Extended News Comments.
Posted: Tue Feb 01, 2011 5:19 am
Perhaps this topic can be merged with the other? It just seemed to me like we could use a proper, inviting title.
In reaction to: The Elder Scrolls V: Skyrim Magazine Preview Tidbits:
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In reaction to: The Elder Scrolls V: Skyrim Magazine Preview Tidbits:
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Good, no more 'banging a hammer against a sword until it becomes less broken'. I wonder if something similar will happen to enchanting.-it seems that smithing can only be done in forges (you cannot repair your equipment everywhere like in morrowind or oblivion)
Ah, but will they roast their little pet dogs if they make too much noise after bedtime? That is the question.-AI : NPCs have day and night activities like cooking and brushing the ground in front of their houses.
Just fix the crazy fixed eye stare thing and binary facial expressions that change only with every new sentence.you CAN cut short the dialogue simply by walking away.
One would hope so, but knowing Bethsy's PR I would tone the expectations down a bit.-and maybe desctructible environnement?
I'm not sure why that should be an advantage to archery specifically. Yes, it would out of place to hold your breath during melee combat, but Archery.. I don't know. While I get the 'holding your breath part', I don't see why 'arrow-time' should aid archery a great deal. It was pretty easy in Oblivion and Morrowind. Perhaps it will work out well in practise.-archery : when aiming at something, you can hold your breath (consuming stamina) and the action is slowed.
Is that more or less cramped into the same space as Oblivion?-120 dungeons (again might be another round off number, cause we already heard 130+)
Someone on the team liked Minecraft.-Speaking of jobs : woodcutting, weaponsmithing, sells stuffs you made to the forge or to the mill... -he insists on the importance of activities they thought apparently useless before Skyrim, but they found that was surprinsingly important for immersion after implementing them into Skyrim.