Well I have small, annoying problem.
I was playing game as a sorcerer. Everything was fine, till I went to fight with Deshter in Helm's Hold, upper level.
Then I notice some of mine spells are missing. I was level up just before I went there, and I didn't rest before I went to Deshter. For example, before I went to Deshter, I had had 5 fireballs spells, when I met with Deshter, I had 3 fireball spells. When I cast fireball, one spell of equal level disappear together with my fireball, but I didn't use it. I don't recall what spell it was, but it was same level as fireball. When I use all fireballs, that spell disappear, but I didn't use it.
This didn't happen in chapter One, til then, everything was fine. How to fix it, because I tried to play again, and it's always the same.
How to fix it?
Playing as a sorcerer - weird thing about spells
A sorceror has say 5 third level spells. They are not fireballs they are generic.
So say you have:
5 fireballs and 5 blink
If you cast 2 fireballs now you have
3 fireballs and 3 blink
You have used a 3rd level spell slot rather than using 'fireball'..
Not sure if that is the problem? I would think you noticed already ^ but maybe not??
So say you have:
5 fireballs and 5 blink
If you cast 2 fireballs now you have
3 fireballs and 3 blink
You have used a 3rd level spell slot rather than using 'fireball'..
Not sure if that is the problem? I would think you noticed already ^ but maybe not??
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
Aribeth wrote:
This didn't happen in chapter One, til then, everything was fine. How to fix it, because I tried to play again, and it's always the same.
How to fix it?
As Claudius mentions - you don't "fix it".
The Sorcerer doesn't "memorize" spells - they just replenish available spells per level (when resting).
The specific spells are only chosen at level-up. So perhaps you select Fireball as your first 3rd level spell, and then later (when you level-up again and get another spell to select) choose another 3rd level spell like Displacement.
The only time you "loose" spells (other than casting the amount you have allotted for that class level per rest period), is if your main attribute is altered OR if you loose character levels.
For a Sorcerer - Charisma is the classes main attribute, a 12 in Charisma gives you a +1 modifier, a 14 gives you +2 (etc..).
At some point your attribute modifier starts adding too, your spells per day to cast based on rest period. So the higher the Sorcerer's Charisma the more additional spells per level you'll be able to cast.
Something that lowers your Charisma (like a curse) could remove spells to cast (per rest period), though again not any specific spells. Remember you need a base 11 in Charisma to cast 1st level spells, 12 for 2nd level, 13 for 3rd level, etc.. So if you get knocked down to a Charisma of 12 then you loose access to any spell above 2nd level.
Also, level drain effects (negative levels) would remove spells to cast by lowering your character level (..and thus access to spells available at higher character levels).
Claudius wrote:A sorceror has say 5 third level spells. They are not fireballs they are generic.
So say you have:
5 fireballs and 5 blink
If you cast 2 fireballs now you have
3 fireballs and 3 blink
You have used a 3rd level spell slot rather than using 'fireball'..
Not sure if that is the problem? I would think you noticed already ^ but maybe not??
Yes that's the problem. Thing is, I am sure that didn't happen in the beginning of the Chapter. I will surely notice that.
What's 3rd level spell slot?
3rd level spell slot means that is the total number of third level spells you may cast.
So you have:
fireball
blink
Based on your level you get a certain number of third level spell slots. The spells to choose from are ^ above..
Whenever you cast a third level spell it uses a 3rd level spell slot.
So if you have 4 slots then you can cast...
4 blink
or
4 fireball
or 1 fireball 3 blink
or 1 blink 3 fireball
or 2 blink 2 fireball
Each of those adds up to 4 and whenever one is cast it consumes a slot.
So you have:
fireball
blink
Based on your level you get a certain number of third level spell slots. The spells to choose from are ^ above..
Whenever you cast a third level spell it uses a 3rd level spell slot.
So if you have 4 slots then you can cast...
4 blink
or
4 fireball
or 1 fireball 3 blink
or 1 blink 3 fireball
or 2 blink 2 fireball
Each of those adds up to 4 and whenever one is cast it consumes a slot.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
You cannot change the spell slots. You gain more each level. DnD has so many rules I can see how it is hard to get used to.
Check out this:
http://nwn.wikia.com/wiki/Sorcerer
It shows the spell slot progression...
For example a 6th level sourceror gets 3 slots (castings) of third level spells and 5 2nd and 6 1st.
That is what they can cast as a number of castings..
They KNOW 4 1st 2 2nd and 1 3rd
For example they can cast mage armor, magic missile, protection from evil, and color spray. As four 1st level spells.
They can choose which 1st level to cast, but they cannot cast more than 6 slots of first level spells. For example they could cast.
mage armor and prot evil to buff up taking 2 spell slots. Then they cast color spray against some human guards and 3 magic missiles against undead. That's a total of 6 slots. They could instead cast 6 magic missiles. The first level slots do not affect 2nd and third. So casting the ^ doesn't take away from fireballs.
Check out this:
http://nwn.wikia.com/wiki/Sorcerer
It shows the spell slot progression...
For example a 6th level sourceror gets 3 slots (castings) of third level spells and 5 2nd and 6 1st.
That is what they can cast as a number of castings..
They KNOW 4 1st 2 2nd and 1 3rd
For example they can cast mage armor, magic missile, protection from evil, and color spray. As four 1st level spells.
They can choose which 1st level to cast, but they cannot cast more than 6 slots of first level spells. For example they could cast.
mage armor and prot evil to buff up taking 2 spell slots. Then they cast color spray against some human guards and 3 magic missiles against undead. That's a total of 6 slots. They could instead cast 6 magic missiles. The first level slots do not affect 2nd and third. So casting the ^ doesn't take away from fireballs.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
There is no problem (at least from your description so far).
http://www.d20srd.org/srd/classes/sorcererWizard.htm
The top table (right side of page) shows the spells per day per class level. This does not include bonus spells per day due to attribute bonuses.
At 6th level Sorcerer you are able to use 3rd level spells for the first time and you have 3 "spell slots" available per rest period.
Looking down at the table below it shows the number of spells known for that spell level based on class level.
At 6th level Sorcerer you can cast only *one* 3rd level spell - Ex. Fireball, but again - you can cast that spell at that class level 3 times per day. That spell is something you select at "level-up" (..or when you leveled-up from 5th level to 6th level as a Sorcerer).
At 7th level Sorcerer you can cast *two* 3rd level spells per day, your previously selected "Fireball" and your newly selected - Ex. Displacement. You can also cast up to *four* 3rd level spells per day (..Ex. 2 Fireballs and 2 Discplacements, or 3 Fireballs and one Displacement, etc..).
http://www.d20srd.org/srd/classes/sorcererWizard.htm
The top table (right side of page) shows the spells per day per class level. This does not include bonus spells per day due to attribute bonuses.
At 6th level Sorcerer you are able to use 3rd level spells for the first time and you have 3 "spell slots" available per rest period.
Looking down at the table below it shows the number of spells known for that spell level based on class level.
At 6th level Sorcerer you can cast only *one* 3rd level spell - Ex. Fireball, but again - you can cast that spell at that class level 3 times per day. That spell is something you select at "level-up" (..or when you leveled-up from 5th level to 6th level as a Sorcerer).
At 7th level Sorcerer you can cast *two* 3rd level spells per day, your previously selected "Fireball" and your newly selected - Ex. Displacement. You can also cast up to *four* 3rd level spells per day (..Ex. 2 Fireballs and 2 Discplacements, or 3 Fireballs and one Displacement, etc..).
Claudius wrote:You cannot change the spell slots. You gain more each level. DnD has so many rules I can see how it is hard to get used to.
Check out this:
http://nwn.wikia.com/wiki/Sorcerer
It shows the spell slot progression...
For example a 6th level sourceror gets 3 slots (castings) of third level spells and 5 2nd and 6 1st.
That is what they can cast as a number of castings..
They KNOW 4 1st 2 2nd and 1 3rd
For example they can cast mage armor, magic missile, protection from evil, and color spray. As four 1st level spells.
They can choose which 1st level to cast, but they cannot cast more than 6 slots of first level spells. For example they could cast.
mage armor and prot evil to buff up taking 2 spell slots. Then they cast color spray against some human guards and 3 magic missiles against undead. That's a total of 6 slots. They could instead cast 6 magic missiles. The first level slots do not affect 2nd and third. So casting the ^ doesn't take away from fireballs.
Great minds think alike!