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Casting level for non-damage spells
Posted: Thu May 19, 2011 8:44 pm
by Claudius
With a mage/sorceror/wizard I definately noticed how the direct damage spells increase in power with higher arcane levels.
But the question is if the other spells increase in power? celestial and rune buffs? Nether summons and weaken affects or blood lust... all nether, celestial, and rune? I can't think of a mage spell that isn't damage.
Posted: Sun May 22, 2011 11:58 pm
by terran698
Claudius wrote:With a mage/sorceror/wizard I definately noticed how the direct damage spells increase in power with higher arcane levels.
But the question is if the other spells increase in power? celestial and rune buffs? Nether summons and weaken affects or blood lust... all nether, celestial, and rune? I can't think of a mage spell that isn't damage.
the celestial/nether/rune spells increase in duration and damage/healing, and the nether/celestial summons actually work(if under leveled nothing happens).
a little tip use the choking cloud(nether aoe) then cast 6 high level celestial(lvl15+) summons and sit back and collect stuff

Posted: Mon May 23, 2011 1:05 am
by Claudius
Thanks, I used the editor to raise my nether to 25 and summon rats and it summoned like 10! But the second summon only did 1 so you cannot make a rat army hehe. I was going to try to crash the game with rats. :laugh:
Posted: Mon May 23, 2011 1:21 pm
by Scottg
I think I have a post floating around here that gave a semi guideline to the effects of (skill level vs. Spellfire vs. experience) - when factoring the net power of a spell.