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Crafting/Enchanting imba weapon ?character editing, and survival skill questions

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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DrizztKrm
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Crafting/Enchanting imba weapon ?character editing, and survival skill questions

Post by DrizztKrm »


Hi guys;

First at all, i would like to thank anybody spend time to read, and answer the questions.


I just started to game. I have a lvl 5 ranger ( 1 rogue + 4 ranger) , fighter, druid,rogue party now. I reach a castle where i can craft weapons. I know it is early game now for crafting strong weapons , but I'll build my character skills according to this thread.

I read the guides about crafting weapon & enchanting but i still have couple of questions?


For example i would like to craft a really strong "Greatsword" ;

1- how many craft weapon skill i need for crafting from Adamantine?

Martial melee (greatsword) 5 + 15 for Adamantine ? Or just 15 (highest) will be enough ?

2-And if i would like to add "vampiric regeneration" for example;

Weapon of Greater Life Stealing: Vampiric regeneration 5
Requires: Caster level 15, Craft Magic Arms and Armor feat

Caster means a wizard or any character ? If it means wizard, after a wizard joined my party in future, do i have to give points both of them or just arms will be enough?

-------------------
3- Is there a way i can redistribute skill or stat points ? (dex,str or craft weapon etc)

4- In one of the posts in the forum it was suggesting give some survival skill points to the party leader for resting while the enemies around ? i gave 7 points so far but haven't seen any benefit yet, do i need more points? or i need some additional skills as well.

Thanks









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Scottg
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Post by Scottg »

Thieves-Guild.Net - Your Portal to everything Neverwinter!

CRAFTING:

Greatsword is a Martial weapon.

Martial: 5

Adamantine: +15

total = 20 crafting.

..of course you need the correct amount of Adamantine and the greatsword weapon blank, with access to a blacksmith table and a blacksmith hammer.

NOTE: Adamantine weapon "+" damage counts as one of your enchantment "slots". In other words IF you are enchanting an Adamantine weapon then you only get *2* enchantments total.

next,

Thieves-Guild.Net - Your Portal to everything Neverwinter!

ENCHANTING (weapons and armor):

SPOILERS recipes (weapons):

Thieves-Guild.Net - Your Portal to everything Neverwinter!

Caster means any magical casting class - i.e. Wizard, Sorcerer, Bard, Cleric, Druid, etc.. NOT a Rogue using it's magical device skill.

Unfortunately ONLY the Wizard/Sorcerer classes have the underlying spell for Vampiric weapons: ENERVATION - IF they selected it. BUT any Wizard/Sorcerer caster capable of casting level 4 spells can cast it from an Enervation *scroll* - IF YOU HAPPEN TO HAVE ONE. (..a Bard with a high use magic skill *might* qualify for casting from a scroll.)

Of course they also need to be 15 levels in that class, OR a continuation class with continuation arcane casting levels for a total of 15 levels. (..for instance Wizard 5 levels and Arcane Scholar of Candlekeep 10 would do it, but Wizard 5 and Palemaster 10 would NOT because every even level of Palemaster is NOT an arcane casting level.)

Finally, they also need the feet: Magical Arms and Armor.



3. No, you can't redistribute skills or attributes once they are "spent"/allocated.


4. Survival for resting is only a concern in the campaign: Storm of Zehir.
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DrizztKrm
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Post by DrizztKrm »

thanks for the answer.
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Scottg
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Post by Scottg »

DrizztKrm wrote:thanks for the answer.
Your welcome! :)
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