ushsta wrote:
Incidentally, what's the kama build? Or a staff build?
A staff build is NEARLY an utter waste. It's 1d6, doesn't provide an off-hand attack, and doesn't provide access to a shield.
A kama build is quite a bit different. Look to a "Kaze no Kama" build type for reference - there are a number of different builds based on this. Almost none are built solely as Monks..and they pay a penalty in doing so.
Basically a kama build leverages damage modifiers in the weapons, AND an increased number of attacks from the off-hand.
Because it's a dual-weapon build it requires Dexterity and the Dual Weapon Feats.. this leaves Strength pretty much missing in action.. the replacement is again elemental damage and increased number of attacks per turn.
There are however a LOT of problems to a build like this:
1. they tend to be pretty poor at lower levels.
2. they tend to be less useful against "mobs" generally.
3. they won't have access to significant elemental damage weapons until AT LEAST level 10 (when you can enchant elemental damage).
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4. they don't provide that many extra attacks compared to an Unarmed Attack Monk. (..at least not in the OC.)
5. they don't fully leverage criticals.
7. they are "feat" hogs.
etc..
First lets look at the weapon damage for Kama's vs unarmed attacks:
Kama:
Kama - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more
Unarmed Attack damage progression:
Monk - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more
..they are the same until level 3. At level 12 the Unarmed Attack BASE damage is double that. By level 20 - it's almost 3 times as much.
Still, you can enchant enhancement damage into a Kama in the OC, but can't get that in a pair of gloves. In the OC you'll only get elemental damage in gloves - and even then only as much as 2d6. A Kama could ultimately have an enhancement of +5 PLUS 2d6 elemental (..or even 1d6 elemental and 2d6 Evil). BUT you are necessarily restricted to *when* you can craft the enhancement bonus and how much of it you can enchant.
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Now lets look at feats required:
1. Weapon Finesse
2. Two-Weapon Fighting
3. Improved Two-Weapon Fighting
4. Greater Two-Weapon Fighting
Weapon Finesse is required for leveraging your Dexterity for Attack numbers.
Two-Weapon Fighting requires a base Dexterity of 15 to select the feat. Improved Two-Weapon requires a base Dexterity of 17 to select the feat.
Greater Two-Weapon Fighting requires a base Dexterity of 19 to select the feat.
Two-Weapon Fighting provides precisely ONE additional attack per round at your modified attack. "Improved" provides one more, but at a -5. Greater provides a third additional attack, but at a -10.
It's entirely possible that your second attack (from "Improved") will only "hit" less than 50% of the time at lower levels.. once your BAB improves and you have some additional attack bonus, that second attack will be far more effective - BUT it takes a while. The third additional attack (from "Greater") takes even longer..
IF the off-hand attack leveraged your Flurry improvement.. then it would be far more worthwhile because your Flurry attacks are at your full BAB (..minus 2 until you hit level 5, and minus 1 to level 8, and no penalty thereafter).
Here is the BAB at purist Monk class level 12 (which includes Greater Flurry), WITH Improved Two Weapon Fighting:
Main Hand: 9/9/9/4
Off-Hand: 9/4
Even with some attack bonus improvements both of those two "4" BAB attacks are going to miss - a LOT.
EDIT: it's modified due to two-weapon attack penalty - meaning it's really:
Main Hand: 7/7/7/2
Off-Hand: 7/2
http://nwn2.wikia.com/wiki/Dual-wield
vs.
Unarmed Attack:
9/9/9/4
Now let's look at damage..
Figure +3 enhancement and 2d6 of elemental damage per Kama. The 2d6 averages 6 damage. Add-in the weapon damage average of 3 (from 1d6 for the kama). That's a net base average of 12 damage per hit.
Figure on hitting with all BAB "7" attacks (which is unrealistic), and only one BAB "2" attack, for an average of 5 hits.
5 * 12 damage = 60 per round.
Unarmed Attack
No enhancement damage bonus, but 2d6 of elemental damage from "Greater Wrym" gloves. It's 2d6 for Unarmed attack at level 12 averaging 6. Assume that all "9" BAB attacks hit and the "4" doesn't. That's 3 hits per round:
3 * 12 damage = 36 per round.
(..of course because of the disparity in attack numbers due to the -2 Two-Weapon attack penalty, the Kama attacks won't "hit" as often, nor will they "critical" as often as the Unarmed Attacks.)
THEN add-in strength bonuses to each calculation:
Note that because attack numbers are so important that the Kama wielding character will enhance DEXTERTITY, NOT STRENGTH - and this includes belts!
Figure the Dexterity build has +2 Strength bonus (for a 14..which even then is a bit unusual).
Figure the Unarmed Attack Strength build has a base bonus of +6 and a belt bonus of +2 = +8
Kama attacker with Strength bonus =
5 * (12 + 2) = 70 per round.
Unarmed attacker with Strength bonus =
3 * (12 + 8) = 60 per round.
THEN add-in the contribution of criticals..
Kama build has Kama damage + enhancement damage + Strength bonus. That's:
6 (full weapon damage) + 3 enhancement + 2 Strength bonus = 11 * 2 = 22 damage on a critical.
Unarmed Attack build with unarmed attack damage + Strength bonus. That's:
12 (full weapon damage) + 8 Strength bonus = 20 * 2 = 40 damage on a critical.
Then *net* difference then isn't hugely different between the 2 builds, each has their benefits and their detriments, and it is level dependent.
The Strength Unarmed Attack build will lack the AC improvements, but the Kama build will lack in feats - particularly with respect to Cleaves..
