I shouldn't do this, but I will.
I shall join you, although only on some.
-dynamic shadows
As long as it will look as good as.. say.. ME2.. i'll be a happy panda. It probably won't, so i don't care. I'm more concerned by lights than shadows. it is light that screwed Oblivion.
-if a weapon and a shield or two weapons are equiped, you cannot cast any spell (quite logical indeed)
Like Morrowind!
Yeah.
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-incredible level of detail such as : blood vessels on skin, modelling, animations, clothings (not sure what "clothing" means here))
Like good graphics!
Yeah. And i guess that by clothing they mean pants, shirts and alike..
It will probably react to movement, wind, and dance even if his friends don't dance. Cause if i dance and they do not dance then they're no friends of mine.
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-Matthew Carofano (artistic director of Skyrim) : Dwemer ruins (we know that already) and a Dunmer city!!! (yeah you heard me : Dunmer :celebration: ) ;
Like Morrowind!
Yeah.
Quote:
-again from M. Carifano : "after Oblivion where every place looked alike, in Skyrim you'll find once agin the excentricity of Vvardenfell. Here every Nord Clan has its own colors, its own identity."
Like Morrowind!
They seem to actualy WORK this time, instead of copy/pasting!
Quote:
-For consoles : the "block" action is performed by pressing both trigger buttons at the same time. Each separatly correspond to the action of what you equipped in one hand or the other.
Don't give a ****!
Nobody does.
Quote:
-spells confirmed : Detect Life, Fury (force ennemies to fight between them), Circle of Protection (hurl ennemies outside a magic circle), Snow trap (triggers only when an ennemy walks on it), Lightnings, Fireballs.
Like new!
Morrowind had Detect Life (as detect animals / humanoid etc.) and Fury. Not to mention Lightnings and balls on fire.. I like the idea of repulsive field though.
Quote:
-Concerning finishing moves we'll see stuffs like : Axe blade planted in the neck, dagger in the chest.
Like gore!
Might make combat more appealing, quite important seeing as there will be alot of it.
Quote:
-Concerning skills : Athletics (they surely meant Acrobatics) doesn't exist anymore (to prevent the player boosting this only by jumping on stand)
Like removing unnecessary stuff!
Heretic! I loved my high acrobatics! Made traveling easier! Firt they removed levitation, now acrobatics.. Skyrim will be a ground game
Quote:
-dialogues : most "inimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing) ; only important NPCs will actually exchange dialogue with you
Like Chrono Trigger!
For the love of... So they WILL actualy hire only one voice actor, and this time they don't even hide with it! As Udina would've said :
OUTRAGE!
Chrono? More like Sims, where characters seem to talk, but they just don't.
Quote:
-Every city and town is bound to some particular resources meaning if you burn their mill or mine, you affect their economy and they'll be forced to buy flour or mineral somewhere else and when you'll want to buy these resources here again it will be more expensive. (good thing for evil characters and maybe desctructible environnement?)
Like cool!
Cool? Yes. Will be implemented as it is described now? Ha!
Quote:
-the Dragon Shout key on PS3 is R3 (don't ask me more since I'm a PC player)
Don't give a ****!
Now that changed my whole perspective about the game. Nothing will be the same now that i know what key Dragon Shout will be on PS3. (PS3 has R3 button?)
Quote:
-archery : when aiming at something, you can hold your breath (consuming stamina) and the action is slowed.
Like Oblivion and Morrowind!
Umm? Whaa?
Quote:
-Dark Brotherhood mentionned as might be in (the reason beeing that the devs had a lot of fun developping it in Oblivion)
Like Oblivion and Daggerfall!
The reason is that its the only quest line that was worth anything, not dev's having fun doing it. They had fun copy/pasting three thousand dungeons and programming the level scalling to equip everyone and their mom with glass armor at lvl 30.
Quote:
-Dragons can be unpredictible in their behaviour, they will fly in the air, crawl on the land, they can crash when wounded.
Like good animations!
Like DA.
Quote:
-On the favorite menu: "Cliking on a key, the screen freeze and a list of weapons or 'favorite' spells is shown next to each hand".
Like accessibility!
Has both pro's and con's. Although i liked the freeze in morrowind.
Quote:
-"a cause-consequence tree for each mission",
-each mission will be a bit different from the same mission played by another player who has done other quests. Also can be different depending on which mission you did before.
-If you meet a Giant on the road he might totally not attack you unless you attack him.
Like an actual RPG!
I won't believe it until i see it. It could be the main strength of Skyrim if they implement it right.
Quote:
-it seems he says that when most NPCs give you a quest, they'll give you precise directions or accompany you to the road showing you which direction to take to go on on you quest.
Like Morrowind!
Yeah. No more fast travel.
Quote:
-the player should be excited when discovering a new place, or overhearing rumors spoken by NPCs between them.
Wait.. we SHOULD be excited? You mean like "Yay! People gossip about random stuff. My day is complete now!" or more like "Oh my, it felt so good that i need to change my pants again"?
Quote:
-the testers mark the most beautiful landscape, so they should have things like temples, stuff that will entice the player to go and check by himself.
Like Morrowind!
Yeah.
Quote:
-in Oblivion there was only 1 guy working on the dungeons, this time for Skyrim, 8 devs are working on them.
Like Morrowind!
Not sure how many people worked on Morrowind's dungeons, but he / they should come back. Now!
Sure they used a lot of the same textures, and some areas were copy/pasted, but i didn't FEEL like going through the same dungeon for 100th time like in Ob.
Yay!
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