Hammerdin
Hammerdin
The build looks simple to me, just follow the synergy. But what should the stats look like? How much Str, Dex, Vit, and Energy do they need?
Don't put anything into energy. Put only enough into strength and dexterity to enable you to wear good armour/wield whatever weapon you're aiming to get.
And put absolutely everything else (as much as possible) into vitality.
There's a good recipe for Hammerdins on http://www.gamefaqs.com that I followed, and am now level 89 (?) - been a while since I did it now - and doing around 13k to 15k in damage. I can do Hell Baal runs solo using the build recommended in the guide posted on gamefaqs.
And put absolutely everything else (as much as possible) into vitality.
There's a good recipe for Hammerdins on http://www.gamefaqs.com that I followed, and am now level 89 (?) - been a while since I did it now - and doing around 13k to 15k in damage. I can do Hell Baal runs solo using the build recommended in the guide posted on gamefaqs.
- Deadalready
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I can't understand how people are able to do so much damage, my current Hammerdin is about level 64 and has 18 Blessed Hammer, 20 Vigor, 20 Concentration and 4 in Blessed aim. With my current point distribution I'm only doing about 1700 - 2000 damage per hammer, it won't be long before I max my last synergy either...
Warning: logic and sense is replaced by typos and errors after 11pm
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- FireLighter
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I was able to solo hell baal at lvl 65. Just high enough for enigma, hoto, shako, soj's, hoz, etc. But once I hit 81 I was doing 12-13k with arachnids mesh. If you cannot afford SOJ, shoot for Bul Kathos rings as they also add +1 to skills and some life based on char level. With CTA my health was about 3k by lvl 80's.
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
-Sun Tzu, the Art of War
What aura does he have?
You can give him an Insight, it's a good and very cheap runeword. If you have a Reaper's Toll, the Decrepify is nice. Since you need more skills, don't forget to roll grand charms with pgems for combat skillers. If you don't have one already, keep your eyes open for a good pally shield to make Spirit in until you find a HoZ. You can make Spirit in a weapon too.
You can give him an Insight, it's a good and very cheap runeword. If you have a Reaper's Toll, the Decrepify is nice. Since you need more skills, don't forget to roll grand charms with pgems for combat skillers. If you don't have one already, keep your eyes open for a good pally shield to make Spirit in until you find a HoZ. You can make Spirit in a weapon too.
"There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance." - Hippocrates
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dude, get rid of reapers, its uneeded on hammerdin, hammers easily take out anything, merc damage is uneeded, all its job is is to support the hammerdin. lay on a eth colossus voulge insight, and simple tal rasha helm. armor should be griswolds or something for +strength to hold the insight. with concentration on, merc will get about 6-8 thousand damage, and this is only so it can restore its health good. just stick with freeze and insight. reapers is bad for hammerdins. (its also bad for smiters! it takes off life tap!)