pvp (as will Decrepify).
Little damage (made up by crazy attack speed)
Requires level 79 before you can shift (i.e. Wolfhowl's level requirement is 79)

Stat Placement
Strength: As will almost every PvP build, only enough for equipment. This includes charms (i.e. if you have an Annihilus). It is quite possible to get by with a little extra invested, however do not invest in strength for the damage bonus, it simply isn't worth it.
Dexterity: Plan for max block with [Dexterity Required = (2*clvl*75 / Shield Block) + 15] your end game shield. Like strength, it is not worth investing for the Defence bonus or Attack Rating bonus.
Vitality: Max. Warcry's + Werewolf abilities = ALOT OF HEALTH.
Energy: You will not need more energy for PvP. However if you plan on having some fun in PvM you may want to add some energy. Even with a 4 mana attack and Battle Orders, because of the ultra-fast 4 frame attack, I find myself out of mana annoyingly often. This can be remedied by multiple mana potions or placing points in Energy. I recommend the mana potion route.

Skill Placement
Due to the fact that a WolfBarb gains it's main abilities from an item, it is not necessary to maximise your main attack allowing for a greater focus on Warcry's and Combat Masteries.

Max the following skills in this order:
20 Weapon Mastery - Obviously dependant on your weapon of choice. Max it.
20 Battle Orders - Crucial. Extra health and mana is good :) .
20 Shout - I prefer maxing this before Iron Skin as it is affected by buffing equipment. You may want to max this after Iron Skin (or place a single point in Iron Skin first) if you do not have echoing weapons on switch.
20 Iron Skin - More defence. It's not as if you have anything else to do.

One-point wonders:
1 Battle Command - Not needed, any extra points are just for duration (i.e. essentially wasted).
1 Increase Speed - For the speed.
1 Natural Resistance - Yet another one-point wonder.

Prerequisites:
Howl
Increased Stamina

Remaining points can be distributed between Increased Speed and Natural Resistance or see below for Whirlwind details. Be aware of Increased Speed’s heavy diminishing returns.
You can also choose to add a point in Berserk allowing one to deal with Physical Immunes with greater ease.
Total Points to complete build: 85 (Level 74 after all skill quests completed). Remember that Wolfhowl requires level 79.

Whirlwind Hybrid Subsection
Since you will have quite a few extra points (because you don’t need to max a main skill), you can invest in a secondary attack. I personally use whirlwind, however my preferred choice of Berserker axes conflicts with my preferred choice of Wolf weapon (caduceus/mace). Therefore you will not have sufficient points in required masteries unless you forgo Iron Skin or Griswold’s Caduceus. This is my current (planned) structure is:

Main skills:
3 Whirlwind – Main secondary attack. Probably the best melee attack in the game. I use three points to break even the damage with Battle Command and Arreats Face.
16 Axe Mastery – Investing in this gives better returns then Whirlwind.

One-points wonders:
1 Berserk – Dealing with immunes

Prerequisites:
1 Bash
1 Stun
1 Concentrate
1 Leap
1 Leap Attack

Changed Equipment will be:
Arreats Face Slayer Guard (preferably glitched)
Beast Berserker Axe – Open wounds (and the increased AR) is key against high defence characters Barbs
Breath of the Dying Berserker Axe – possibly duel-wielded with Beast, but there are not likely to be many such situations

Strategy
Mainly get used to taking advantage of your range against enemies like smiters who usually use the range 2 Asteron’s Ward (but when Grief comes over…). Don’t whirl through characters, but rather in a triangle shape around them (i.e. dance of death). Barb vs. Barb whirling is generally equipment/luck based. If in trouble learn to whirl away (this is also important versus Chargers) Also, if you get outwhirled by a WWsin, stop playing this game.

Equipment
- Speed (both Run/Walk and attack), Life and AR/Defence are the key stats of this build.
Some things to note when considering equipment:
- Werewolves will take only IAS on the weapon and 50% of the IAS on the gloves.
- The combination of Shout and Iron Skin may warrant taking a high Strength, high Defence armour.
- Plus to Druid/Shapeshifting skills will not work with this build.
- When you are frozen, your attack speed is not lowered, though your movement speed still is. It is therefore not as important to have ‘cannot be frozen’.
Equipment is sorted from most desirable (in my humble opinion)
- From personal experience (and this view is echoed by most veteran WolfBarbs), when choosing weapons, you will do better to get fast attack speeds (in particular a 4 frame attack) then more damage.

Main Weapon
Griswold's Redemption Caduceus (from the Grizwold's Legacy set) - 40% IAS and 4 open sockets allow it to hit the 4 frame attack requirements when socketed with 4x Shaels. 4x 40/15's (heavily duped jewels with 15% increased attack speed and 40% enhanced damage) can also be used for more damage but a slower attack. I personally recommend this (the x4 Shaels that is).
Azurewrath Phase Blade (Elite Unique Sword) – Must be Shaeled. Quite popular among WolfBarbs.
Breath of the Dying Warspike (Runeword Vex+Hel+El+Eld+Zod+Eth) - Allows for much more damage then Griswold's Caddy, however it also has much lower attack speed (7 frames) and is more expensive (especially to get a good one/415% ED). The required mastery is also Axe which means that this is good in conjunction with Whirlwind.
Tomb Reaver (Exceptional Unique Polearm) – From what I hear, the best PvM weapon (with x3 Sheal). After a little testing I would agree. Too bad about the masteries though .
Beast Berseker Axe (Exceptional Unique Polearm) – Not recommended as your main weapon unless you need the range (3). Expect to pay a lot for repairs, though.
Breath of the Dying Phase Blade (Runeword Vex+Hel+El+Eld+Zod+Eth) - Less damage then Griswold's and much more expensive. Not recommended.

Shield
Stormshield Monarch (Elite Unique Shield) - Still the best. Not too expensive online, however finding one is harder. Godly damage reduction.
Whitstan's Guard Round Shield (from the Orphan's Call set) - Highest block, low requirements, rubbish for everything else.
Sanctuary Large Shield (Runeword Ko+Ko+Mal) - Cheap, nice block, resists and fast hit recovery. Only placed in a large shield for the low requirements, you may wish to change to a higher block shield. Slow Missiles is EVIL however and is generally regarded as bad manners.

Secondary Weapon
Beast Berserker Axe/Caduceus (Runeword Ber+Tir+Um+Mal+Lum) – You will need this to beat some of the best characters. You will hate the repair costs, though. Love the AR, Open Wounds and Damage.
Wizardspike Bone Knife (Elite Unique Dagger) – Use as secondary for huge resists.

Weapon Switch
x2 Heart of the Oak Flails (Runeword Ko+Vex+Pul+Thul) - For the insanely rich who have nothing better to do.
x2 Echoing One-Handed weapons (Magical Items) - For Warcry's of course.
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Armour
Stone Archon Plate (Runeword Sheal+Um+Pul+Lum) - Not too high requirements, good defence. Stone is the highest defence armour possible. On Non-Ladder (NL) it may be worth putting this in an ethereal armour and re-making when it breaks since it is relatively cheap. Fast hit recovery too!
Arkaine's Valor Balor Skin (Elite Unique Armour) - Life, fast hit recovery and damage reduction. Alright-ish defence (not quite breaking 1500 with a perfect). Well worth taking if you have a glitched version (ethereal and indestructible with an open socket). You can reach the 50% Damage Reduction (DR) cap with this and Stormshield.
Jeweler’s Archon Plate of the Whale (Elite Magical Armour) – Must have four sockets each slotted with a 40%ED (Enhanced Damage) charms. Remember, IAS outside of weapon and glove has not effect. This is for the people who need more damage.
Stone Sacred Armour (Runeword Sheal+Um+Pul+Lum) - Highest defence armour in the game if ethereal, superior and perfect. With 232 Strength as a requirement, I wouldn't recommend it.
Shaftstop Mesh Armour (Exceptional Unique Armour) - 30% damage reduction and life. The budget choice.
Duriel’s Shell Cuirass (Exceptional Unique Armour) – Resists, can not be frozen, life and strength. Another budget choice. Have not tested this out yet.

Secondary Armour
Enigma Archon Plate (Runeword Jah+Ith+Ber) – Used for run/walk and can also be for pre-buff.
Chains of Honor Archon Plate (Runeword Dol+Um+Ber+Ist) – Used for stacking resists and can also be for pre-buff.

Helmet
Wolfhowl Fury Visor (Unique Barbarian Helm) – Guess why.

Belt
Verdungo’s Hearty Cord Mithril Cord (Elite Unique Belt) – Damage reduction (maxed with Stormshield), lots of health, and life replenish.
String of Ears Demonhide Sash (Exceptional Unique Belt) – Damage reduction and life steal. The ‘old’ Verdungo’s.
Thundergod’s Vigor War Belt (Exceptional Unique Belt) – Strength and vitality. Maybe lightning absorb/max resistance too?

Gloves
Dracul’s Grasp Vampirebone Gloves (Elite Uniqute Gloves) – Open wounds, strength and life steal. Note that if you use these gloves coupled with a 4 frame attack speed, you will be shouted at constantly when your life tap goes of (which is considered very bad manners).
Crafted Gloves – A nice craft with 20% IAS is good (remember you get half IAS from gloves), if rare.
Laying of Hands Bramble Mitts (from the The Disciple set) – Wolves get 50% of the IAS on gloves (otherwise only the weapon IAS is counted). The 20% IAS is the sole reason for this choice. Well I suppose the +350% demon damage and 50% fire resist isn’t too bad.
Bloodfist Heavy Gloves (Normal Unique Gloves) – Hit recovery and life.
Steelrend Ogre Gauntlets (Elite Unique Gloves) – Only if you are taking an extremely high Strength armour. Otherwise not worth considering.

Boots
Gore Rider War Boots [or upgraded] (Exceptional Unique Boots) – Run/Walk, Open Wounds, Crushing Blow, Deadly Strike and even the possibility of 200% enhanced defence. The best boots, also somewhat cheap.
Classic Rare Boots – Most of these are dupes, but the godly affixes on these can’t be understated. Obviously if you dislike using dupes, don’t bother with these.
War Traveler War Boots (Exceptional Unique Boots) – Strength, Vitality and damage. Simple.
Sandstorm Trek Scarabshell Boots (Elite Unique Boots) – Strength, Vitality, Poison resist, hit recovery and repair durability (i.e. get an ethereal pair if possible).
Waterwalk Sharkskin Boots (Exceptional Unique Boots) – Dexterity and life. Increased maximum fire resist may also prove useful.

Amulet
Angelic Wings Amulet (from the Angelic Raiment set) – Use with rings. Nice health bonus with two items.
The Cat’s Eye (Unique Amulet) – Fast run/walk, Dexterity and Defence are the important mods. You might need the run/walk since you can’t tele.
Rare/Crafted Amulet
Atma’s Scarab Amulet (Unique Amulet) – If you are evil and bad mannered, this is conjunction with a 4 frame attack is a lot of damage.
Highlord’s Wrath Amulet (Unique Amulet) – Deadly Strike. ‘nuff said.
Mara’s Kaleidescope (Unique Amulet) – Resists and skills. Could be used for pre-buff. A little stats too.

Rings
x2 Angelic Halo Rings (from the Angelic Raiment set) – ATTACK RATING!!!!! Oh, and 20 life.
Raven Frost Ring (Unique Ring) – Cannot be Frozen, Attack Rating and Dexterity. Cold absorb and mana may also be worth noting.
Bul-Katho’s Wedding Band Ring (Unique Ring) – You could do with the life and leech.
Nature’s Peace Ring (Unique Ring) – Oak Sage for godly life.
Wisp Projector Ring (Unique Ring) – If you are evil and want to kill trappers/Templar’s (Fist of the Heaven’s)/Lightning Sorceresses.
Dwarf Star Ring (Unique Ring) – Same as Wisps only for Fireball Sorceresses. Please don’t absorb to a stage where it becomes essentially impossible for the opposing party to win.
1.09 Duel Leech Ring – Most are dupes like the classic rare boots. Might be needed for the mana leech.

Charms
x39 3 Max Damage/20 Attack Rating/20 Life small charm or similar charm (heavily duped)
3 Max Damage/20 Attack Rating/5 Resist All small charm or similar charm (would be very rare)
Fast-hit recovery small charm
x1 Annihilus small Charm

Pre-buff (optional)
x10 Warcry grand charms
x2 Heart of the Oak Flails
‘Enigma’ Breast Plate
x2 Bul-Katho’s Wedding Band Ring
Arachnid’s Mesh Spiderweb Sash
Echoing Barbarian helm with natural +3 Battle Orders and +3 Shout
Echoing Amulet
TOTAL: +30 Main Warcry’s, +2 from Annihilus and Battle Command = +32 to Main Warcry’s

Resist Equipment (optional)
Monarch with x4 Ort/Topazes
Monarch with x4 Thul/Sapphires
Snowclash Battle Belt
Thundergod’s Vigor War Belt
The Rising Sun Amulet (VERY BAD MANNERED!)
Nokozan Relic Amulet
3 Socket Helm with x3 Vex/Ohm/Lo
Death’s Hand Leather Gloves (Death’s Disguise set)
Crafted Caster Belt with 10% Magic Damage reduction
x2 Raven Frost Ring
x2 Dwarf Star Ring
x2 Wisp Projector Ring
Griswold’s Valor Corona socketed with x2 Ohm or x2 Thul
Waterwalk Sharkskin Boots
Hotspur Boots
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Post by Noober »

Strategy
In general just namelock them with Feral Rage after buffing. Against skilled opponents learn to time shift-attacks (see below). For those with massive defence use your Angelics. Against casters usually you will use Cat’s Eye with x2 Bul Katho’s (BK) ring or the respective absorb ring/equipment.

In Player versus Machine/Monster (PvM) it will a good idea to get a mana leech ring. This build is not designed for PvM and is not recommended, though it will survive quite well, it does take forever. Sigon’s Set is also a generally good set for most characters during leveling. I have heard of people using the ‘Passion’ runeword, Berserk and a point in Whirlwind, but I have not tried these before. Interestingly enough, you can convert it to an cookie-cutter BvB WWBarb by simply maxing Whirlwind and switching some equipment around.

Some of the most important principles in dueling.
- Feral Rage is a very important ability, attack monsters to activate it when you can’t catch enemies
- Learn to time shift-attacks for certain duels, otherwise your range is limited to 1
- If the enemy is melee, then walk! You don’t want to cut your block by 66%, do you?
- Against most casters, run in a zig-zag shape!
- Never walk into a Whirlwind!
- Psychology is a major factor in duels. For example: try to get fast defensive teleporting casters to chase after you by running away!
- Never duel in potholes

Desynch: Not having teleport means to catch the best casters you must resort to desyching (essentially lagging) the game. You might have seen (or heard of) Hammerdins and their invisible hammers. This comes from desynching the game but moving at an extremely high speed (vigor + charge). For you to desynch you must acquire as much fast run/walk as possible. Using desynch it is possible to run up to and kill a caster before you are even noticed. Some good desynching equipment includes:
- The Cat’s Eye Amulet (don’t worry about Angelics since they are casters)
- Fine Small Charm’s of Inertia
- ‘Enigma’ Breast/Mage/Archon Plate
- Mavina’s Tenet Sharkskin Belt

WolfBarb vs. Fury Druid
These are the advantages of the WolfBarb:
- More HP (use a Nature’s Peace ring for Oak Sage)
- Weapon Mastery critical hits
- Duel-wielding using Beast (especially against casters)
- Increased Speed skill
- Natural Resistance skill
- Much better defence

Stun/Blocklock: This is possibly your greatest ally when fighting casters. If they are locked (in hit recovery or block animation) you will be interrupting casting and stopping them from both attacking you and teleporting away. Not only do they have poor hit recovery (generally), but they also usually have slow block speeds. For example: A Necromancer with a Homunculus has +30 FBR. That hits at the 20% breakpoint giving 8 frame blocks. You attack at 4 frames. In some ways you can effectively lock a caster better then a Whirlwind character (with 3 frame attacks) because there is no pause in between attacks. You also need to deal enough damage before they get stunned, so critical strike may be decisive.

Amazons: Ravenfrost or some other ‘can not be frozen’ item is a prerequisite against a good bowazon (which is highly underestimated in 1.10). Physical resistance is also compulsory. If the bowazon uses 290’s (poison damages charms with 290 poison damage), then it should be an easy duel, just put on Death’s set gloves and Treks. Also of great importance is run/walk, get as much as you can. Charged Strike zons will require you to have max resists and probably absorb to not die quickly.

Assassins: Hit Recovery to avoid stunlock is compulsory. An excellent source would be ‘Stone’. Against trappers throw on a Thundergod’s, against WWsins Death’s set gloves. Shift-attack the WWsins and be very careful of open wounds. Use Stormshield against them. If you have life tap trigger (which many would call bad manners) against most it will be an easy win.

Barbarians: B(arbarian)vB(arbarian) WWbarbs are very difficult to duel. A good one will not lose unless your Life Tap triggers (once again bad manners). On the other hand Enigma BvC(aster) Barbs are significantly easier. Weapon range is of critical importance against good ones. Be sure to use a weapon of at least equal range. Your only advantage here is life. Other types of Barbs shouldn’t be a problem (but then again, no one plays non-WW barbs now ). Be wary of any WWbarb who uses Beast, in general they are experienced duelers. I’ve been dealing with WWBarbs and sins by completely abandoning shapeshifting and simply investing in Whirlwind, but that somewhat defeats the purpose of a WolfBarb.

Druids: Fighting Wind Druids requires good damage reduction, and watch out for their Hurricane which can both stun and freeze (*cough* Ravenfrost *cough*. The good thing is that you don’t need to chase down them down.

Necromancers: Against a bad mannered (BM) Bone Necro that puts up Bone Walls and casts Iron Maiden you have no chance. You also have nothing against a summon stacking Necro (also BM) unless you take leap. Against most Necro’s if you can outrun Spirits, it’s gg. With your massive life, you can afford to tank a few spirits/spears. Don’t forget that due to most Necro’s having bad block speeds, it is quite possible to block-lock them.

Paladins: Smiters and Hammerdins are probably your only real impossible classes. Against smiters you must get a long range weapon or you can not win. All other melee can be dealt with by normally attacking, while casters are vulnerable to resist/absorb. Godly paladins can be difficult to hit, however, with their 60K+ defence. Definitely put on your Angelics and pre-buff with Demonlimb in the event that you meet one (not likely out of palapk and private dueling).

Sorceresses: Hard to catch, but once you do they should be put into stun-lock quite quickly. Look for run/walk and resists/absorb when choosing your equipment.

Example WolfBarb
The approximate stats of my WolfBarb with minor pre-buff (no godly echoing helm/amulet/charms or Demon Limb):

- 9.4K Life [Note: no DEX and Oak Sage gives even more life]
- 285 Mana
- 30K Feral Rage Attack Rating
- 37K Defence
- 900-1700 Feral Rage damage (or 600-1300 w/4 frame attack)
- 17/75/42/17 Resists
- 50% Damage Reduction
- Max block
- 5 frame attack

Additional Resources
Wereform Attack Speed Guide:
http://students.washington.edu/akrinke/ ... anced.html
Arreat Summit (items and general information):
http://www.battle.net/diablo2exp
Skill Planner:
http://www.d2skills.com/
Character Tables:
http://www.d2tables.com/

Additional Notes
- The new Ladder Runewords will not be detailed due to the fact that I have not tested them yet.

Version History
v0.8 – All but strategy completed
v0.9 – Strategy half-completed, added examples and notes
v1.0 – Strategy completed, many errors corrected, secondary equipment added, history added, removed some items, added Whirlwind mini-guide

Additional Credits
C Elegans - For help with design/layout issues :) .

Please post any CONSTRUCTIVE criticism you may have.

-Noober
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Post by C Elegans »

Good job so far :) As you say, you should try to make the layout more clear since it's a lot of text!
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Post by Noober »

What do you think of the new colour scheme, and do you have any suggestions for a colour to replace the silver (or any other layout improvements)?
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Post by C Elegans »

Sorry for the late reply, I'm in the middle of changing flats...

I think the new layout looks fine :)

Instead of the Silver colour, you could try the Slate grey or the Dim grey for better contrast to the white text. I would also suggest that you change the Resist equipment items to white text instead of the multicoloured one, it's easier to read if it's white.

Other than these layout details I think it's an excellent guide, I feel tempted to try out a Wolfbarb myself :)
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Post by Noober »

Thanks :) . Do you have any idea why size=12 comes out with size 24 text?
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Post by C Elegans »

Looks fine, I have put a link to this thread in the Build-sticky thread (it was too long to copy as a post!)

You can only use 7 font sizes, 7 is the largest, so everything above that will be the same size as 7. If you type size=7, size=12 or size=24 does not matter, the font will still have size=7.
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Post by Noober »

Right, thanks. I think I should get rid of a majority of the item comments to save space.
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Post by Noober »

I finished the strategy section and added details of a finished build. Could you put a link in the sticky C Elegans?
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Post by C Elegans »

Thanks for the good job, Noober, it's now linked to in the stickied thread. :)
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Post by SaMurAi_Jp4Real »

i reckon that the best pvp wud have 2 b a foher coz of there extreme damage and once uve locked on they have no chance
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Post by Noober »

Major overhaul today :) , now three posts long.

[QUOTE=SaMurAi_Jp4Real]i reckon that the best pvp wud have 2 b a foher coz of there extreme damage and once uve locked on they have no chance[/quote]

Firstly, this had practically nothing to do with my precious WolfBarb.
Secondly, can you deal with 225% stacked resists (this assuming you actually get a conviction lock with godly equipment), x2 wisps, Thundergods and 95% resists with your 7K damage? No?
Thirdly, 48K Lightning is extreme, not 7K.
Fourthly, ANY top tier build with a competent player (with the exception of a V/T assuming they are good), will completely annihilate a FoHadin.
Fifthly, this build when played competently will beat a Templar.
Sixth, I would go on except I'm not sure whether I would be overreacting.
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Post by C Elegans »

[QUOTE=SaMurAi_Jp4Real]i reckon that the best pvp wud have 2 b a foher coz of there extreme damage and once uve locked on they have no chance[/QUOTE]

Samurai, this is not a thread for the "best Pvp char", it is a guide how to build a Wolfbarb. You are welcome to write a guide for the FoHadin if you like, if it's well written and helpful to other players, I'll add it to the sticky thread.
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