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FO: NV Using GECK to add custom weapons to perks
Posted: Sun Mar 03, 2013 10:49 am
by GawainBS
More specifically, I want to add some of [url='http://newvegas.nexusmods.com/mods/37002']these weapons[/url] to the Grunt perk, and the others to the Laser Commander perk. Also, I want to add the Assault Carbine (GRA) to the Grunt list.
How do I do that? Googling doesn't really bring answers. I'm completely new to the GECK.
Thanks in advance!
Posted: Sun Mar 03, 2013 1:37 pm
by Kipi
You could read [url='http://geck.bethsoft.com/index.php/Category

erk']this[/url] article. I haven't dabbled with GECK too much since I think it's not user friendly, especially when you try to create locations.
Basically, as far as I understood, the effects of perks is determined in Perk Entries, which includes the items it affects.
Posted: Sun Mar 03, 2013 1:38 pm
by GawainBS
Thanks. I tried making some NPCs "Essential" too. I couldn't even find them...
Posted: Sun Mar 03, 2013 6:32 pm
by galraen
Providing the modder did her/his job properly they should be automatically included by the Grun perk. The perk, as I read it, modifies according to the gun or explosive skill, not the weapon. At least in the Perk tab it refers to gun and explosive, as opposed to any weapon or even weapon category as in 'Small gums'.
Posted: Sun Mar 03, 2013 6:33 pm
by galraen
PS I assume the same is true of Laser Commander, although I never checked that in GECK.
Posted: Sun Mar 03, 2013 6:34 pm
by galraen
PPS Yes the GECK is very confusing at first, second and even third!

Posted: Mon Mar 04, 2013 2:15 am
by GawainBS
So why aren't other DLC weapons included in the perk by default? And are you saying that weapons have a "hidden discroptor" like "Assault Rifle" or "SMG"?
P.S.: I tried making Follows-Chalk in Honest Hearts essential, since last time I shot him before I knew any better, but I didn't even find him in the GECK...
Posted: Mon Mar 04, 2013 3:51 am
by Kipi
GawainBS wrote:So why aren't other DLC weapons included in the perk by default? And are you saying that weapons have a "hidden discroptor" like "Assault Rifle" or "SMG"?
I think that was done to avoid problems if the player doesn't have both DLCs.
Posted: Mon Mar 04, 2013 4:28 am
by GawainBS
Ah, well, found a mod to include the other DLC weapons. Fingers crossed that the other modders thought of including the weapons then.
Posted: Mon Mar 04, 2013 4:53 am
by galraen
The perk itself is added by a DLC, it isn't part of the vanilla game.
PS To access any DLC content with GECK you have to select the DLC when starting a project.
Posted: Mon Mar 04, 2013 5:11 am
by GawainBS
Thanks, I figured both things out.

Posted: Mon Mar 04, 2013 7:07 am
by galraen
Then I don't understand why you can't find Follows Chalk, he was easy enough to find in the GECK when I checked earlier. The only reason I could think of was that you weren't checking the box, if you are, and he isn't there then you presumably have some kind of bug. You do have the latest version of GECK right?
Posted: Mon Mar 04, 2013 7:25 am
by GawainBS
I checked "Honest Hearts" and went to search under "NPC" "Hispanic" "Male", but he isn't there. Several WhiteLegs are, though.
Posted: Mon Mar 04, 2013 9:59 am
by galraen
Sort by name (not ID which is NVDLC02FollowsChalk) and you should find him.
Posted: Mon Mar 04, 2013 10:37 am
by GawainBS
Thanks, I'll give this a shot when I'm back home.
Posted: Tue Mar 19, 2013 1:19 pm
by GawainBS
GawainBS wrote:So why aren't other DLC weapons included in the perk by default? And are you saying that weapons have a "hidden discroptor" like "Assault Rifle" or "SMG"?
Can someone answer this, please? I really want to know which "Classic Fallout Weapons" (see link in 1st post) fall under the "Grunt" perk, if any.
For example: Do all the assault rifles fall under it? (Would be logical.) Does the P90 fall under it? It's an SMG which uses 10mm ammo, but it's very much inline with the Grunt perk.