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Suggestions comments on normal mode party

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Claudius
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Suggestions comments on normal mode party

Post by Claudius »

Aasimar Cleric of Talos (evil Aasimar) - Chaotic Evil - Frontline Warrior and caster
Str- 17 Dex 8 Con 18 Int 3 Wisdom 20 Charisma 14 (undead)
Concentration
Pump Wisdom (offensive caster)
Blunt
Sling

Dwarf Battleguard of Tempus - Chaotic Neutral - melee prebuff
Str 18 Dex 16 Con 20 int 3 Wisdom 18 Charisma 1
Concentration
Pump Strength
Axes
Shocking Axe throwing

Drow Conjurer X/Fighter 4 - Chaotic Neutral - Archer, Spellsword, and Supertank/decoy (normal mode) when needed
Str 18 Dex 20 Con 16 Int 20 Wis 3 Ch 5
Alchemy, Arcana, Spellcraft, Concentration, Wilderness Lore
Pump Dexterity
Two Handed Sword
Sling

Tiefling Rogue 1/DruidX - True Neutral - Druid and Archer possibly animalform
Str 11 Dex 20 Con 12 Int 18 Wis 18 Cha 1
Lockpick, Disable, Search
Pump Wisdom
Bow
Halberds

Drow Sorceror - Neutral Evil - Nukage and conversation
Str 11 Dex 16 Con 16 Int 16 Wis 3 Cha 20
Bluff, Diplomacy, Concentration, Spellcraft
Pump Charisma
Bow

Human (Mercantile and tanking Int) Sorceror - True Neutral - Nukage possible bufftank
Str 16 Dex 18 Con 18 Int 3 Wis 3 Cha 18
Concentration, Spellcraft
Pump Charisma
Triple Crossbow
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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koz-ivan
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Post by koz-ivan »

I would probably make the cleric of talos a drow, and the sorc going with asimar.

That allows you to multi class the cleric, and the drow sorc takes a long time to develop properly.

I suppose you could leave the talos cleric as is.

I'd also think about a second rogue level for the Druid, mostly for evasion.
"all around you is tinder for the gods"
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Claudius
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Post by Claudius »

"I would probably make the cleric of talos a drow, and the sorc going with asimar.

That allows you to multi class the cleric, and the drow sorc takes a long time to develop properly.

I suppose you could leave the talos cleric as is.

I'd also think about a second rogue level for the Druid, mostly for evasion."


Thanks Kozivan. I wasn't planning on multiclassing the cleric at all just keeping it pure. I am only playing normal so it is not too important whether I multiclass. I may change the sorceror to aasimar, good idea, cuts an ecl. The stat points in dex and int are nice for a drow however and the wisdom of asimar is not helpful because dropping wis to 5 isn't much more helpful than 3.

I may take more rogue levels on the druid. Two would get the nice evasion bonus. Good idea. The contrary would be the delay of druid casting levels. I am not sure how important it will be to have evasion on a ranged attacker.
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kmonster
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Post by kmonster »

I wouldn't give rogue levels to the druid, it slows down the important casting progression and int isn't the most important stat for druids.
Int is a dump stat. Spellcraft is nice for being able take "scion of storms" and concentration or wilderness lore don't hurt, but you can live without.
I'd take a race without ECL penalty, humans with 3 int get 2 skillpoints per level (14 spellcraft at level 12), shield dwarves can dump cha, or you could take an elf for stereotyping. With 10 starting int you get 2 skillpoints per level, you can have the required 10 spellcraft to take scion of storms at level 9 and pump up wilderness lore and concentration far more than needed.

I'd give the thievery to the conjurer x/fighter 4 instead. There are two sorcerers who can cast the same spells better and the extremely high int will benefit the thief skills. 4 fighter levels for weapon specialization aren't worth the delay in casting, especially since you'll have to spend feats for each weapon type you want to get +2 damage bonus in.
Consider taking transmuter instead of conjurer since transmuters with high alchemy spells can do something special later in the game.
I'd go thief1/barbarian1/transmuter, thief3/fighter4/transmuter is also an option if you just want to battle protected from mirror image.

I wonder if it's a good idea to leave the undead turning for the slower leveling cleric. The highest level of turnable undead depends on cleric level, not on cha. I'd take a wild elf instead of the aasimar for faster leveling.

Aasimar is definitely better for your conversation sorcerer than drow, you level faster and can even take mercantile background.
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koz-ivan
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Post by koz-ivan »

There is nothing wrong with a smart Druid, as long as you have some dex for missle support and have the wisdom to cast, you are doing ok. If the Druid is going to be wearing armor most of those will cap the dex bonus to +5 or less. And they can boost dex with cats grace or some items.

If the Druid is going to be shape shifted physical stats really don't matter much except for certain feat selections.

Skill points wise a Druid can have slot of free points - only need to hit ten spell craft, max concentration and a few into wild lore. = plenty of potential skill points to fill in for the thief skills.

Taking a second look at the party I am a bit concerned with the low wisdom scores for all the casters - the party is going to be vulnerable to wis save situations. I'm wondering if the higher physical stats are really neded vs the penalties on wis saves.
"all around you is tinder for the gods"
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Claudius
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Post by Claudius »

Thanks guys, I'll look over your suggestions (I glanced). However I have already gotten to the orcs so I probably won't restart.

I ended up going with

aasimar cleric of talos
drow barbarian - drow to prevent will save failure

drow fighter 2/conjurer X (probably my split)
tiefling rogue 1/druid X (might take another rogue level to get spellcraft in)
*I wanted to try a rogue druid out!

human sorceror
aasimar sorceror

The first fight with the orcs I had to reload 10 or so times!

Question:

Do you need 10 hard points in spellcraft to get scion of storms or is it the modified spellcraft so a penalty from low intelligence?

Edit Update::

The party is at the area with the beams that you have to destroy. Most of the strategy is to use: webs and entangle to block off the area. One of the sorcerors also have sleep. The barbarian and cleric serve as blockers and the cleric also has a bit of casting. The fighter/mage uses a two handed sword so that he can reach through ranks possibly. He also has rapid shot, weapon focus: bow and greatsword. The sorcerors now have horror and web. Along with one having magic missile and the other chromatic orb. I keep forgetting to use the spells of the wizard/mage but he has come big with some burning hands to finish off wounded. I had the difficulty slider maxed and did not know it most of the game causing a lot of reloads. I had to relearn strategy though I have played this game almost through. Another big part of my strategy is to have the barbarian run ahead and the rest of the party is waiting. The barbarian might be hit by arrows, but has a lot of hitpoints. The ecl is a big effect but eventually the effect of extra xp will catch me up. I don't intend to 'power' level squat but probably a little at the ice palace.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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koz-ivan
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Post by koz-ivan »

It uses the modified spell craft, so if you have an Int penalty, you will need more points.
"all around you is tinder for the gods"
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