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two questions about skills and stats~~~

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xidioos
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two questions about skills and stats~~~

Post by xidioos »

first of all, i found equipment with persent to stuts like +10% str or +12% int and more.. my question is what does it mean? how much stuts does it add?

and, what skill do you preffer and think is better:
Onslaught http://www.gamebanshee.com/titanquest/s ... laught.php
or Calculated Strike
http://www.gamebanshee.com/titanquest/s ... strike.php

cause i'm a warfare+roghe and them both seem very good so help me deside :P
i tend to go with Calculated Strike right now
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Siberys
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Post by Siberys »

1. 10% bonus to strength means 10% bonus to strength, there's no hidden meaning to it. If you have a 100 strength, then you get 10 more because 10% of 100 is 10, and adding them makes 110. This goes up if your strength goes up.

2. a Mix of both. Onslaught if you're fighting canon fodder, you need a bunch of extra damage just to kick them down faster. Calculated Strike for a boss, you're going to do crap damage with onslaught or not against it, so might as well just take 3 strikes of crap damage and a good strike of decent damage on a boss.


Also, slow down on the keyboard mate. Your typing is kinda hard to read, which makes it hard for us to help you. ;)
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It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
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Shadowshire
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Post by Shadowshire »

About calculated or onslaugth, many discussions have been related to this subject. So it depends on a few things:

Calculated gives piercing damage (Meaning that it bypasses armor, and is increased by DEX. Futher more it adds bleeding damage)

Onslaugth gives psysical damage (Meaning that it adds to your base damage, but pierce damage is also calculated as a % of your base damage)

To shorten this: Str always gives higher damage than dex, so if your character isn't heavily into bleeding damage onslaugth is best in damage. But if your assassin is heavily into bleeding then calculated adds some bonus, and it does not take up as many skillpoints...

ps: you get some defence from ignore pain, and some reductions to enemy defence from hamstring, but only damage from calculated+lucky hit...so my opnion is to skip bleeding skills from rogue and go with maxed onslaugth tree instead of calculated, and have some skillpoints to place elsewhere...
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xidioos
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Post by xidioos »

okies

Siberys english is not my mother so its kind of hard not to mess up some words on the way, i think ppl can manage with my wrighting.

i guess 10% str is worth it.. if for example ill have 600 str ill get an additional 60 str :D

i think btw that ill choose calculated strike =\ the 8 skill points i waste on one of this skills are very importnet so i guess ill need to choose..
also Onslaught is better for regular monsters that come in groups and my regualr performance without Onslaught r fine and if you count the lucky hit skill then it just gets better!
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