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Help modding/adding an item

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Elrohir.
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Help modding/adding an item

Post by Elrohir. »

So im going through the OC with my Mad evil warrior that relies on critical hits (Weapon master). I read in nwn2 wiki that in the MotB expansion (that I plan to continue into) everyone and their mother is critical immune and I fear my build will become weak and unfun to play. However theres are workaround by making an item that allows you to crit on elementals/spirit creatures etc.

Weapon Master - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more

Using Mods to Acquire Ruin Feats

If you feel your crit-dependent character is being unfairly broken by this campaign, you may want to take matters into your own hands and mod in a solution. Note that this could be seen as cheating, though. It depends a lot on who you ask.

The simplest way to do this is to duplicate an item in the modding tools -- something that gives a passive bonus while in your inventory, like the Silver Shard. Remove its properties and rename it, then give it the applicable Ruin feat(s). Place the item in an easy-to-reach location of a simple campaign (in a box or offered as a quest reward), like the tutorial campaign that comes with the game. Then play that custom campaign with the character to acquire the item and save your character. When you start the MOTB campaign with that character, the item will remain in his inventory and allow him to sneak attack & crit as normal.

Ostensibly one could, with enough modding prowess, allow characters to select ruin feats as any other feat when leveling up. This would be the preferred solution for many, but it may be much harder to implement because the Ruin feats are designed as item feats only. (note that mods like this may already exist -- a link would be beneficial if that is so).
I started up the toolset but was overwhelmed by all the menus as I have no experience whatsoever.

If someone who is experienced making these kind of things could do this for me or make a step-by-step guide I'd be very gratefull.
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Scottg
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Post by Scottg »

In MOTB there are specifically two "ruin" items, an elemental ruin you get right at the start, and a spirit ruin you can get at the ice troll lodge.

Honestly, neither are particularly useful in MOTB. :(

On the other hand, most of the opponents in MOTB are NOT critically immune. The exception would be the Death's God Vault (..undead), but it's a fairly limited grouping. Frankly, crafting 3d6 or more of fire damage will work just fine with the undead.

Spirit ruin is almost entirely useless.. most spirits are Telthors, and Telthors are NOT critically immune. (..sure there are a few that are, but not many.) Really there is only one spirit where it would be truly useful, and that's entirely optional to the game (..and as it turns-out, is available from the same place where you might need it - the ice troll lodge.)

Elemental ruin? Again, while there are elementals they aren't particularly troublesome and you'll have that rapier you get in the beginning with elemental ruin.



One thing I would advise for any melee character is to have *both* disarm feats. (..particularly useful for the end-fight.)
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Elrohir.
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Post by Elrohir. »

Thanks for the reply Scottg, I guess I'll be fine then.
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