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Experience cap removal??
Posted: Mon Aug 20, 2001 8:26 pm
by Debbie
Is it possible to remove the experience cap in BG?? If so how?
Thanks!!

Posted: Mon Aug 20, 2001 8:29 pm
by Debbie
AHHH!!! Sorry to whoever reads this....just noticed that this topic has been posted on the next page. My apologies

Posted: Fri Aug 31, 2001 5:22 am
by Absolute
I would also like to find an Exp Cap remover. I also have another question:
If you go over the 161,000 exp point level and then export your chharacter to SOA, will the character still start with 161,000 points?
Posted: Fri Aug 31, 2001 5:57 am
by Gruntboy
Yes.
Posted: Thu Sep 13, 2001 4:26 pm
by WizWom
Technically, your character continues to accumulate experience no matter what. It just is stopped from applying at the 89000 or 161000 level. When you import in BG2-SoA, they apply the cap anew.
Now, remember that the game isn't complete for L5 spells (which is 10th level Mage & priest). but it still might be fun. Also, various encounters actually are more difficult if you over-level, because they used scaling code.
Posted: Fri Sep 14, 2001 8:45 am
by Xyx
Originally posted by WizWom:
<STRONG>various encounters actually are more difficult if you over-level, because they used scaling code.</STRONG>
The scripting engine does not support any math whatsoever beyond simple comparisons. You cannot script something like "monster level = party level * 1.5", only "if party level > 7 then monster level = 12". I doubt that the designers took above-cap party levels into account while scaling.
Posted: Tue Sep 25, 2001 7:17 am
by WizWom
Originally posted by Xyx:
<STRONG>The scripting engine does not support any math whatsoever beyond simple comparisons. You cannot script something like "monster level = party level * 1.5", only "if party level > 7 then monster level = 12". I doubt that the designers took above-cap party levels into account while scaling.</STRONG>
Of course, you are correct.
But the type and number of monsters is not scripted, but controlled by code - which does have full control. This code is similar to the code used for animate dead - as you gain in levels, the undead you summon are tougher.
Specifically, I was warning, because the fight with Sarevok gets augmented by some Death Knights if you are overly high level. They also start close to the party.