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Tex Murphy's Fedora is full of money and potential

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simulacrum
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Tex Murphy's Fedora is full of money and potential

Post by simulacrum »

It's VERY late into the party but I thought I'd give a heads-up in here, since I imagine there might be some GB people who have played and loved the series back in the day (90s) but haven't heard of this campaign, what with all the RPG stuff and other Adventure game projects clogging our Kickstarter radars these days.

Link: www.texmurphy.com

The project has already been 117% funded (wooo!) but they still need help reaching those sweet, content-based stretch goals. Plus, it's never too late to secure a copy of the game for as low as $15. There are 67 hours left on the clock.

So, for those who don't know, Tex Murphy is about an out-of-his-time gumshoe living in a post-WWIII San Francisco circa 2040+ but mostly operating in a 1930s-40s mindset. The aesthetic, characters and dialogue is an amalgam of noir, bitter self-sarcasm and comedy dressed in a Blade Runner-ish visual style.

The radiation has caused mutations to a significant part of the population so issues like genetic purity, apartheid and exploitation are heavily discussed in the series. Tex himself is a norm (=non-mutant) but has "chosen" to live in a part of town populated mainly by mutants since he identifies best with them and also the rents are much easier to afford :)

The character has appeared in five Adventure games so far, starting with Mean Streets in 1989 and ending with Overseer in 1998 but the games that -arguably- elevated the series to their much beloved -and somewhat cult- status of today are the three FMV games that came out between 1994 and 1998: Under a Killing Moon, The Pandora Directive and Overseer. Project Fedora promises to be in the same vein as those three (3D environments of free movement blended with FMV cinematics and narrative pathing), updated with current tech.

I am, obviously, a huge fan of these games and especially partial to The Pandora Directive which featured three diverse story paths leading to 7 (!) different endings, depending on your actions and all that on top of a great story, characters and exploration that was really groundbreaking back then (the freedom of movement offered by their proprietary 3D engine was pretty damn impressive for its day and still is). You can check the previous games out on GOG.com or secure redeemable codes for them through some reward tiers.

So, anyway, that's what Tex Murphy is about. Check out their pitch video and KS page for more details if you like, it's really worth a look as they've done an awesome job on the video and the games themselves were true Adventure classics as well.
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Chrono85
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Post by Chrono85 »

I have never played a Tex game, but they do sound pretty awesome :) Maybe I'll get them on GOG.com. I'm a bit drained from SpaceVenture, but I may contribute to this, when I get some more money.
"That was, without a doubt, one of the finest examples of bunny snatching I've ever seen!"- Narrator, Space Quest IV: Roger Wilco and the Time Rippers.

Twitter: @Chrono2012
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simulacrum
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Post by simulacrum »

I am positive you will fall in love with them, especially if you find their premise intriguing.

They do not really share many elements with the Sierra and LusasArts adventures of yore, in terms of presentation and interface, but the core mechanics (lots of dialogue, exploration, choke-full inventories, large variety of puzzles, interactivity with the environment) are all there and nigh-perfectly executed. If you dig noir settings/stories and down-on-their-luck characters, Tex is right up your alley. The quality of the cinematography and acting also ranks very high (if not top) among the best FMVs that came out back then (like GK2, for instance).

Congrats on SpaceVenture, by the way, you guys were worried for a while but you pulled through in the end.
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