1) The manual devotes some space to describing the mysterious elfsong that permeates the tavern of that name, but you learn right away (if you talk to Alyth, the owner) that the song has mysteriously vanished. I assumed it would be restored in the game, but it never was. Strange...
2) Sarah, the ambassador from Amn, upstairs in an inn with two bodyguards...seems to have no purpose at all. I was sure there would be a quest involving her. I wonder if they left it out.
3) That cute little girl is still hoping her kitty-cat would join her soon. But there's no way to get it out of the house. (I charmed it, but it won't go downstairs.) Restoring the girl's cat, instead of just giving her the ring, would have given me at least as much satisfaction as did killing Sarevok. (Whoever made us walk through that eternal maze in the thieves' basement should be hit with a few Magic Missiles...)
Oh, well, on the BGII. (I played it halfway through first, but now I can continue with the same character--and about 25 more HP to start.)
PS - Did anyone besides me ever drop Coran from the party simply because they could not stand hearing him say "Luck, be a lady" one more time?
[ 05-09-2001: Message edited by: Abecedarian ]