Yes, I know there is a particular ring that sets your CHA to 18, and I consider it cheesy as heck. I will not be using it. Do you think I should aim for 18 CHA or would it be ok to leave at 15-16?
Thanks for reading.
Only need 18 con out of these stats and 15 wis i think to be able to dual. The ring is not cheesy since it costs an equipment slot. In fact its fairly useless because of that. You really dont want to wear it while fighting dragons or so, and out of fighting its faster to swap party members to talk. I think the highest reqs are cha 17 in the underdark, same check can be made with int 13, to refuse to have sex with some persistent girl. But its safe to assume that im wrong and there are some cha 18 checks. why play a cha char if it isnt maxed heh.I need high STR, DEX, CON AND WIS... So, if I also need high CHA, that will require one badass roll.
roller1234 wrote:Only need 18 con out of these stats and 15 wis i think to be able to dual. The ring is not cheesy since it costs an equipment slot. In fact its fairly useless because of that. You really dont want to wear it while fighting dragons or so, and out of fighting its faster to swap party members to talk. I think the highest reqs are cha 17 in the underdark, same check can be made with int 13, to refuse to have sex with some persistent girl. But its safe to assume that im wrong and there are some cha 18 checks. why play a cha char if it isnt maxed heh.
QuenGalad wrote:Just prepare for a long rolling process and you'll get there eventually. I remember once rolling a char with the sum of her stats being 92. She was a wizard, so it wasn't really necessary, too![]()
Corlupi wrote:Unlike BG1, where CHA determines what sort of items you get rewarded for completing quests, in BG2 it usually just works to determine merchant prices (well, and telling off that persistent priestess). So in my experience you dont miss out on much if your CHA is low-ish.
roller1234 wrote:you can not max 5 stats, that would require a roll of 100, assuming int 10.
roller1234 wrote:yes its possible to roll a 100+, just unlikely. If Int is set to 3, several things will happen, one-shot by mindflayers, unable to use wands and scrolls, maze will basically permaban the char, and stupid dialog versions, although i forgot which game has this implemented. int 9 is the border anyway. 10 is a safe value against mindflayers. Dex is by far the most useless stat in the game, all it grants is AC, it will be of value with shield and if maxed, otherwise can be safely dumped, if ofc you really want to waste points on high str and wis.
Later in the game, Dex doesnt lead to less damage taken, directly or otherwise, equipment slots are not lost from str items and you dont have to start with maxed(or sufficient) wis to to be able to dual later. In a better case scenario can get away with 13 starting wis.Thomas Brorsson wrote:
I don't see how DEX is useless since good AC leads directly to less damage taken, but to each his own.
STR is made obsolete by +STR items, true, but it's the same situation there as with the CHA ring - you lose equipment slots.
Lastly, I NEED high WIS in order to be ABLE to dualclass, remember?![]()
roller1234 wrote:Later in the game, Dex doesnt lead to less damage taken, directly or otherwise, equipment slots are not lost from str items and you dont have to start with maxed(or sufficient) wis to to be able to dual later. In a better case scenario can get away with 13 starting wis.
koz-ivan wrote:likewise, while dex might not mean much towards endgame bg2 / tob, it means a whole lot in bg1 & early bg2.
galraen wrote:A ranger's prime attributes are Strength, Dexterity and Wisdom, so you'd need 15 in the first two and 17 in Wisdom to DC; constitution isn't a requirement.
PS In case you're wondering, it's been a while since I played the game so I ran a test. Created a ranger then used Shadow keeper to set up different versions,
V1: Str 15, Dex13, Con15, Wis 17 - couldn't DC
v2. Str 14, Dex 15, con 15, Wis 17 - ditto
v3. Str 15. Dex 15, con 14, Wis 17 - was able to dual class
galraen wrote:In first edition AD&D a Ranger's prime attributes where Str, Int, Wis and Con, maybe that's where the confusion on the other site originated.
Always glad to be of help, that's what we're here for.![]()
PS Many seem to see the Ranger as a form of Archer, which may explain the dex requirement, not sure why though. The Ranger class was originally based on Aragon, and he wasn't an archer!
Aragorn was good with both Bow and Sword
QuenGalad wrote:Just for the sake of nitpicking, Aragorn was good with both Bow and Sword, which is the best way to survive on your own in the wild - not let the enemy too close, be able to defend yourself if they do get close. But in rpg, I think the abundance of "Ranged Rangers" is to distinguish them from "Knights" and other armoured, hand-to-hand fighters. Plus, for survival reasons you'd still do better with only a ranged weapon than with only a hand weapon. And yes, dexterity/agility/movement coordination is very important if you're supposed to do well in a varied landscape, so even if your ranger never threw a rock in her life she'd still make more roleplaying sense with high dex.
Soo, back on track - Thomas, did you actually manage the roll?