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Question about Transferring Characters from SOA to TOB

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RiseofBane
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Question about Transferring Characters from SOA to TOB

Post by RiseofBane »

I tried to google on if I can transfer SOA chars to TOB, but had hard time finding answers. Only search results that pops up is about BG1 to BG2 tranfer, and I have no interest to know about it.

Right now I have SOA and TOB, and currently playing SOA, and I am at CH6 (getting close to the end).
It looks like SOA characters will stay because at the walkthorough, it shows
for example: Jaheria ending story [ToB].

So what will happen to my current SOA characters when I transfer to ToB?
What will happen to their items and stats? I have to know this so I can dump some lower quality items.

Also, once I transfer chars, can I kick one of it's members and create new one? I want to do this because I messed up on my main char. He can't use Carsoym +5 sword cuz he's not paladin.

By the way, I am not playing it as multi-player, I am playing it as single-player. Also I am not using any mods, just pure CD installed.
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Majorman
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Post by Majorman »

It looks like SOA characters will stay because at the walkthorough, it shows
for example: Jaheria ending story [ToB].

So what will happen to my current SOA characters when I transfer to ToB?
What will happen to their items and stats? I have to know this so I can dump some lower quality items.
It's possible to transfer the main character and his party with all the items in their inventory and XP intact by importing a save-game. Pay attention to what they carry on them before the final battle in SoA.
Also, once I transfer chars, can I kick one of it's members and create new one? I want to do this because I messed up on my main char. He can't use Carsoym +5 sword cuz he's not paladin.
Well, in single-player you cannot import custom generated characters into the game, and you cannot dismiss the main character but keep his companions. However, soon after starting ToB, you get a chance to summon all the SoA NPCs except for Yoshimo. Thus, you can change your party composition at any time.

If I got your intentions right, you have three options:
1. Import your latest save game in single player. Then, exchange Keldorn ASAP for one of your current characters and give him Carsomyr. Presto, problem solved.
2. Start a multiplayer ToB game. Import your SoA champion (make sure Carsomyr is on him) and create a second character - the desired paladin. Make sure the paladin takes the first empty slot in the party. Then, transfer the sword when the game starts. If you like, you can even dismiss your SoA champion (I think).
3. Ignore Carsomyr. It's far from being the best weapon in the game (even for paladins). If you like greatswords so much, aim for Gram, a superb ToB weapon. If you just want a cool-overpowered two-handed weapon, then go for the Ravager (my personal favourite). Also, there are tons of excellent one-handed weapons to be found, like the Axe of Unyielding, Foebane, The Answerer and the improved Flail of Ages.
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Post by galraen »

A few points to add to what Majorman posted:

My experience has been that once I completed SoA my party was transferred into TOB automatically, as is. So before Entering the Tree in Suldenesselar (Sp?) make sure you have everything you want to take, with you, you won't have another chance.

As you should have Watcher's Keep available to you, then you can store excess baggage there. The Keep is accessible from both gmes, and it's the only area that is, and the chests on the first level are safe storage places, or always have been for me.

When you use the ability to bring NPCs from SoA that aren't with you, remember they will not be as they were in SoA, unlike those that travelled with you. They'll have, if I recall correctly, 2.5 million experiences and you will be able to level them up, but they are starting from a highish base; so Mazzy for example will be committed to Short Bow and Short Sword.

Any NPCs that you take with you and boot out will remain in the main area of the game until right before the end, so will still be available to you. Bear in mind though that if you'd pissed them off and reduced their loyalty too much they may be difficult to re-recruit.
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Post by RiseofBane »

Majorman wrote:It's possible to transfer the main character and his party with all the items in their inventory and XP intact by importing a save-game. Pay attention to what they carry on them before the final battle in SoA.

Well, in single-player you cannot import custom generated characters into the game, and you cannot dismiss the main character but keep his companions. However, soon after starting ToB, you get a chance to summon all the SoA NPCs except for Yoshimo. Thus, you can change your party composition at any time.

If I got your intentions right, you have three options:
1. Import your latest save game in single player. Then, exchange Keldorn ASAP for one of your current characters and give him Carsomyr. Presto, problem solved.
2. Start a multiplayer ToB game. Import your SoA champion (make sure Carsomyr is on him) and create a second character - the desired paladin. Make sure the paladin takes the first empty slot in the party. Then, transfer the sword when the game starts. If you like, you can even dismiss your SoA champion (I think).
3. Ignore Carsomyr. It's far from being the best weapon in the game (even for paladins). If you like greatswords so much, aim for Gram, a superb ToB weapon. If you just want a cool-overpowered two-handed weapon, then go for the Ravager (my personal favourite). Also, there are tons of excellent one-handed weapons to be found, like the Axe of Unyielding, Foebane, The Answerer and the improved Flail of Ages.
thank you guys for replying.
Well my intention is to build perfect character. I already have Keldron in my party, but he has pointless proficient points on bastard sword/long sword.
My main character has 5 proficient points on 2handed weapon style, and 2pts on 2handed sword and herbard. I am going to boot keldron because of that.
But my main character isn't paladin, so he can't use Carysom. I Just love 2handed sword, I have no interest in long sword or any.

Since you said there are greater weapons in ToB, I guess I will check them out. But do u know where I can find weapon description which shows usable by whom?
This Banshee website only shows the ability of weapons, it doesnt show usable by whom.

and it looks like the best sword in tob is Carsoym +6.. it tells me I have to re-make my character as paladin. So I guess he will start as level 1 ?
if you dont believe me , check (click the link below)
Baldur's Gate II @ GameBanshee
Carsoym +6 is apparently the best 2handed sword in damage wise(also highest thaco). Gram sword looks alright, but weaker dmg, and 10% chance for poison damage is hmm. and sword will suck if im facing poison immuned monsters.

edit: I guess I will try multi-player. I might need ur advice again when I am lost
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Post by Crenshinibon »

It may have the highest modifier, but it does not mean that it will be the best. In my opinion, the enhanced version of Gram the Sword of Grief +5 is much better, but the best two handed weapon available isn't even a sword. ;)

By recreating a charter in the way Majorman describe, you will be around level 21 and will forfeit all ability and resistance bonuses that you received in SoA.
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Post by RiseofBane »

Crenshinibon wrote:It may have the highest modifier, but it does not mean that it will be the best. In my opinion, the enhanced version of Gram the Sword of Grief +5 is much better, but the best two handed weapon available isn't even a sword. ;)

By recreating a charter in the way Majorman describe, you will be around level 21 and will forfeit all ability and resistance bonuses that you received in SoA.
hmm. really, so what other 2weapons u think is the greatest? (btw I also gave 2pts on herbard, im planning to max it as well)
Because I maxed 2handed sword style on proficient points. O well.
I am level 19 right now, and I think 24 is the max level right? I don't know if I will have enough points to spread out on other proficient points.

As for the "forfeit all ability and resistance bonus" , u mean the basic bonuses right? Yea I really dont care as long as ToB gives good bonuses (or will they?)

I still don't get it what u mean "I be around level 21" . So if I am creating new character, he will be level 21 instead of level 1? If that's the case, it will be super hard to level up because each level requires million experience after 21th..
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Post by Crenshinibon »

In my opinion, the Staff of the Ram +6 is the best (most damaging) two-handed weapon available. The maximum level varies with the class, but in ToB, it is capped at eight million experience points, which is level 40 for fighters. By bonuses I mean the ones that you (spoiler)
Spoiler
will receive in the last part of SoA
.

Yes, there are certain ability bonuses in ToB, but I don't think they measure up to what you'd be losing.

Well, in SoA you start at around level 7, because that's about the ending cap of the first game. As such, in ToB, you will start around the cap of the second game, so yes, your character will around that level, but it varies with class.
“The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially.”
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Post by RiseofBane »

Crenshinibon wrote:In my opinion, the Staff of the Ram +6 is the best (most damaging) two-handed weapon available. The maximum level varies with the class, but in ToB, it is capped at eight million experience points, which is level 40 for fighters. By bonuses I mean the ones that you (spoiler)
Spoiler
will receive in the last part of SoA
.

Yes, there are certain ability bonuses in ToB, but I don't think they measure up to what you'd be losing.

Well, in SoA you start at around level 7, because that's about the ending cap of the first game. As such, in ToB, you will start around the cap of the second game, so yes, your character will around that level, but it varies with class.
I see. I really don't mind about that spoiler :P I care about the ability of characters the most. (I'm not the storyline caring person, although I like Good Alignment than evil)

Anyway, it sounds like I will have chance to spread a lot of proficient points and max couple of weapon proficiency, right?
Well, I am level 19, and after I finish SOA I guess I will be around level 21.
So 19 more levels to go. Right now I maxed 2handsword, and gave 2pts on Herbard. Do you think I will have enough points to max staff and herbard till I hit 40? Btw Staff looks ugly.. (btw it does same dmg as carysom sword, just better with 1D4 piercing dmg. I think I still prefer Carysom more since it has better speed factor and lots of bonuses on res and so on. And Dispell magic is what I love whenever striking mages)
And do monsters in ToB gives better exp? because again, million experience seems too much to level up after hitting level 20.
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Post by Crenshinibon »

Yes, the monsters give better experience, however, you shouldn't expect to hit the cap if you're traveling with a full party.

You should be able to max those proficiencies, but I don't think you need to worry about that since you will most likely stick with one weapon anyway.
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Post by RiseofBane »

Crenshinibon wrote:Yes, the monsters give better experience, however, you shouldn't expect to hit the cap if you're traveling with a full party.

You should be able to max those proficiencies, but I don't think you need to worry about that since you will most likely stick with one weapon anyway.
as long as I can max staff and herbard, it should be good. I dont care about hitting max level 40 as long as I max proficiency pts I want.
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Post by Crenshinibon »

A fighter character should get a total of seventeen proficiency points.

Also, note that paladin characters can only spend up to two proficiency points in each weapon.
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Post by RiseofBane »

Crenshinibon wrote:A fighter character should get a total of seventeen proficiency points.

Also, note that paladin characters can only spend up to two proficiency points in each weapon.
sigh you are actually right. For the whole time I thought paladin=fighter. I just found that out after I went to create character and saw paladin isn't a type of fighter..

Well, Carysom sword then sucks, as I can get +4 hit , +5dmg, 1extra attack per round, and speed factor reduced -1 as a regular fighter maxing 5proficient points.
That's it. bye bye to cayrsom sword! and good bye keldorn.
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Post by Crenshinibon »

That's not entirely true. After you play ToB for a while, you'll find out that your party will begin to develop some additional abilities, some of which can make you offensively stronger (such as, a temporary boost of ten attacks per round).

Paladins, in my opinion, at least in ToB, are actually better than fighters due to the additional abilities they gain in ToB as well as their ability to cast spells.

Personally, almost all of my characters dual wield weapons. The only ones that don't are usually full mages and thief type characters that can backstab.
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Post by RiseofBane »

Im also going to make dual wield character in ToB, because I was impressed with Drizzt.
Hmm, so paladin in ToB can use 10attacks per round?
Does haste spell will also boost that up? if so it will be like 20attacks per round I guess? If it doesn't, I think I won't use paladin and just use haste.


Anyway I got a question. Does Sarevok in ToB look like the Sarevok from BG1?(like spikey thing on his shoulders and stuff), or just regular looking fighter?
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Post by Crenshinibon »

Well, ANY fighter type can use this ability. If you choose to pick it, you'll be able to perform ten attacks for ONE round. This type of ability is exclusive to fighters, paladins, rangers, monks and swashbucklers. Ten is the maximum amount of attacks that you can perform.

The reason I prefer dual wielding is because I can have a constant five attacks per round and I can boost that up to ten, if I have Improved Haste, which last longer than the aforementioned ability.

And no, he does not. You may want to edit your posted and put the character's name in a spoiler tag as some people that have yet to play the game may view this thread.
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Post by RiseofBane »

[spoiler alert!]

I guess I will use editor to change his look then. I used to do that but I forgot.. that's like 6years ago.
Also right now I have windows Vista, CLUA thing doesn't work on Vista. Idk if the changing look has to do with the CLUA cheat.
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Post by Ode to a Grasshopper »

CLUAConsole does work on Vista as long as you enable it right, but 1: you don't want to disable UAC so you can't and 2: you're really better off with Shadowkeeper for modifying characters anyway.

Anyway, as far as your desire for Carsomyr goes, I may have found you a solution. [url="http://www.baldurdash.org/tweaksandcheats.html"]Check out the first Tweak here[/url].
It will mean compromising your BG2 no-mods purity though...muahahahah!:devil:
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