Which weapon proficiency to choose for Nameless One? Meaning which weapon you would recommend to use the most through out the game?
Does Torment have a rule like NWN that the attack bonus of light weapons is modified by dex instead of str?
Which weapon proficiency to choose?
No, it is AD&D 2nd Edition, only STR governs melee attacks. Read through the manual, or Dan Simpson's excellent ruleset guide [url='http://www.gamefaqs.com/pc/187975-planescape-torment/faqs/8566']here[/url]. It will answer most of your rules questions in great detail.
The rest of the answer is spoiler-ish:
The recommendation depends on which class you want TNO to be, in the end.
Fighter: I'd say Axe.
Thief: Fists.
Mage (personal recommendation for class, gets most out of the story, IMO): Daggers. (Might be called "Small Blades" in game, though.)
Note that daggers are usable by anyone and aren't a bad weapon anyway.
P.S.: Be every class at least once, then switch back. Be sure to hit lvls 7 & 12 in your "main" class, it grants extra bonuses.
The rest of the answer is spoiler-ish:
The recommendation depends on which class you want TNO to be, in the end.
Fighter: I'd say Axe.
Thief: Fists.
Mage (personal recommendation for class, gets most out of the story, IMO): Daggers. (Might be called "Small Blades" in game, though.)
Note that daggers are usable by anyone and aren't a bad weapon anyway.
P.S.: Be every class at least once, then switch back. Be sure to hit lvls 7 & 12 in your "main" class, it grants extra bonuses.
I strongly suggest to go the Mage route, as it offers the most benefits, while hardly impacting your fighting abilities, in the end.
Commiting yourself to a path just requires you to hit lvl 7 in that particular class for the first time. You get additional benefits if you hit lvl 12 for the first time in that class.
Dan Simpson describes this in great detail in his walkthrough at Gamefaqs.
Commiting yourself to a path just requires you to hit lvl 7 in that particular class for the first time. You get additional benefits if you hit lvl 12 for the first time in that class.
Dan Simpson describes this in great detail in his walkthrough at Gamefaqs.
As I said, check the walkthrough I referenced. Virtually everything there is to know about the game, is in there.
You need to have hit lvl 7 for the first time as a Fighter, and have sufficient "open" proficiency points. Then you can train up to 4 stars in a weapon, with the monk in The Hive. Once you hit lvl 12 for the first time as a Fighter, you can add a 5th star.
Note that if you go for the 4th star, you might as well go for the 5th, since the benefit of 4 stars vs 3 is marginal.
*: No penalties with the weapon.
**: +1 to hit, +2 damage, +1/2 attack.
***: +3 to hit, + 3 dmg.
****: +3 to hit, +4 dmg.
*****: +3 to hit, +5 dmg, +1/2 attack.
The to hit & damage isn't cumulative, the attacks are.
P.S.: "hit lvl 7 for the first time as a Fighter" = Fighter has to be the first class which reaches lvl 7.
You need to have hit lvl 7 for the first time as a Fighter, and have sufficient "open" proficiency points. Then you can train up to 4 stars in a weapon, with the monk in The Hive. Once you hit lvl 12 for the first time as a Fighter, you can add a 5th star.
Note that if you go for the 4th star, you might as well go for the 5th, since the benefit of 4 stars vs 3 is marginal.
*: No penalties with the weapon.
**: +1 to hit, +2 damage, +1/2 attack.
***: +3 to hit, + 3 dmg.
****: +3 to hit, +4 dmg.
*****: +3 to hit, +5 dmg, +1/2 attack.
The to hit & damage isn't cumulative, the attacks are.
P.S.: "hit lvl 7 for the first time as a Fighter" = Fighter has to be the first class which reaches lvl 7.