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What do you get the Cleric that has nothing?

Posted: Sat Dec 19, 2009 5:08 pm
by Impure13
I have been working on my campaign for a while, and I've givin all my players something cumstom (feats, abilities, and 1 metal arm) that they will get around level 5. I could not, however, think of something for the cleric. He is a very new player (2 games so far) and got stuck with the cleric because we needed some form of healer/mage.

* He's new, so maybe something self-explanitory
*Level 4-5
*Campaign focuses on goverment creating super soldiers via lycanthropes and a few other experiments

TY in advance :D

Posted: Sun Dec 20, 2009 2:07 pm
by GawainBS
Take a look at all the Alternate Class Features available for clerics for inspiration? Or at the Domain feats from Complete Champion?
Also, let the party buy wands of cure x wounds/ vigor, so that the Cleric can heal the biggest part of the HP after the combat, and let him actively participate in the actual combat.

Posted: Mon Jan 11, 2010 3:39 pm
by jumpydady
u said custom right?
well one ability that u could give him is some kind of basic divine reach like lvl 3 his touch spell has a reach of 10ft at lvl 9 20ft and at lvl 15 30ft and u can say that this can stack with divine reach of hierophant...