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Frenzy Barbarian Merc ?

Posted: Fri Sep 02, 2005 8:10 pm
by joe05
Guys - first of all; thanks for setting me straight :-) ... much easier and more fun being a human weed-whacker ... I read the Frenzy outline and he mentioned a....> "Act 2 merc, especially with Holy Freeze, though Act 1 and Act 3 cold mercs are possibilities as well. (Equipping a Holy Freeze merc with Reaper's Toll at level 75 brings monsters to a virtual halt when Decrep triggers)" ... If I remember correctly, the choices were Combat/Offensive/Defensive ? ... is he reffering to the "Defensive" Merc ? ... are there different options within the "Defensive Merc family" ? ... it seems freze is important, so I have beem hoarding sapphire gems to pump up a socjeted merc weapon ... I may go with an Iron Wolf ... anyone have a thought ... I'm using the Rogue merc with cold bow now, but she seems to make me "rush into battle" due to her killing before I get within range ... thanks for helping guys = having lots of fun with this character so far
I even woke up, so to speak = euipped my helm/armor with topaz and have my magic finding up to 45% ... finally finding some yellow/gold equipment early on

Posted: Sat Sep 03, 2005 1:38 am
by Dottie
To get a mercenary with Holy Freeze you must hire a defensive act 2 mercenary in nightmare difficulty. If you hire him in normal or hell he will get Defiance instead.

Putting a sapphire gem in your weapon won't do much. The freeze time decreases in higher difficulty levels, so it wont be very usefull as soon as you are passed normal.

Posted: Sat Sep 03, 2005 11:54 am
by joe05
Dottie - well you sure helped me :-) ... I can open a ton of slots in my inventory ... thanks for clarifying, as it will make my decisions much easier

Posted: Sun Sep 11, 2005 12:04 pm
by telemantros
[QUOTE=joe05]Guys - first of all; thanks for setting me straight :-) ... much easier and more fun being a human weed-whacker ... I read the Frenzy outline and he mentioned a....> "Act 2 merc, especially with Holy Freeze, though Act 1 and Act 3 cold mercs are possibilities as well. (Equipping a Holy Freeze merc with Reaper's Toll at level 75 brings monsters to a virtual halt when Decrep triggers)" ... If I remember correctly, the choices were Combat/Offensive/Defensive ? ... is he reffering to the "Defensive" Merc ? ... are there different options within the "Defensive Merc family" ? ... it seems freze is important, so I have beem hoarding sapphire gems to pump up a socjeted merc weapon ... I may go with an Iron Wolf ... anyone have a thought ... I'm using the Rogue merc with cold bow now, but she seems to make me "rush into battle" due to her killing before I get within range ... thanks for helping guys = having lots of fun with this character so far
I even woke up, so to speak = euipped my helm/armor with topaz and have my magic finding up to 45% ... finally finding some yellow/gold equipment early on[/QUOTE]

If you want to slow enemies to a halt there is a unique spear called the Kelpie Snare, these are it's stats:
+140-180% Enhanced Damage (varies)
Adds 30-50 Damage

{{{{{{{{{{{Slows Target By 75%}}}}}}}}}}}}}}

+ (1.25 Per Character Level) 1-123 To Life (Based On Character Level)
Fire Resist +50%
+10 To Strength

You can upgrade this weapon as well if you are on ladder play over the internet to increase it's damage (to up you use Pul + Lum+ Perfect Emerald).
With it's 75% slow coupled with Holy Freeze your enemies will barely move; an excellent combo. Hope that helps ya.