I have been working on my campaign for a while, and I've givin all my players something cumstom (feats, abilities, and 1 metal arm) that they will get around level 5. I could not, however, think of something for the cleric. He is a very new player (2 games so far) and got stuck with the cleric because we needed some form of healer/mage.
* He's new, so maybe something self-explanitory
*Level 4-5
*Campaign focuses on goverment creating super soldiers via lycanthropes and a few other experiments
TY in advance
What do you get the Cleric that has nothing?
Take a look at all the Alternate Class Features available for clerics for inspiration? Or at the Domain feats from Complete Champion?
Also, let the party buy wands of cure x wounds/ vigor, so that the Cleric can heal the biggest part of the HP after the combat, and let him actively participate in the actual combat.
Also, let the party buy wands of cure x wounds/ vigor, so that the Cleric can heal the biggest part of the HP after the combat, and let him actively participate in the actual combat.