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Dragon talon/Trapsin criticism thread

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Dottie
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Dragon talon/Trapsin criticism thread

Post by Dottie »

This hybrid assasin uses both kicks (Dragon Talon) and traps to take monsters down. It is possible to play the entire game solo with this build, even with less then perfect equipment, but it can be a little tough at hell difficulty. It is not a good build for magic find but it is possible to use it for that with the right equipment.

This guide will focus on lightning sentry and death sentry for traps, and using a shield. There are many advantages of using a claw/claw setup instead of a shield, so that option is open as well.

Stat points
With this assasin you never have enough stat points. You have three stats that is important for you, so you should be a little bit carefull when deciding.

Strength: Strength contributes most to your damage. You should try to have a high strength, but get as much as possible from items. Its no point in doing much damage if you can't take a punch.

Dexterity: Enough to have max block with your shield. See my blizzard soceress guide for details about this. (If you play claw/claw you should only have enough to wear equipment)

Vitality: Here you should place a lot of points. You need to survive.

Energy: No points should be wasted here under any circumstances.

Skill points
15 - 20 in Dragon Talon.
Dragon talon will be your main attack skill, and also the skill you spend points in first. For every 6 levels of Dragon Talon you get an extra kick. This is the only thing that really matters witch mean that with the bonus from your equipment your total score should be 18, 24, 30 etc. So if you only have +2 from equipment there is no sense in putting more than 16 points in this. Most likely you will get far more than +2 though, so this skill will probably be between 18 and 20.

20 in Lightning Sentry
20 in Death Sentry
3 in prerequisites for those
This will be your two traps. Death sentry works as a synergy to lightning sentry and vice versa. If you have points to spare you can put them in another of the synergies to lightning sentry, for example Charged Bolt Sentry.

1 - a few in Burst of speed
0 - a few in fade
Both of these are excellent skills. Unfortunatly you can only have one active at a time, so you should decide wich one to focus on and then customize your equipment after that and place no extra points on the other. Fade gives resists and a little bit physical resistance, while Burst of speed gives you increased attack speed and faster run/walk. You should not put to many points in Burst of speed even if you decide to focus on that one because the gains on higher levels are very small.

0 - 1 in Mindblast
0 - 1 in Cloak of shadow
0 - 1 in Dragon flight
These skills are good utility skills. You can use them or you can ignore them. They are good at only one skill point. Both Cloak of shadow and Mindblast gives you a bit of crowd control. Dragon flight is overrated in my opinion. The casting delay is so long that it is not really usefull for getting out of hot spots, its mostly good for making transports more convinient.

10 - 20 in Shadow master
The shadow master is an excellent companion and you should definetly use it. The more points you can put here the better. The development is quite linear so there isn't any special skill level to aim for.

The rest of your skill points you can use as you se fit. The best option is probably to put the rest in lightning sentry synergies. Another option available to those who have choosen to focus on fade is to max it. It will not raise you resist very much, but it will give you a 20% physical resistance. Remember that physical resistance is capped at 50% though, so don't max it if you plan to use equipment witch will bring your total higher than 50.

Attack speed
Dragon talon works in the following way. Each time you make an attack the assasin kicks multiple times towards a single target. The first kick is quite slow, but follow up kicks are quick. The lowest possible attack time for the following kicks are 3 frames per attack(Fpa) and this is what you should have. The attack speed without any increased attack speed(IAS) and with a weapon speed of 0 and no Burst of speed is 6 frames per attack. Your attack speed depends on your effective increased attack speed(EIAS) wich is calculated in the following way:

EIAS = ((120*IAS)/(120+IAS)) + Burst of speed bonus – Weapon speed

After calculating your EIAS you read the following table:

EIAS Fpa
-30 6
-19 5
0 4
34[indent]3[/indent]

For example, if you use a greater claw and don't use burst of speed you will need 5 IAS to reach 3 Fpa.

Crushing blow
The quick attacks granted by dragon talon should be used to apply different bonus modifiers, and one of the best of these are crushing blow. If you have equipment that gives you crushing blow there is a chance on every attack that the monster will loose 1/4 of its hitpoints. It is essential that your equipment should provide as much crushing blow as possible.

Not all bonus modifiers works on your kicks, but here are some that does:

Elemental Damage
Magical Damage
Chance to cast X on striking
Open Wounds
Prevent Monster Heal
Ignore Target Defense
Hit Blinds Target
Hit Causes Monster to Flee
Hit Freezes target
Hit Slows Target

As you can see a few of these can be very good. Elemental damage might not look much but remember how fast your attack is. If you account for this it might provide a substantial damage bonus.

On the other hand, Chance to cast X on attack and Enhanced damage on your weapon and added physical damage on your other equipment does not carry on to your kicks.

Boots
You can't make do with only crushing blow though, you should try to do a bit of ordinary damage as well. The damage of your kicks depends very much on your boots. The heavier the boots the more damage you do. Myrmidon Greaves is the boots that does most damage, so you should always try to use these in the end. You can uppgrade War Boots and Greaves to Myrmidon Greaves if you have a pair with good modifiers.

Mercenary
You are very free in your choice of mercenary. There are no real position that needs to be filled as you will be a very all-around character, and you have an excellent shadow master as well. This means you can choose whatever you feel like. Even those horrible mages from act 3 are viable choices. :)

Gameplay
As you soon will notice you won't have any problems whatsoever with bosses. Your quick attack and crushing blow will have them dead in no time. Your biggest concern is crowds of quick melee monsters, and monster who are both physhical and lightning immune. When it comes to most crowds you should use death sentry and then attack them physically. Hopefully you will soon get a chain reaction where one monster explodes another, but with heavy hitting melee monsters, like Lister's pack, this might not be an option. In that case you should instead take your time and break up the pack in manageable pieces. When it comes to monster that are both physical and lightning immune you can use death sentry witch does 50% fire damage, and you can have a weapon switch with some elemental damage. alternatively you can use an act 3 merc who does fire or cold damage, but that will be a pain.
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Dottie
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Post by Dottie »

Equipment
Your equipment should provide life and mana leech, resistance, enough increased attack speed to reach 3 frames per attack, defence, +skills, +strength, crushing blow, some extra attack rating and hopefully some other mods as well. Remeber that the damage of your weapon is totaly irrelevant as weapon damage does not figure into kicks.

Some suggestions include:

Weapon: Bartuc's Cut-Throat is an excellent claw for almost any assasin, and this is true for this one too. Strength, Dexterity, attack rating, life leach, skills and the fastest weapon speed you can find. All good.
If you are fortunate enough to have found one of the high elemental damage weapons like Azurewrath they are good too.
There is also a lot of good weapons to be found on the very cheap end of the spectrum. Crushflange is an excellent mace with 33% Crushing Blow. The runeword "Strength" is almost custom made for this built and should ideally be made in a greater claw with good skills. If no good claw can be found you should make it in a cutlass as it is a fast weapon with low requirements. The runeword "Black" belongs to the same category.
If you are rich and feel like experimenting I suggest you try out the new runeword "Lawbringer". The 20% chance to cast Decripify on striking should make an interesting addition to your attacks. I have not played since the latest ladder reset though, so I dont know for sure exactly what the effects on gameplay would be.

Shield: Tiamat's Rebuke is worth considering due to its elemental damage but its not a great option.
A high resistance option like mosers blessed circle can be good.

Armour: Rattlecage is a very good armor early in the game, but later on you should probably move on to something with a few other mods as well.
Duriel's Shell is also a decent choice.
The runeword "Duress" is perfect, with Crushing blow, clod damage, high defense and some resists, and it is not terribly expensive either.
The runeword "Lionheart" is even cheaper and also quite good, but not as spectacular.

Helm: Guillaume's Face is one of the best helms for this build. It gives a huge bonus to crushing blow and a small strength bonus. exactly what you need and it is quite easy to find as well. If you would like to you could actually use the entire set. Especially if you want some magic find on your assasin.
A Rare circlet with +skills and some other mods might also be a good solution.

Belt: A belt that gives you strength is a good option, like Thundergod's Vigor.
Immortal King's Detail is also a decent option.

Boots: Not many choices here. Upgraded Gore riders are the best imo, but you can also use Shadow Dancers. If you are poor try to find and upgrade Goblin toe. Great with 25% Crushing blow, but not heavy enough and no other mods.

Gloves: Venom Grip is acceptable but not good.
Rare or magical gloves with +martial arts skills would be good. If they have other useflul mods as well it's even better.
All of the elite unique gloves are good, but hard to find.
The gloves from the Imortal kings set is good, with a substantial bonus to Strength and Dexterity.

Amulet: Rare or magical with +skills and other modifier.

Rings: Raven Frost is always good, otherwise rare or magical ring with leech or resists.
While others climb the mountains High, beneath the tree I love to lie
And watch the snails go whizzing by, It's foolish but it's fun
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Noober
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Post by Noober »

Interesting (and nice) build. I wouldn't agree with your prioritising of elemental damage, but then again I've never played this build.
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
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