Which to choose?
Which to choose?
Right now I'm in chapter 5 about to finnish the quest to get a henchmen. So My question is which henchman should i choose? Right now i have a defense paladin from chapter 2. Should i change him or keep him? Im a Paliden by the way with 20 skill in thorns.
- Nasuke
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[QUOTE=Piff]Right now I'm in chapter 5 about to finnish the quest to get a henchmen. So My question is which henchman should i choose? Right now i have a defense paladin from chapter 2. Should i change him or keep him? Im a Paliden by the way with 20 skill in thorns.[/QUOTE]
Which class is it that your about to get as a henchman?I forgot which one it is in ch#5. Usually the henchmen get better and better so you should get whoever it is.
Which class is it that your about to get as a henchman?I forgot which one it is in ch#5. Usually the henchmen get better and better so you should get whoever it is.
[QUOTE=Magrus]
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Lesson of the Day:
Making up with someone after a nasty argument can be all sorts of fun, but leave you ridiculously sore and in need of bandages. Remember, band-aids are a kinky man's best friend late at night.
[/Quote]Making up with someone after a nasty argument can be all sorts of fun, but leave you ridiculously sore and in need of bandages. Remember, band-aids are a kinky man's best friend late at night.
visit me at: My Pretty Pretty myspace
- Nasuke
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Hmm, i think you should, mainly cause they get better, OH, but if your current henchman has lvled up nicely dont, esspecially if you like him.
[QUOTE=Magrus]
visit me at: My Pretty Pretty myspace
Lesson of the Day:
Making up with someone after a nasty argument can be all sorts of fun, but leave you ridiculously sore and in need of bandages. Remember, band-aids are a kinky man's best friend late at night.
[/Quote]Making up with someone after a nasty argument can be all sorts of fun, but leave you ridiculously sore and in need of bandages. Remember, band-aids are a kinky man's best friend late at night.
visit me at: My Pretty Pretty myspace
If you are building a paladin that relies on thorns, then I would go with a merc from act 5. Your current merc will raise your defense, making it harder for monsters to hit you. If monsters can't hit you then your thorns aura is wasted. An act 5 merc will make a decent meat shield to soak up some of the hits and will be able to dish out more damage. Try getting a high end damage 2-handed sword and some life leech for the barb/merc. However, once you get to act 2 in NM, I would follow Moltovir's advice and get a might merc.
- Lonelypilgrim
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- Deadalready
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Combat/Normal Difficulty: Jab/Prayer
Combat/Nightmare Difficulty: Jab/Thorns
Combat/Hell Difficulty: Jab/Prayer
Defense/Normal Difficulty: Jab/Defiance
Defense/Nightmare Difficulty: Jab/Holy Freeze
Defense/Hell Difficulty: Jab/Defiance
Offense/Normal Difficulty: Jab/Blessed Aim
Offense/Nightmare Difficulty: Jab/Might
Offense/Hell Difficulty: Jab/Blessed Aim
~
Since you're a paladin I'd personally go with a merc from Act 2 and get two auras for the price of one.
Combat/Nightmare Difficulty: Jab/Thorns
Combat/Hell Difficulty: Jab/Prayer
Defense/Normal Difficulty: Jab/Defiance
Defense/Nightmare Difficulty: Jab/Holy Freeze
Defense/Hell Difficulty: Jab/Defiance
Offense/Normal Difficulty: Jab/Blessed Aim
Offense/Nightmare Difficulty: Jab/Might
Offense/Hell Difficulty: Jab/Blessed Aim
~
Since you're a paladin I'd personally go with a merc from Act 2 and get two auras for the price of one.
Warning: logic and sense is replaced by typos and errors after 11pm
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