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Making a Turn based game with Baldur's Gate style art.
Posted: Tue Nov 20, 2012 11:24 pm
by Apexeon
Posted: Wed Nov 21, 2012 10:29 am
by Garriath
Looks absolutely gorgeous. You totally nailed the art style; I had to think for a bit on a few minutes to make sure they weren't ripped directly from IE games
. I'd be thrilled to play a game with these graphics. I suppose my only feedback would be that the third image you posted looks a bit blurrier than the others (that is, it's more in the style of BG1 than BG2), while, in the last image you posted, the vertical lines on the rightmost object (is it a tower?) look a little manufactured.
Best of luck with your game, though. If the graphics are any indication, it should be fantastic. Honestly, since the release of Mount and Blade, I've got more faith in husband and wife indie developers than most big-name developers!
Posted: Wed Nov 21, 2012 5:34 pm
by Apexeon
Garriath wrote:Looks absolutely gorgeous. You totally nailed the art style; I had to think for a bit on a few minutes to make sure they weren't ripped directly from IE games
. I'd be thrilled to play a game with these graphics. I suppose my only feedback would be that the third image you posted looks a bit blurrier than the others (that is, it's more in the style of BG1 than BG2), while, in the last image you posted, the vertical lines on the rightmost object (is it a tower?) look a little manufactured.
Best of luck with your game, though. If the graphics are any indication, it should be fantastic. Honestly, since the release of Mount and Blade, I've got more faith in husband and wife indie developers than most big-name developers!
Thank you. Most of the maps are about 50-70 % done at the moment.
I need to spend a nice solid week updating the Textures. The game will use 2D maps just like the IE games
with 3D characters running over the top of them. The maps just need to look good because the game engine
will say were you can walk or not
. Also the game will run on simple computers as well being a 2D/3D hybrid.
No need for a monster computer to run this game.
Posted: Thu Nov 22, 2012 3:52 pm
by Apexeon
A map update.
Posted: Thu Nov 22, 2012 4:53 pm
by Bluestorm
Must admit they look great, if this is what the game will be like count me in...just how do you do these map??
Posted: Thu Nov 22, 2012 6:07 pm
by Tricky
And how do you have this worked out, legally? Indie game or not, you are using content that is not your own.
Posted: Thu Nov 22, 2012 7:56 pm
by Apexeon
Tricky wrote:And how do you have this worked out, legally? Indie game or not, you are using content that is not your own.
I am confused?
I make all my own maps in Lightwave 11.
I get this all the time people recon I am using BG maps.
If you look at the BG maps some of mine make them look like indie art
.
Posted: Thu Nov 22, 2012 7:57 pm
by Apexeon
Bluestorm wrote:Must admit they look great, if this is what the game will be like count me in...just how do you do these map??
Lightwave 11. The game is 2D so the game engine won't have to run in "ray tracing mode
"
Posted: Fri Nov 23, 2012 12:03 am
by Apexeon
I have my mark 1 interface up for the coder to start in 4 weeks time.
Posted: Fri Nov 23, 2012 3:27 am
by Tricky
Apexeon wrote:I am confused?
I make all my own maps in Lightwave 11.
I get this all the time people recon I am using BG maps.
If you look at the BG maps some of mine make them look like indie art
.
I don't know what the legal ramifications are of making something *look* like something else instead of directly using their assets. I imagine there are limits to what you can and can't do. As far as map design is concerned, I can only think of one precedent that does and yet doesn't really apply. When Troika Games made Vtm:Bloodlines, they wanted to copy several real-life locations into the game. Legally, getting the permissions to use those areas turned out to be a lot trickier than they thought, so they had to scrap several areas or redesign them to such a state that they no longer looked like the real thing.
I think it is worth looking into, Apexeon. Especially with the launch of Baldur's Gate Enhanced Edition there is bound be be some renewed incentive among publishers and developers to 'protect' their intellectual property. [url='http://en.wikipedia.org/wiki/Chrono_Resurrection']It has happened before[/url] and it didn't always end well.
Posted: Fri Nov 23, 2012 3:30 am
by Tricky
You know what, maybe I'm thinking some of these pictures look more like actual Baldur's Gate maps than they really do. I haven't played BG in some years now. At any rate, if that's the case, then I'm mostly overreacting.
Posted: Fri Nov 23, 2012 5:15 am
by Apexeon
A map to clock off for the day.
Posted: Fri Nov 23, 2012 10:02 pm
by Apexeon
24-11-2012
Going for 2 maps today before my night shift. And I got it with 45 mins spare for dinner.