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question about legends of aranna expansion

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Erik
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question about legends of aranna expansion

Post by Erik »

hi,
I know that the legends of aranna expansion includes the original campaign. what are the differences in the main/original campaign with and without the expansion? or the differences can only be seen in the new campaign?
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babul
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Post by babul »

I don't recall any difference aside from new items (like purple magical items which ocasionally drops) or spells (orbs etc).
Anyway, I think map is exactly the same and only difference would be in game mechanics (but I'm not sure they changed it in expansion) and of course new items/spells.
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Olegg
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Post by Olegg »

From the official website
(http://www.microsoft.com/games/dungeons ... atures.asp)

Combat & Adventuring

Improved Control Groups
Increase the effectiveness of your party (mages in
particular) by using the improved control groups. In
addition to switching among ten different slot combinations
for your party, you can now use the control groups to switch
instantly among ten different spells, even if the spells
aren't active.

Localized Attacks
Avoid accidentally running into the clutches of a horrid
beast by holding down the SHIFT key when you attack. This
causes your characters to target the monster closest to the
area where you click (a localized attack). When no monsters
are around, holding down the SHIFT key will order your
characters to break open the nearest treasure chests.

Multiplayer Save
Experience improved group gameplay. Now each time you exit a
multiplayer game, the journal state of your character will
be saved. Play through with friends and complete all the
quests together!

Overhead Map
Fully appreciate the epic scale of your adventures with the
new Overhead Map. As you travel through the world, quests,
locations and region names appear on the map.

Off-Screen Attack Warning
Remain alert to the status of fellow party members through
the new off-screen attack warning. If a party member is
under attack out of your view, their Character Portrait will
flash orange, alerting you to rally to their aid.

Group Awareness
Watch properly equipped party members rush to each other's
aid. Characters you have not ordered to hold their ground
will run to help if their fellow party members come under
attack.

Magic

Transformation Spells
Change your magic users into powerful melee combatants with
new Transformation spells. Experience the earthshaking power
of playing as a Rock Beast, or try playing with the deadly
sting of a scorpion.

Unsummon and Untransform Buttons
Cancel Combat spells for better control. If you are about to
head into battle and your Summon or Transformation spell is
getting close to expiring, use the Unsummon Monster or
Untransform buttons, located in the Field Commands, to
negate the spell. Recast the spell and enter battle at full
strength.

Orb Spells
Cast new Orb spells, which create powerful magical orbs that
revolve around you and automatically target nearby enemies,
thereby leaving your hands free for melee combat, ranged
combat, or additional spell casting.

Glyph Traps
Experience the satisfaction of killing monsters with the new
Glyph spells. Place five to ten Glyphs on the ground to
create a lethal trap, and then lure monsters to their doom.

Treasure

Treasure Sets
Discover pieces of rare "item sets." Composed of three to
five pieces of weapons, armor, or other equipment, each of
these related magical items is powerful in its own right,
but when combined, they are endowed with additional bonuses.

Tragg
Utilize the tragg, a new pack animal that delivers powerful
attacks and can carry almost as much loot as a packmule.
Traggs rapidly become attached to their owners and will rush
into battle to gore any monster that threatens the party.
And unlike packmules, you can order traggs to attack
enemies.

Redistributable Potions
Click the Redistribute Potions button at the bottom left of
the screen, or press the R key, to give all party members
their fair share of the party's potions. Mages get all of
the mana potions and melee warriors get more health potions.

Imbued Items
Keep an eye open for "imbued" items, armor, and weapons.
These special objects buff party members and significantly
increase their prowess in battle.

Backpacks
Increase the load each character can carry by using new
backpacks. Each character is limited to one backpack. Right
click your backpack to open it. You can also drop an item
directly onto a closed backpack to stash the item away. If
your main Inventory has no room, items you pick up off the
ground will automatically go into the backpack, if there is
room there.

Sell All
Quickly convert all unequipped loot to gold with the new
Sell All button.
Instead of my thinking
I should've been drinking

The Animals, Good Times (properly edited)
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Erik
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Post by Erik »

Olegg, ALL this changes cam be seen in the main campaign? (like backpacks and Tragg too)
or just the new itens? (equipment, spells, ...)
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Olegg
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Post by Olegg »

Erik wrote:Olegg, ALL this changes cam be seen in the main campaign? (like backpacks and Tragg too)
or just the new itens? (equipment, spells, ...)

AFAIR, no, not all of them.
I distinctly remember just a few UI improvements. But, to my mind, they were truely indispensable and improved the original immensely.
Instead of my thinking
I should've been drinking

The Animals, Good Times (properly edited)
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Erik
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Post by Erik »

Olegg wrote:AFAIR, no, not all of them.
I distinctly remember just a few UI improvements. But, to my mind, they were truely indispensable and improved the original immensely.

thanks. I have already started the game and wanted to know if worth to start again with the expansion. I think I will. but can you indicate what changes apply to the main campaign and what don't?
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