Difficulty level is Nightmare. My party of one L13 Arcane Warrior is faced with a single orange Arcane Horror.
The Arcane Horror's favorite spell is Paralyze, which I can not endure. It results in 20s of paralysis, which is just enough time for him to kill me with his vulnerability hex + spells.
I tried prepping the battlefield by casting Glyph of Paralysis, Blizzard, and Tempest on the ground where he will emerge from the floor. This helps, but not nearly enough.
The killer thing here is he resists my Crushing Prison, Force Field, and Cone of Cold half the time, and when he doesn't resist, he has a very short duration. I can not keep him disabled, and his Paralyze spell is an "I win!" for him.
Any thoughts on how to kill an Arcane Horror with a solo mage on Nightmare?
I just can not kill this Arcane Horror!
- Mister Bean
- Posts: 43
- Joined: Fri Jul 09, 2004 10:24 pm
- Contact:
First of all, I'm playing on Nightmare atm too, and it's not as hard as I thought to be honest. Nevertheless I would not recommend soloing on Nightmare. Guess I wouldn't recommend it on lower difficulties either, but that's just a matter of personal taste.
Now to your Arcane Horror problem. One of the key spells when soloing is Mana Clash. You can virtually one-hit tough caster enemies like Arcane Horrors and even if they survive they take massive damage and are completely drained of mana. What little mana the regenerate you can take for yourself with Mana Drain. Other spells/combos that work pretty well are Spell Might + Crushing Prison + Virulent Walking Bomb + some fire spells. It might also be a good idea to get yourself an Undead Minion using Animate Dead, preferably with Spell Might ofc.
However this advice loses quite a bit of usefulness if you lack the appropriate spells. If you tell me which spells your mage has at his/her disposal I might be able to work something out.
So long,
Sol
Now to your Arcane Horror problem. One of the key spells when soloing is Mana Clash. You can virtually one-hit tough caster enemies like Arcane Horrors and even if they survive they take massive damage and are completely drained of mana. What little mana the regenerate you can take for yourself with Mana Drain. Other spells/combos that work pretty well are Spell Might + Crushing Prison + Virulent Walking Bomb + some fire spells. It might also be a good idea to get yourself an Undead Minion using Animate Dead, preferably with Spell Might ofc.
However this advice loses quite a bit of usefulness if you lack the appropriate spells. If you tell me which spells your mage has at his/her disposal I might be able to work something out.
So long,
Sol
- Mister Bean
- Posts: 43
- Joined: Fri Jul 09, 2004 10:24 pm
- Contact:
Soloing on Nightmare has been a pleasant challenge so far. The only other battles I have been totally unable to win are optional Revenant battles.
Mana Clash sounds like it would solve my problem, but it requires four spell picks. That's huge. I've been planning on picking up Glyph of Neutralization, which should pretty much nullify the threat from enemy spellcasters, provided I can get them to stand on the Glyph and not move. I think that Glyph would be good against Revenants, and the other Glyphs in the tree are useful, too.
My spellbook stands as follows:
I've mastered the Blizzard, Chain Lightning, and Crushing Prison lines, plus I have Rock Armor, Stonefist, Arcane Bolt, Arcane Shield, Combat Magic, and Glyph of Paralysis.
I also have Herbalism, Poisionmaking, and Trap Making. First-tier, but I have skilled party members who can do expert crafting.
I'm willing to leave this Arcane Horror for now and come back in a few levels, and with some purpose-built salves to finish the quest.
Mana Clash sounds like it would solve my problem, but it requires four spell picks. That's huge. I've been planning on picking up Glyph of Neutralization, which should pretty much nullify the threat from enemy spellcasters, provided I can get them to stand on the Glyph and not move. I think that Glyph would be good against Revenants, and the other Glyphs in the tree are useful, too.
My spellbook stands as follows:
I've mastered the Blizzard, Chain Lightning, and Crushing Prison lines, plus I have Rock Armor, Stonefist, Arcane Bolt, Arcane Shield, Combat Magic, and Glyph of Paralysis.
I also have Herbalism, Poisionmaking, and Trap Making. First-tier, but I have skilled party members who can do expert crafting.
I'm willing to leave this Arcane Horror for now and come back in a few levels, and with some purpose-built salves to finish the quest.
Don't just think offense, think defense as well!Mister Bean wrote:Soloing on Nightmare has been a pleasant challenge so far. The only other battles I have been totally unable to win are optional Revenant battles.
Mana Clash sounds like it would solve my problem, but it requires four spell picks. That's huge. I've been planning on picking up Glyph of Neutralization, which should pretty much nullify the threat from enemy spellcasters, provided I can get them to stand on the Glyph and not move. I think that Glyph would be good against Revenants, and the other Glyphs in the tree are useful, too.
My spellbook stands as follows:
I've mastered the Blizzard, Chain Lightning, and Crushing Prison lines, plus I have Rock Armor, Stonefist, Arcane Bolt, Arcane Shield, Combat Magic, and Glyph of Paralysis.
I also have Herbalism, Poisionmaking, and Trap Making. First-tier, but I have skilled party members who can do expert crafting.
I'm willing to leave this Arcane Horror for now and come back in a few levels, and with some purpose-built salves to finish the quest.
All of the paralysis spells except for Force Field and Crushing Prison are based on Physical Resistance. There are several items that confer bonuses to this - find them, use them. Alternatively look to considerable spell resistance.