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[MMXII] Trial of the Ancient Elders
Posted: Wed Oct 03, 2012 5:44 am
by swcarter
Has anybody playing MMXII had any luck killing the elders in the Trial of the Ancient Elders? I went in with my character at level 15, but he can only hit the level 80 elder about 1% of the time. So I could kill him... if I wanted to waste about five hours swinging away. If the battle is more reasonable at level 20 or something, then maybe I'll come back later.
I'm guessing we were never meant to kill the elders in the original versions of the game, but still, this is yet another change that I don't really like.
SWC
Posted: Wed Oct 03, 2012 10:51 am
by Claudius
Hopefully moon beasts are viable place to grind.
Posted: Wed Oct 03, 2012 2:36 pm
by Moron
I killed two of them with a friend. Took a little while though. Going to get some +strike heraldries/gear this time around and see what happens.
Posted: Wed Oct 03, 2012 3:15 pm
by swcarter
Claudius wrote:Hopefully moon beasts are viable place to grind.
I killed some moonbeasts while hunting for a moonstone, but they only spawned one at a time, and I don't think they're worth as much experience now.
SWC
Posted: Wed Oct 03, 2012 3:31 pm
by Moron
In that same game with a friend, 10 or more moonbeasts spawned at a time. (2 players, hard, more encounters)
Posted: Wed Oct 03, 2012 5:55 pm
by chamr
Moron wrote:In that same game with a friend, 10 or more moonbeasts spawned at a time. (2 players, hard, more encounters)
Hey Moron,
(How many times do you get to say that without intending insult?

) How are you finding multi? I'm holding off buying this version because I want to play it with my group, but I've read a few complaints that multi is as bug-ridden and unreliable as it always was, which would be a deal-killer for me.
Posted: Wed Oct 03, 2012 6:09 pm
by Claudius
Do the status effects still go away when you open your inventory? The original game status effects were so devastating that you need awesome block reflexes.
Posted: Wed Oct 03, 2012 7:26 pm
by Moron
chamr wrote:Hey Moron,
(How many times do you get to say that without intending insult?

) How are you finding multi? I'm holding off buying this version because I want to play it with my group, but I've read a few complaints that multi is as bug-ridden and unreliable as it always was, which would be a deal-killer for me.
I've played up to the end of the trial of ancient elders. I haven't found any bugs that specifically affect multiplayer.
Posted: Thu Oct 04, 2012 1:05 am
by swcarter
Claudius wrote:Do the status effects still go away when you open your inventory? The original game status effects were so devastating that you need awesome block reflexes.
The inventory page doesn't pause the game any more, but you can bring up the save/load panel for the same effect. Which is a good thing, or else the battle against the vampire in the slums would be impossible.
SWC
Posted: Thu Oct 04, 2012 1:07 am
by swcarter
Moron wrote:I've played up to the end of the trial of ancient elders. I haven't found any bugs that specifically affect multiplayer.
IIRC, Emmindor's tower used to be a huge problem in multiplayer, so let us know if you get past that without any problems.
SWC
Posted: Thu Oct 04, 2012 4:24 pm
by Moron
swcarter wrote:IIRC, Emmindor's tower used to be a huge problem in multiplayer, so let us know if you get past that without any problems.
SWC
Haven't gotten that far yet, but the lift in the fargrove sewers used to be near impossible to use, as you would constantly fall through it. This is fixed now, as far as I can tell.
Posted: Fri Oct 05, 2012 12:58 pm
by Claudius
You can stock up on potions of bloodlust. It helped me in the CE.