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Some questions: could you help me?

This forum is to be used for all discussions pertaining to Black Isle Studios' Planescape: Torment.
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Sergio1992
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Some questions: could you help me?

Post by Sergio1992 »

1- Has anyone managed to play with an Evil Nameless one?

2- I don't understand how fighting trainers works in this game. What does it mean when they improve your knowledge about axe? Where do I see how much they improved it? How many times can I improve it?

3- Has anyone used the quicksave\quickload tweak and managed to complete the game successfully? I did , but I read on the readme of the tweak that some weirdness may happen into the game , so I wonder if I was just lucky.

4- What is morale?

5- What is luck, in this game?

6- The warrior get's a +1 STR bonus (at level 7) that raises STR from 18 to 19. It's like adding 5 points to STR at once. Warrior class users should take advantage of this. (thanks to Jakob Riis for bringing this to my attention).
Could someone explain? I mean, not the 5 points part, but the fact that the Warrior gain +1 strenght. How is that supposed to work? Just by specializing you get that +1? is it the only bonus?

7- How do I remove party members?

8- What's the fact about dualclassing? How does it work?

Thank you for help
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sesobebo
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Post by sesobebo »

2- each fighter level you get a weapon proficiency point that you can then spend at trainers to improve your effectiveness with chosen weapon. you can see the spent and unspent points as big + signs beside weapon types on your Statistics Screen .

4&5 - You mean morale bonus and luck bonus?

6- each class gets an extra bonus upon reaching level 7 (and i believe also level 12). fighters get one free extra point of strength. You level up to 7 - Your strength number automatically goes up by one.

7- there's a Reform Party button on the Statistics Screen . You can add/remove/swap party members there.

8- i don't think there's dual classing in Torment (the Baldur's gate and Icewind Dale's kind dual classing at least). You can however swap classes as You want at trainers and companions (at Dak'kon to fighter or mage, and at Annah to thief). the level progression for each class is separated, so even if You're a level 14 thief, if You change class to mage, You'll start at level 3.
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