by Noober
05.04.05
v1.00
Introduction
What is a Wind Druid?
A Druid who focuses on the ‘wind’ skills in the Elemental tree for a well rounded character.
Why play a Wind Druid?
Great physical damage
Hurricane and Cyclone Armour!
Good for both PvP and PvM
Watch as FoH’ers cry
Why not play a Wind Druid
Can’t really think of a reason…Poison Necro’s might surprise you?
Some classes might require the use of less savoury tactics to defeat
Stat Placement
Strength: As will almost every PvP build, only enough for equipment. This includes charms (i.e. if you have an Annihilus). You have no other use of this stat. With Enigma, hopefully this should be (almost) at base.
Dexterity: Plan for max block with [Dexterity Required = (2*clvl*75 / Shield Block) + 15] your end game shield. Like strength, it is not worth investing for the Defence bonus or Attack Rating bonus.
Vitality: The effect of Warcry's + Oak Sage relies on your hp. Max this.
Energy: Base. You will not need more energy for PvP, use mana pot(ion)s.
Skill Placement
The Wind Druid relies on synergy’s for its skill ‘Tornado’ for his/her main damage dealing outlet. Similarly it relies on synergy’s for its elemental defence, Cyclone Armour.
Max the following skills in this order:
20 Tornado – Being your main skill, it is advisable to max it.
20 Hurricane – Both a synergy and an excellent secondary skill. Used mainly for stunning but also on occasion damage.
20 Cyclone Armour – Confers excellent elemental damage resistance in addition to being another synergy.
20 Twister – Your final synergy. Rarely used once the build is complete.
1-20 Oak Sage – Optional, and usually where all remaining points are distributed.
One-point wonders:
1 Summon Grizzly – Your tank/”meat shield”.
1 Summon Spirit Wolf – Not only a prerequisite to Summon Grizzly, but an brilliant skill for summon stacking, should you choose to.
Prerequisites:
Arctic Blast
Summon Raven
Summon Dire Wolf
Remaining points can be distributed between Summon Grizzly or the Vine/Creeper tree.
Total Points to complete build: 105 (Level 94 after all skill quests completed).
This figure includes maxed Oak Sage.
Equipment
- Skills and cast-rate are the main focus when deciding on which
Some things to note when considering equipment:
- Fast hit Recovery is an often neglected area which has caused the deaths of many Wind Druids.
- I would not recommend taking this build into the PvP field without the Teleport of Enigma.
- Fast Cast Rate (FCR), in cases, may be preferable to damage, but regardless, reach at least the 68% breakpoint.
- A Druid with 99% FCR will teleport at the same speed as a Barbarian with 20% FCR (usually from two rings, thereby not crippling the Barb in any great way)
Main Weapon
Heart of the Oak Flail (Runeword Ko+Vex+Pul+Thul) – An excellent, if expensive, weapon. The resists provided, the FCR of 40%. My preferred choice, and that of many others.
Wizardspike Bone Knife (Elite Unique Dagger) – Huge resists and 50% FCR. What else could you ask for? Mana? It has that too
Doom Warspike (Runeword Hel+Ohm+Um+Lo+Cham) – Used mainly for the -60% resistance (and possibly Holy Freeze). Not recommended seeing as your main attack is physical. It also has the added disadvantage of slowing a Whirlwinder, resulting in you being hit more.
Earthshifter Thunder Mail (Elite Unique Mace) – Crazy requirements. Only listed for that wonderful +7 boost
Shield
Stormshield Monarch (Elite Unique Shield) – Good block and the still godly damage reduction. Use this against other Wind Druids and melee (the exception being below). You could also strength glitch this item (i.e. use + Strength items to equip it, then use its own +30 Strength mod it hold it). I would recommend socketing it with a -15% requirements/+15% resist all jewel.
Lidless Wall Grim Shield (Exceptional Unique Shield) – Mana, skills and FCR. The only reason you don’t use this 100% of the time is because of its low block (do not max block for this shield, do it either for Stormshield or Whitstan’s). Not particulary expensive.
Sanctuary Large Shield (Runeword Ko+Ko+Mal) - Cheap, nice block, resists and fast hit recovery. Only placed in a large shield for the low requirements, you may wish to change to a higher block shield. Slow Missiles is EVIL however and is generally regarded as bad manners (you will understand when it is used against you!).
Whitstan's Guard Round Shield (from the Orphan's Call set) – Only for the block. Cheap too. Possible budget choice.
Weapon Switch
Call to Arms Crystal Sword (Runeword Amn+Ral+Mal+Ist+Ohm) – Plenty of extra life and mana, and +1 to skills . No other choice if you can afford this.
Lidless Wall Grim Shield (Exceptional Unique Shield) – Purely for the +1 boost to CtA.
Sigon’s Guard Tower Shield (From the Sigon’s Complete Steel set) – Cheaper then Lidless, but has higher Strength requirement. Doesn’t really matter which you choose to use.
Armour
Enigma Breast Plate (Runeword Jah+Ith+Ber) – The Teleport alone would be sufficient reason to make this the top choice, but not only that, it has a huge boost to strength and damage reduction. You may of course also use this in a Mage Plate should you have sufficient items that you require no points be invested in Strength. I honestly cannot think of a single other suitable armour for this build (which I might remind you is focused on PvP).
Skin of the Vipermagi (Exceptional Unique Armour) – Lack of Teleport puts it far below Enigma regardless of its FCR and resists. I personally would recommend this over CoH for its FCR.
Chains of Honor Archon Plate (Runeword Dol+Um+Ber+Ist) – This is strictly for the PvM’ers. It would offer no advantages over Enigma for melee dueling (unless you fight an Avenger or other similar weak PvP builds).
Helmet
Jalal’s Mane Totemic Mask (Unique Druid Pelt) – Though people may laugh at you for using a Shapeshifter helm, it not only gives +2 Druid skills, +30 all resists and +20 Strength/Energy, but also a wonderful 30% Fast Hit Recovery (FHR). When Shael’d, it alone will reach the 8 frame FHR breakpoint. Probably the only reason I make this first preference (over Shako) is probably my paranoia bought on by constant WW’er attacks!
Harlequin Crest Shako (Elite Unique Helm) – Classic greatness. Skills, mana, life and damage reduction. The +skills, being universal, will affect your Call to Arms (CtA) too (about 6% Life/Mana)!
Hierophants Rare Circlet of the Magus (Rare Circlet) – If you can get on with nice secondary mods (e.g. good resists, strength/dexterity, open sockets, mana/life etc.), then you have a godly helm. Hardest to get in the game, of course.
.08 Valkyrie Wing Winged Helm (Exceptional Unique Helm) – Not only does this helm have a GODLY +30% FCR, but it also has a GODLY +30% FHR and a GODLY +30% Fast Run/Walk. Only non-ladder though, and avoid the duped 123 (or 126/132 on West?) defence ones (or get them for half the price of a legit one). But honestly, they are probably all duped.
Gaia’s Magic [Druid Pelt] of the Magus (Magic Circlet) – Get with a natural +3 Tornado for highest possible pure damage.
Delerium [Druid Pelt] (Runeword Lem+Ist+Lo) – If you can get a non-magical pelt with a ‘natural’ +3 Tornado and then stick a Delerium on it, you have a good helm.
Ravenlore Sky Spirit (Unique Druid Pelt) – Generally reserved for Fire Druids, it is nevertheless suitable for this build.
Crown of Ages Corona (Elite Unique Helm) – Good with 2 open sockets and high resist, but the requirements are too high.
Belt
Arachnid’s Mesh Spiderweb Sash (Elite Unique Belt) – Top choice, bar none. Skills, FCR and mana.
Verdungo’s Hearty Cord (Elite Unique Belt) – Damage reduction (maxed with Stormshield) and life. You may choose to use this against melee.
Gloom’s Trap Mesh Belt (Exceptional Unique Belt) – Mana belt, no other significant features.
Thundergod’s Vigor War Belt (Exceptional Unique Belt) – Strength and vitality. Maybe lightning absorb/max resistance too?
Crafted Belt – If you can afford a godly craft, you can affor Arachnid’s mesh which is likely better.