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Ergo's AddonPack for TRoT

This forum is to be used for all discussions pertaining to Radon Labs' Drakensang: The Dark Eye, Drakensang: The River of Time, and Drakensang: Philleason's Secret.
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Ergopad
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Joined: Fri Sep 22, 2006 5:05 am
Location: Finland
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Ergo's AddonPack for TRoT

Post by Ergopad »

Ergo's AddonPack for TRoT [Mods] (v1.50)

Ergo's AddonPack
for Drakesang: The River of Time

Image

Features
+ New application icon
+ 3 new advantages for combat attributes
+ 7 new advantages for spells
+ 6 new disadvantages
+ 10 traits
+ 8 backgrounds (advantages)
+ 50% faster plant lore (gathering) and animal lore (skinning)
+ 25% faster movement speeds for all (including NPCs and monsters)
+ Renamed some attributes and special abilities back to as they were in Drakensang 1
+ Game follows orignal P&P rules more accurately
+ Darker dungeons
+ Localization fixes
+ Bug fixes

Changelog:
v1.50
- Spell localization fixes
* Renamed "Elvenword Silken Speech" to "Elfenwood Silkenspeech" as it was in Drakensang 1
* Renamed "Restituo" to "Attribute Restoration" as it was in Drakensang 1
* Renamed "Rescindere" to "Rescindere Disenchant"
* Renamed "Thunderbolt" to "Fulminictus Thunderbolt"
- Renamed "Clumsy Oaf" disadvantage to "Slow", since there is already "Clumsy" and it's more describing now
- Renamed "Insensitive" disadvantage to "Fragile", to make it more describing
- Revamped advantage categories
- Added 6 new advantages for spells
- Added a new disadvantage for spells
- Fixed issue with installer if installation path doesn't contain any spaces

v1.40
- Added new traits "Ancestors Blood", "One Hander" and "Talented"
- Restored "Astral Block" disadvantage
- Casting times adjusted to better follow P&P
* Clarum Purum (cure poisons) casting time increased to 7 rounds (was 1)
* Balm of Healing casting time increased to 5 rounds (was 3)
- Renamed "Arrow Tempest" to "Rain of Arrows" as it was in Drakensang 1
- Renamed existing advantages like "Vitality Bonus" to "Vigor" to follow P&P naming
- Balanced and fixed the new advantages
- Minor localization fixes

v1.35
- Darker interiors (in areas where sky is not visible)
- More localization fixes
- Advantages' descriptions fine tuned
- Renamed "Lightning Reflexes" -> "Combat Reflexes", as such name exists in TDE
- Renamed "Leveling Points" to "Experience Points", as it was in Drakensang 1
- Added proper Special Abilities to quick slots to archetypes
- Changed hit zones to follow P&P rules
- AddonPack fix, Gifted was not giving +1 to Strength

v1.30
- Included "Fixpack" by JOG
* Dialog: You can show the pocket watch to Ulwina Neisbeck even if you managed to have more than one (Possible with stealing...)
* Perfect Soul Knife: magic "on Hit" effect now also available for Half-Elves as it should be (Fayris)
* Perfect Soul Spear: magic "on Hit" effect now also available for Half-Elves as it should be (Fayris)
* Fayris/Jaakon no longer lament over the fight against the trolls on the bridge when it didn't actually happen
* In Nadoret's thieves guild, Cano now only refuses to leave the party when the player isn't a member of the guild himself
* Shadow Robe: removed clipping problems with some hairstyles (New game required)
* Hood: removed clipping problems with some hairstyles (New game required)
* Perfected Soul Spear: Contrary to the item description there was no AT+1,TP+1 bonus (New game required)
- Included "Charakteroptik Mod" by JOG as well
* New bodies: Humans and Elves will now have 23 bodies for females and 19 bodies for males to pick from.
* New hairstyles: 10 hairstyles for Middenrealmian and Tulamidian females and 13 for Amazons
* New faces: 9 different faces to both sexs to pick from.

v1.20
- Added support for other mods (Thanks to JOG)
- Minor updates to advantage strings
- Changed "Resistance to Magic" to "Resist Magic" as it was in Drakensang: The Dark Eye (to fit in the layout)
- Removed "Beast of Burden", was causing crash if no armor
- Added "Spellcasting Prodigy"

v1.10
- Minor changes to Backgrounds
- Localization fixes
- Renamed some Special Abilities
- New advantage: Beast of Burden
- New disadvantage: Humpback
- New trait: Scorched by Magic

v1.00
- Initial release

New advantages/disadvantages
+ Combat Reflexes: +3 to Dodge
+ Martial Arts: +5 to Brawling, +1 to Hit Points
+ Thick Skin: +1 to Armor Values
- Astral Block: -1 to Astral Energy regeneration (Restored)
- Humpback: +1 to Encumbrance
- Lame: -3 to Dodge, -2 to Agility
- One-Eyed: -4 to Ranged Combat, -2 to Intuition
- Slow-Witted: -1 to all Spells
- Wimpy: -1 to Base Parry Value

New magic advantages (spellcasters only)
+ Knowledge of Conjuration: +1 to all Summoning Magic spells
+ Knowledge of Enchantment: +1 to all Attibutes Magic spells
+ Knowledge of Medicine: +2 to all Healing Magic spells
+ Knowledge of Sorcery: +1 to all Battle Magic spells
+ Knowledge of Witchcraft: +2 to all Domination Magic spells
+ Knowledge of Wizardry: +2 to all Special Magic spells
+ Spellcasting Prodigy: +1 to all Spells

Traits (Advantages with 0 cost)
* Ancestors Blood: +5 to Vitalit/Endurance/Astral Energy, -25% to Vitalit/Endurance/Astral Energy Regeneration (n/a for Humans)
* Dwarven Defender: +2 to Base Parry Value, -2 to Base Attack Value (Dwarf only)
* Fast Metabolism: +25% to Vitality regeneration, -25% to Endurance regeneration
* Finesse: +2 to Base Attack Value, -1 to Hit Points (n/a for Dwarves)
* Gifted: +1 to all Attributes, -3 to all Talents
* Heavy Handed: +1 to Hit Points, -2 to Base Attack Value (n/a for Elves)
* Magic Affinity: +3 to Astral Points, -5 to Magic Resistance (Elf only)
* One Hander: +2 to all 1-H weapon talents, -2 to all 2-H weapon talents, -1 to shield PA
* Scorched by Magic: +5 to Resistance to Magic, -3 to Vitality (My homage to "Master of Past and Present")
* Talented: +3 to all Talents, -1 to AT/PA/RC base values (Human only)

Backgrounds (Only 1 can be picked)
* Acolyte: +1 to Intuition, -1 to Cleverness, +5 to Treat Wounds, +3 to Treat Poisons, +2 to Arcane Lore
* Cutpurse: +1 to Dexterity, -1 to Strength, +5 to Pick Pocket, +3 to Streetwise, +2 to Pick Locks
* Hunter: +1 to Agility, -1 to Constitution, +5 to Traps, +3 to Animal Lore, +2 to Bowyer
* Farmer: +1 to Constitution, -1 to Dexterity, +5 to Plant Lore, +3 to Survival, +2 to Perception
* Militia: +1 to Courage, -1 to Intuition, +5 to Willpower, +3 to Sneak, +2 to Human Nature
* Noble: +1 to Charisma, -1 to Courage, +5 to Seduce, +3 to Etiquette, +2 to Fast Talk
* Scholar: +1 to Cleverness, -1 to Charisma, +5 to Arcane Lore, +3 to Alchemy, +2 to Plant Lore
* Workman: +1 to Strength, -1 to Agility, +5 to Blacksmith, +3 to Disarm Traps, +2 to Haggle

P&P Hit Zones
Head: 10% (20%)
Left arm: 15% (10%)
Right arm: 15% (10%)
Left leg: 15% (10%)
Right leg: 15% (10%)
Chest: 20% (20%)
Belly: 10% (20%)

Old values are in the brackets. Basically limbs are now more vulnerable, but head and belly are not getting hits so easily.

Image
Advantages categories revamped.

If you want to use this mod with other mods, then install this as the last mod.
Download: http://www.2shared.com/file/IAorpiJd/Er ... _v150.html
User avatar
Ergopad
Posts: 134
Joined: Fri Sep 22, 2006 5:05 am
Location: Finland
Contact:

Post by Ergopad »

Updated to new version, enjoy.

If issues, report them to ergomane (at) yahoo (dot) com, since I don't visit this forum too often.
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