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Nvlutz Campaign And Character Thread

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Siberys
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Nvlutz Campaign And Character Thread

Post by Siberys »

Considering most of us have two characters and considering how amazingly huge the game thread is, I think it's appropriate to have a character thread just to have an easy to obtain reference to character sheets.

We can also use this thread to discuss the campaign itself, for variant rules, maps, locations, history, strongholds, etc etc.

I'll sticky this thread and Orod's campaign discussion thread as well. Since these are the two popular games currently active, I kinda feel this is necessary for convenience.

EDIT: Oh and if you're posting via text and want your font to be perfectly even spaced like mine but don't know how, use the font menu in the reply screen and use the font "Courier New."
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Siberys
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Post by Siberys »

Name-Khannon Radiat
Race-Dwarf
Racial Stats-
# +2 Constitution, -2 Charisma.
# Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
# Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
# Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
# Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
# Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
# Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
# +2 racial bonus on saving throws against poison.
# +2 racial bonus on saving throws against spells and spell-like effects.
# +1 racial bonus on attack rolls against orcs and goblinoids.
# +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
# +2 racial bonus on Appraise checks that are related to stone or metal items.
# +2 racial bonus on Craft checks that are related to stone or metal.


Class-Monk 4
Class Features-
#Proficiencies- club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling.
#AC Bonus- +0 (only when wearing no armor, add wisdom modifier to AC)
#Flurry of Blows- Extra attack at -2 penalty for unarmed strike and kama, nunchaku, quarterstaff, sai, shuriken, and siangham
#Unarmed Strike- Progressive damage with unarmed strike, choice of lethal and nonlethal, considered both a weapon and natural weapon
#Bonus Feats
#Unarmored Speed Bonus- +0ft.
#Evasion
#Still Mind
#Ki Strike (magic)
#Slow Fall 20ft

Alignment-LG

XP-6755/6000
Level-4

HP-34/34

AC-16 (+3 Dex, +2 Wisdom, +1 Natural) (+4 dodge vs Giants)
Touch-15
Flat Footed-11

Initiative-7

Speed-30

Str-16(+3)
Dex-16(+3)
Con-12(+1)
Int-12(+1)
Wis-14(+2)
Cha-10(+0)

Base Attack/Grapple-3/6

Attack- (+1 against goblins/orcs)
Single Unarmed Strike- +6
1D8+3
20/x2

Flurry- +4/4
1D8+3 + 1D8+3
20/x2

Saves- (+2 vs poison, +2 vs spells)
Fortitude--4+1=5
Reflex-----4+3=7
Willpower--4+2=6

Skills-
Appraise------0+1=1(3 vs stone/metal items)
Balance-------5+5=10
Bluff---------2+0=2
Diplomacy-----5+0=5
Hide----------4+3=7
Jump----------5+5=10
Listen--------0+2=2
Move Silently-4+3=7
Search--------2+1=3(5 vs unusual stonework)
Spot----------2+2=4
Tumble--------5+5=10

Feats-
Stunning Fist
Improved Initiative
Combat Reflexes
Improved Toughness

Equipment-9cp
Caltrops (1gp)
Waterskin (1gp)
Bedroll (1sp)
Winter Blanket (5sp)
3 Trail Rations (1.5Gp)
Map Case (1Gp)
Monks Outfit (5gp)
Wooden Holy Symbol of Heironeous (1gp)
Cure Light Wounds Potion x3 (150gp)
Artifact Belt (XGP)
~2 Bags of Caltrops
~Climbers Kit
~2 Gold Tipped Iron Rod
~1 Alchemists Fire
~6 Fl.Oz. Bottle of Acid
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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Siberys
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Post by Siberys »

Name-Dante Blackwinter (Alias: Whistler)
Race-Changeling
Racial Stats-
~Shapechanger Subtype
~Medium
~Base Speed 30ft
~+2 racial bonus to saves vs sleep and charm magics
~+2 racial bonus on bluff, sense motive, and intimidate
~Natural Linguist (Speak Language is always a class skill)
~Minor Shape Change: Disguise spell at will, does not alter equipment, +10 to disguise check, True seeing reveals true face.
~Auto Languages- Common, Bonus- Auran, Dwarven, Elven, Gnome, Undercommon, Drow Sign
~Favored Class- Rogue

Other Aliases-
Rizzen Dragodomidon: Common mercenary
Tamar Krizotto: Servant and Laborer of the Spider Queen
Ariel Val'Sarghress: Replaced Princess, Priestess and Daughter of Spider Queen

Class-Rogue
Class Features-
Sneak Attack +1D6
Trapfinding


Alignment-Chaotic Evil

XP-875
Level-1

HP- 1D6
6/6

AC-15 (+3 Dex, +2 Armor)
Touch- 13 (+3 dex)
Flat Footed- 12 (+2 armor)

Initiative-3

Speed-20

Str-11(+0)
Dex-16(+3)
Con-10(+0)
Int-18(+4)
Wis-11(+0)
Cha-14(+2)

Base Attack/Grapple-0/+0

Attack-
Punching Dagger Silver +0
1D4-1
20/x3

Punching Dagger Cold Iron +0
1D4
20/x3

Full Attack -2/-2
1D4-1 + 1D4
20/x3 + 20/x3

Saves-
Fortitude--0+0=0
Reflex-----2+3=5
Willpower--0+0=0

Skills-
Appraise (Int)-------------------------1+4=5
Balance (Dex)--------------------------2+3=5(-1 Armor)
Bluff (Cha)----------------------------2+4=6
Climb (Str)----------------------------0+0=0(-1 Armor)
Decipher Script (Int)------------------0+4=4
Diplomacy (Cha)------------------------2+2=4
Disable Device (Int)-------------------2+4=5
Disguise (Cha)-------------------------1+2=3
Escape Artist (Dex)--------------------0+3=3(-1 Armor)
Forgery (Int)--------------------------1+4=5
Gather Information (Cha)---------------3+2=5
Hide (Dex)-----------------------------2+3=5(-1 Armor)
Intimidate (Cha)-----------------------1+4=5
Jump (Str)-----------------------------0+0=0(-1 Armor)
Knowledge (local)(Int)-----------------2+4=6
Listen (Wis)---------------------------2+0=2
Move Silently (Dex)--------------------2+3=5(-1 Armor)
Open Lock (Dex)------------------------3+3=6(-1 Armor)
Perform (Sinister Coup De Grace) (Cha)-3+2=5
Profession(Assassin)(Wis)--------------2+0=2
Search (Int)---------------------------2+4=6
Sense Motive (Wis)---------------------3+2=5
Sleight of Hand (Dex)------------------2+3=5(-1 Armor)
Speak Language-------------------------2+0=2
Spot (Wis)-----------------------------2+0=2
Swim (Str)-----------------------------0+0=0(-1 Armor)
Tumble (Dex)---------------------------2+3=5(-1 Armor)
Use Magic Device (Cha)-----------------2+2=4
and Use Rope (Dex)---------------------2+3=5(-1 Armor)

Feats-
Two Weapon Fighting

Equipment- 30 GP Remaining
Punching Dagger with Collapsable Sheathe, Silver (26)
Punching Dagger With Collapsable Sheathe, Cold Iron (12)
Studded Leather Armor (25)
Camping Supplies (25)
10 Days Rations (5)
Sunrod (2)



Backstory (A note to players of my game, while I use the name blackwinter commonly, they are not always the same characters. Thus you will not be able to metagame knowledge of any blackwinter)-

Seems daddy Blackwinter doesn't have much time for his creation. A mutated offspring of a doppleganger, a noface with no true identity and his own wife, I am a prodigal son and detriment to his fancy bank account. My brothers, who would only consider themselves brothers out of a technicality, loathe my abilities, they hate my enigmantic existance, Skell may have only been the one who gave a damn and yet...to maintain his image, when it came down to it he turned on me as well.

People are scum. All living creatures know sin and know evil, those who squander their livelihoods on hedonism and debauchery, who flaunt their wealth with expensive garments of unnecessary and tactless taste, who corrupt themselves in the hells of politics and social beaurocracy, they shall know my name. Proles do not concern me, a pissant commoner struggling to make his or her way in the world while having the maggot drenched filth that is monarchy shoved down their throats, I respect them, I am them. I am all of them at once and yet none of them, I blend in seemingly to the walking mobs of people in any city, and yet I am always waiting, always lurking about, watching and yearning for my chance to exact my vengeance upon society.

Skell, Dervish, Madea, Minerva and Malek, all shall feel the wrath of my blade. All who tie themselves with those shall feel my piercing venom destroy their inner being while I filet their outer. And all who delight in sinful pleasures of man shall see no mercy from me.

I am a freelance killer, a scumbag in the eyes of any military figure. Some of my contracts come from random peasants, and some from organizations, but soon all shall know me as I wander from street to street, city to city, nation to nation, all shall know my true name: The Whistler.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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kozeph
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Post by kozeph »

good idea.

here is Arvall link
Arvall (Readonly)

shot bio

orphaned at young age and adopted in a monastery, at the age of eight left the monastery and went to Mordein, where he joined a guild of thieves known as the blackboots. Arvall raised throught the ranks by blackmailing, backstabing and having the right allies, eventually becoming the second in command and lover for the guildmaster Rhyn Vales. One night Arvall was possed by a blade that had come in a shipment, the blade was a gift for Rhyn... Arvall was cought but he fled with the Divine guardian in hand.

Events so far.

Arvall has managed to escape the blackboot hunters in mordein, betrayed a eye tyrant and fleed through the sewers with the help of a elf. Arvall originally wanted to go to moons but was side tracked in the town of harpyloft as he was saved by a dying gypsy who asked him save a fellow gypsy. Arvall fought the demons and cultist inside the town and met the priest of Hextor known as Cernd ar. Recently he met a drow who joined forces with Arvall to travel to merchant's landing... Where the blackboot hunters have finally tracked the renegade half elf.

and brauer
Brauer (Readonly)

Brauer drudoc the gnome mage, he is a sanction mage working for a large university and a employee of a Noblewoman Illithid.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
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