It's deep mid-winter again, must be time to fire up my third or fourth run through of Icewind Dale
You'd think I'd be perfect at it by now wouldn't you. But that's part of the fun, I still have the same problems at the same places but I just know where I'm going and how to get the most out of quest features.
For example, in Easthaven I always seem to die and reload once on the lame wolf. No idea why. I always die and reload the small pack of Goblins on the seashore at least three times before I remember how to cope with their awkward archers. I can never remember if I'm supposed to kill Pomab or not or how I get to that position without just a relatively pointless manual attack. I always try a few pickpockets then decide I can't be bothered with all the reloading after the first guy to catch me sends the whole room red. I always choose the wrong proficiency 10 minutes before I find a Magical Weapon that I'm not proficient in. I have one character who is at -1 Armour Class who just does all the killing himself (shadowed by a bowman thief), occasionally backtracking to the group if swarmed or met by a Boss or two. I always get the order of the group wrong so I have a weak party member on my front-line and then can't be bothered to import and export until it gets ridiculous.
But anyway, here's my posse, I'm going for all the characters I have zero/teeny tiny experience with in order to help liven up this latest playthrough:
Human Paladin - Strong, Charismatic and Hardy, but a bit thick and about as quick footed as an umbrella stand, Two-Handed Weapons.
Half-Elf Druid - Strong, Charismatic and Hardy, but not a lot else. Staffs and Missile Weapons.
Elven Ranger - Strong, Agile, Hardy and Wise but dumb as rocks. Swordsman, hopefully dual wield at some point but maybe this wont happen in Icewind Dale 1?
Gnome Illusionist - Charismatic and Intelligent but otherwise a bit of a burden when surrounded. Staffs and Missile Weapons.
Dwarven Thief (yeah, I know, LOL) - Very hardy and quite light footed, for a dwarf. Daggers and Bows, hopefully dual wield at some point but maybe this wont happen in Icewind Dale 1?
Human Bard (wouldn't let me have a Halfling Bard) - Charismatic and Intelligent with a hint of Agility, wouldn't ask him to open a jar of pickles though, might break his wrist. Bows and Crossbows until I can figure out what the harp button does or afford to buy him one in the first place.
I think the only character I dumped Wisdom into with any ferocity was the Ranger, can you confirm this was the correct course of action as the party does seem a bit Wisdom-light?
Can you remember if Dual Wielding happens in Icewind Dale 1 and if so, what are the criteria?
Any chance someone can give me a brief how-to on harps?
ta in advance!