Dialogue(how good and how many choices) ,q choices and the things that really matter
Posted: Fri Nov 11, 2011 9:31 am
As most here i don't give a damn about graphics or how realistic it is or how awesome!!!POWNZ or anything of the sort.
Does it have complex interaction and choices ala New vegas? Does it have real choices and consequences? How liniar is it?
I understand the main quest is pretty liniar , but some side quests have different choices.
Are there real consequences to them ala The witcher ?
The whole random generated quest thing is a big, big worry for me.
At least i can find solace in the fact that i won't have choices thus the "real" re-playability is low for me, since i am an avid completionist. Let me tell you me1, m2 and m3 are hellish for me since i have to know every dialogue line , every choice and every affect and every potential effect due to ME3.
This game boasts epic exploration... in Oblivion there were hundreds of places to explore , thing is -- all of them were generic and bland, nothing to see, the fact that all loot in places was random was game-breaking for me.
Does it have complex interaction and choices ala New vegas? Does it have real choices and consequences? How liniar is it?
I understand the main quest is pretty liniar , but some side quests have different choices.
Are there real consequences to them ala The witcher ?
The whole random generated quest thing is a big, big worry for me.
At least i can find solace in the fact that i won't have choices thus the "real" re-playability is low for me, since i am an avid completionist. Let me tell you me1, m2 and m3 are hellish for me since i have to know every dialogue line , every choice and every affect and every potential effect due to ME3.
This game boasts epic exploration... in Oblivion there were hundreds of places to explore , thing is -- all of them were generic and bland, nothing to see, the fact that all loot in places was random was game-breaking for me.