About that Mako...
About that Mako...
Did anyone else find driving it extremely annoying at times? Such as when you hit anything that isn't the ground and you flip over, or when you get stuck on things. As much fun as this game is (and trust me it is one of the funnest games I have had the pleasure to play) this tiny aspect of the game frustrated me to no end at times.
It is such a quiet thing, to fall, but far more terrible is to admit it. -Kreia
Or when can't get up a mountain because its to steep, I had to land on a planet several times because I got stuck.
Urdnott Wrex: This is the famous turian general? It's a wonder your kind ever defeated us.
General Septimus: I may be drunk, krogan, but you're ugly. And tomorrow I'll be sober. -mass effect
General Septimus: I may be drunk, krogan, but you're ugly. And tomorrow I'll be sober. -mass effect
- Jedi Guardian
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- Shalebridge
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- oblivion23
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The Mako is a pretty sweet vehicle, but the controls for it are terrible if you ask me. Pushing forward on the left thumbstick should make the Mako go forward, and pulling back on it should make it go in reverse, no matter what direction the camera is facing. Instead, whether the Mako goes forward/backward depends on camera orientation, not vehicle orientation. I think this was a fantastically terrible idea, because it makes going in reverse in those desperate times dodging enemy fire a total mess. It's cost me several Makos. For instance, if I'm shooting at something to the back-right of me and I want to go in reverse to turn around quickly, I instinctively pull back on the left thumbstick. Instead, this makes me go forward because that draws the vehicle closer to the camera. Then I run into a rock, get stuck, then I get shot a few times, and I die. Ugh!
To be honest, they should have followed a control scheme for the Mako similar to how Halo's vehicles respond. Not because it's Halo, but because the control scheme works. It's simple, and just feels right. I'm always thinking in terms of vehicle orientation. I could care less where my camera is facing.
To be honest, they should have followed a control scheme for the Mako similar to how Halo's vehicles respond. Not because it's Halo, but because the control scheme works. It's simple, and just feels right. I'm always thinking in terms of vehicle orientation. I could care less where my camera is facing.
- sagitario909
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- Jedi Guardian
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I didn't much care for the Mako. Perhaps if I had been able to upgrade it and customize it in some way, I would have liked it better. As it stands, I felt I spent entirely too much of the game piloting it. The controls took a long time to get the feel of and it still lacked the maneuverability I would have liked.
- Lady Dragonfly
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