Please note that new user registrations disabled at this time.

Hammerdin

This forum is to be used for all discussions pertaining to any of the titles or expansions within the Diablo series.
Post Reply
User avatar
Piff
Posts: 152
Joined: Thu Mar 25, 2004 4:36 pm
Location: Tx
Contact:

Hammerdin

Post by Piff »

The build looks simple to me, just follow the synergy. But what should the stats look like? How much Str, Dex, Vit, and Energy do they need?
User avatar
Xaine
Posts: 38
Joined: Mon Jul 04, 2005 6:00 am
Location: Australia
Contact:

Post by Xaine »

Don't put anything into energy. Put only enough into strength and dexterity to enable you to wear good armour/wield whatever weapon you're aiming to get.

And put absolutely everything else (as much as possible) into vitality.

There's a good recipe for Hammerdins on http://www.gamefaqs.com that I followed, and am now level 89 (?) - been a while since I did it now - and doing around 13k to 15k in damage. I can do Hell Baal runs solo using the build recommended in the guide posted on gamefaqs.
User avatar
Deadalready
Posts: 903
Joined: Fri Nov 19, 2004 4:37 am
Contact:

Post by Deadalready »

I can't understand how people are able to do so much damage, my current Hammerdin is about level 64 and has 18 Blessed Hammer, 20 Vigor, 20 Concentration and 4 in Blessed aim. With my current point distribution I'm only doing about 1700 - 2000 damage per hammer, it won't be long before I max my last synergy either...
Warning: logic and sense is replaced by typos and errors after 11pm
Spoiler
, it has yet to return
User avatar
Noober
Posts: 749
Joined: Wed Mar 31, 2004 3:29 am
Contact:

Post by Noober »

Dex should be set to the required amount for Max Block with planned end-game shield and Holy Shield level.

Damage above 12K requires lots of +skills.
"Heya! Have you been to Baldur's Gate? I've been to Baldur's Gate... Oops, stepped into something. Have you stepped into something?"
User avatar
Tetsumaru
Posts: 21
Joined: Fri Jan 06, 2006 11:33 pm
Location: tokyo, japan
Contact:

Post by Tetsumaru »

yeah shield definately has to be Hoz, and at least 14-15 + skills (hoto, nigma, shako, arach, hoz, torch, maras, sojs) my bud has 10k right now with 1 soj, and no +skill charms, and at 7-8 thousand, you can easily solo hell baal and whatnot.
anybody want to become a mangaka?

http://www.deviljade.com
User avatar
FireLighter
Posts: 774
Joined: Thu Jun 17, 2004 9:19 pm
Location: Near Dallas, Texas
Contact:

Post by FireLighter »

I was able to solo hell baal at lvl 65. Just high enough for enigma, hoto, shako, soj's, hoz, etc. But once I hit 81 I was doing 12-13k with arachnids mesh. If you cannot afford SOJ, shoot for Bul Kathos rings as they also add +1 to skills and some life based on char level. With CTA my health was about 3k by lvl 80's.
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
User avatar
Piff
Posts: 152
Joined: Thu Mar 25, 2004 4:36 pm
Location: Tx
Contact:

Post by Piff »

Well im about level 89 right now and im doing around 6K damage because im too poor to affored some nice stuff, like hoto, hoz, engima, and rings. But i got to wondering, What weapon should I give my henchman? Should i give him insight our some other type of weapon?
User avatar
C Elegans
Posts: 9935
Joined: Thu Mar 15, 2001 11:00 pm
Location: The space within
Contact:

Post by C Elegans »

What aura does he have?
You can give him an Insight, it's a good and very cheap runeword. If you have a Reaper's Toll, the Decrepify is nice. Since you need more skills, don't forget to roll grand charms with pgems for combat skillers. If you don't have one already, keep your eyes open for a good pally shield to make Spirit in until you find a HoZ. You can make Spirit in a weapon too.
"There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance." - Hippocrates
Moderator of Planescape: Torment, Diablo I & II and Dungeon Siege forums
User avatar
Piff
Posts: 152
Joined: Thu Mar 25, 2004 4:36 pm
Location: Tx
Contact:

Post by Piff »

Right now im using a wiz spike for my weapon and i already have a spirit, waitng to find a hoz. My guy does have a Reaper Toll on him, i was just wondering if i should get a Insight for him. And the aura he uses is frost.
User avatar
Tetsumaru
Posts: 21
Joined: Fri Jan 06, 2006 11:33 pm
Location: tokyo, japan
Contact:

Post by Tetsumaru »

dude, get rid of reapers, its uneeded on hammerdin, hammers easily take out anything, merc damage is uneeded, all its job is is to support the hammerdin. lay on a eth colossus voulge insight, and simple tal rasha helm. armor should be griswolds or something for +strength to hold the insight. with concentration on, merc will get about 6-8 thousand damage, and this is only so it can restore its health good. just stick with freeze and insight. reapers is bad for hammerdins. (its also bad for smiters! it takes off life tap!)
anybody want to become a mangaka?

http://www.deviljade.com
Post Reply