I have been working on my campaign for a while, and I've givin all my players something cumstom (feats, abilities, and 1 metal arm) that they will get around level 5. I could not, however, think of something for the cleric. He is a very new player (2 games so far) and got stuck with the cleric because we needed some form of healer/mage.
* He's new, so maybe something self-explanitory
*Level 4-5
*Campaign focuses on goverment creating super soldiers via lycanthropes and a few other experiments
Take a look at all the Alternate Class Features available for clerics for inspiration? Or at the Domain feats from Complete Champion?
Also, let the party buy wands of cure x wounds/ vigor, so that the Cleric can heal the biggest part of the HP after the combat, and let him actively participate in the actual combat.
u said custom right?
well one ability that u could give him is some kind of basic divine reach like lvl 3 his touch spell has a reach of 10ft at lvl 9 20ft and at lvl 15 30ft and u can say that this can stack with divine reach of hierophant...