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Fey heritage feats bugged? Fey skin

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Claudius
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Fey heritage feats bugged? Fey skin

Post by Claudius »

Fey skin is supposed to give you 1 DR/cold iron for every fey feat. But on the character builder I made on with three fey feats and he only got credit for 1 DR/ on the stats page. Three feats for 1DR apiece should result in three DR/ cold iron.

Is this bugged, anyone know?

How could I test it if you do not know?


3 DR seems quite good if I can get that.
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Scottg
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Post by Scottg »

I just tried it.. it's bugged.

Note that it stacks with Warlock DR, and it *should* stack with Kaedrin's *optional* cold iron DR at level 20 for a Favored Soul (..though I've not tested that before).

This is a melee build I did some time ago with stacked DR:

http://nwn2db.com/build/?623

It should register as 3 at level 6, 4 at level 9, 5 at level 12, 6 at level 13, and 7 at level 21. Instead it only seems to give 1 DR for the Fey feats and the correct 2 DR for the Warlock class.
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Post by Claudius »

Scottg wrote:I just tried it.. it's bugged.

Note that it stacks with Warlock DR, and it *should* stack with Kaedrin's *optional* cold iron DR at level 20 for a Favored Soul (..though I've not tested that before).

This is a melee build I did some time ago with stacked DR:

http://nwn2db.com/build/?623

It should register as 3 at level 6, 4 at level 9, 5 at level 12, 6 at level 13, and 7 at level 21. Instead it only seems to give 1 DR for the Fey feats and the correct 2 DR for the Warlock class.

Thanks!

Just for a 'flavor' build do you think: 1 DR, 3x confusion (for a meleer, giving him a bag of 'tricks', and +3 versus enchantments?

Is that ridiculous to take as feats? 1 DR seems quite good. The 3 x confusion cast at character level, which is available at level 3, would be pretty dominant during early leveling*. That's 3 level 5 spells for 1 feat!! One of the worst things that can happen is when a damage dealing tank gets dominated or even charmed.

*note: I notice that a lot of building the climb to the highest level is *totally* sacrificed to get a more powerful character at highest level. The classic example in all rpgs (usually) is that a mage starts weak and ends the strongest.

Here is the build I am working on http://nwn2db.com/build/?114502
[edit: for some reason it's always leading to his cleric friend, Galass, I don't know why cutting and pasting is not working :( ]

The party will have: 1 (2 with Umoja) dinos, 1 shadow, 1 skeleton, and 1 dire rat. I know they arrive 'late to the party', but it could be entertaining to have them all running amuck haha!
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Post by Scottg »

This depends on how many feats you need for the build, which modules/campaigns, and what other sources of damage reduction or improved saves you need.

For SOZ the damage reduction isn't that great. Opponents hit with high damage in that campaign, so +2 DR (Fey Heritage + Fey Skin), doesn't really amount to much. High AC matters a LOT more.

Note: Fey Legacy (Confusion) isn't available until level 9. (..plus it's not that great a spell because it's area effect isn't very large.) Additionally it doesn't last very long either (..bugged from the description saying it's tied to character level - it isn't.) Despite this it isn't bad, but it's not that good either.

For SOZ, why are you only creating one character? (..and you'll need one "lead" character with a high Hide skill so as not to get "hammered" on the overland map.)

Also, to the best of my knowledge you can only have 1 summon (spell or class bonus), and 1 animal companion per character.
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Post by Claudius »

I will have to test if my cleric can get a shadow and a dinosaur. Not sure. A blackguard gets a dire rat and a skeleton so maybe??

I made a party of four. There are links in the character desciption along with a backstory. :) :D

Nice catch on fey legacy.

For some reason I often want to try something a little different for flavor and not the same old... thing.
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Post by Scottg »

Yeah, you can get a Shadow and Dino at the same time, but you can't add a spell-based summon as well.

Oh.. OK, different characters I get it now. :oops: o_O :D
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Post by Claudius »

Scottg wrote:Yeah, you can get a Shadow and Dino at the same time, but you can't add a spell-based summon as well.

Oh.. OK, different characters I get it now. :oops: o_O :D

Actually same character, the death/animal cleric. I'll test it. Elaneee seems to be able to summon *quite a lot of crap* but maybe I'm just not noticing the summons are sometimes voided. Elemental legion summons 4 elementals.
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Post by Scottg »

Only 1 pet and 1 summon.. :( (..at least on mine.)

Elemental Swarm summons 4 elementals, but only one at a time (with an auto replacement one after the other).
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Post by Claudius »

Is that 2 summons for your whole party? Or just one character?
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Post by Scottg »

Claudius wrote:Is that 2 summons for your whole party? Or just one character?

Just one character. I suspect that if they also had a familar that it could be summoned as well.

Basically neither an animal companion nor a familar "count". A spell summon or a class summon OTHER than an animal companion or familar will only allow one at a time. I believe this includes the Shadow from the Death Domain and rat from the Blackguard.

So conceivably with 4 characters you could have 4 animal companions, 4 familiars, and 4 spell summons or class summons.

What you couldn't have for just one character is:

A. Familar + B. Animal Companion + C. Death Domain Shadow + D. Any spell summon.

Essentially C + D doesn't work. (D replaces C, or C replaces D - depending on which was summoned last.)
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Post by Claudius »

I have found an interesting strategy. After the beach and dialogue in the city my 4 yuan-ti were 4th level and Umoja 5th. They had chain shirts and non-magical weapons. This was the hard part. But they could still defeat level 4 and 5 opponents without many healing potions and they could earn money. Slowly. Soon they had fullplate and tower shield on the tanks.

Once they hit level 6 the overland map character was getting more loot. So I stopped leveling up everyone. Except the overland map dude. Because my average level was low I got a lot of xp from map. And my archer/mapper was a killer. I now could kill batari with some healing potions. Then as soon as my overland map dude got even higher the 'broken'/ 'I win' ness was even more so. So much loot from the map that I was soon in +1 +1d6 element +1d6 element. At that point I could farm level 9 things except shambling mounds without healing.

Ok now. Grant that I was 'grinding' all night from maybe after dinner till 4 am. But I actually found the grinding relaxing. About the grinding, I collected all of the bounties. Spiders are the weakest, challenge five. Don't level past average party 5 until you get all your spider parts. 4 level 5 characters and up to level 9 (multishot!) mapper. They can't craft yet, but you can kill a lot of the map spawns.

Which brings me neatly to the yuan-ti. A yuan-ti party at level 5 is more powerful than a human party at 6th pushing 7th probably. Survivability: armor, SR, blindfight/darkness. Offense is helped by +6 to stats and charm person. This means they can level-squat more powerfully. A level 5 party can kill wights easily for example. 9 vs 5 gives huge xp. 500 roughly.

Yuan ti are head and shoulders above humans. They are better than deep gnomes by far. They should be ECL 3 or 4 even.
  • 2 feats: blindfighting (awesome), alertness (blah but mapper likes)
  • +6 stat increases (drool) with no minuses. (for example deep gnome has - 2 str and -4 cha
  • Spell resistance.
  • +1 Natural armor (that's like starting with magical armor)
  • Spells: mostly crappy, but charm person is decent, and darkness + blindfighting helps a 5th level party defeat batairi.
So two things.

1) level squatting everyone except the OM leader leads to high xp/spawn and high gold from map.
* (however getting from 4th level to 5th level (with fullplate and +1 arrows) is a fair grind.

2) just another thought if someone doesn't know... buy: elven cloak or boots or ring of hiding with the first gold sassani gives. This prevents OM encounters with too difficult opponent. I never had a monster come close to detecting me with 18 dex + 5 hide from elven cloak.

3) yuan-ti are the best party to level squat because their power to kill and survive is way higher than a human party of the same level. BUT you have to squat.

4) the temptation to level up is great. But what you should do is level to scale with the difficulty of your current situation. I'm going to go to crossroad keep much before I do the most difficult fights of chult. When the opponents are stronger than me I level up until I am cruising powerful again. For example my OM leader is level 11 and his crew is level 6 right now which is a good level because Umoja can craft armor/weapons. If I level all the way to 11 with everyone then the strategy is toast because I will get no more xp from the map hardly. But I will gradually level up to scale with the monsters. Then eventually I will level all the way up when I am satisfied.

5) this in some ways breaks the game, I mean I don't need any strategy for most of the map locations, just my powerful magical weapons and awesome archer rule the day.
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Post by Scottg »

Yes a level penalty race slows things down at the start, and *later* in the build at high levels. In the middle though delaying the level-up works well (and also at the end). However..

I *think* that it's based on your overland map character vs. opponent CL. Whisps are CL 9. IF your overland map character is level 7 and engages Whisps then you get a good bonus of XP. IF the overland map character is equal then there is no bonus. IF the overland map character is higher in level than the Whisps then they get a reduction. Other than a few off-map encounters CL 9 is the highest encounter for that map - so that lower in level they are from CL9, the higher the XP farming you'll get. (..and all of it is distributed evenly to each member of your party.) Now I could be wrong about the overland map character.. it could be that it's tied to the highest level of *any* member in your party at that time.

(for the Sword Coast the highest before the plot sequence is around CL12 (Elementals), after plot sequence as high as CL 14 (Assassins), the 3rd map the highest is CL 17 (Mega Raptors).)

I think there are two rings of hiding. The second one appears on the tiefling merchants list after performing one (or two) of her tasks.

Like you I also find overland map encounters to be somewhat "soothing". It's also nice that you can do some leveling this way and then stop the game, and pick it back up again the next day without major withdrawal.. sort of like it's a "mini-game". My fav. are the "Whisps" and much later the Mega Raptors.

Yes Yuan Ti are probably the best race available, better than even Deep Gnome when you factor-in Attributes.


The fastest way to level however is using fewer characters.. say 2-3. I've even done a solo Rogue/Wizard though the game, but it was very punishing at low levels. (..pushing the plot sequence a bit you can go for Mega Raptors to level-up and then comeback and do all the other quests.)

ALWAYS pick-up the in-game characters, and then dismiss them (assuming you don't need them at that time). Dared's "Adventurer's Guild" in the "keep" on the swordcoast map allows you to level them up later for gold (at a time where gold is "cheap"). This allows you to build them to your liking and use them at the very least for things like crafting.
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Post by Claudius »

I'm positive that it's not based on the OM character because I had a 12th level and we got like 500 xp from CL 9
Maybe different in the sword coast (which I have found MUCH harder map)
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Post by Scottg »

Claudius wrote:I'm positive that it's not based on the OM character because I had a 12th level and we got like 500 xp from CL 9
Maybe different in the sword coast (which I have found MUCH harder map)


It wouldn't be different. Hmm, maybe it's based on the highest level character in the party? Maybe something else like the first character created?

I'm pretty sure I've tested this all before, I just don't remember. :eek: :oops:
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Post by Claudius »

I think it is based on the sum of the characters divided by the number of characters rounded down. That's how IWD2 is.

So if you have 4 x 5th level characters and 1 x 11th level =

(20 + 11 ) / 5 = 6 if rounded down.

That is what I observed as I was getting over 200 xp while farming 21 spider glands :eek: CL 5
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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