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Battle with other Guilds?

Posted: Tue Aug 14, 2001 5:35 pm
by Garrett
Will we be doing battle with the other guilds like planetneverwinter? It would be kinda cool to have a war going on. The fighters could fight, the mages would cast spells, the rangers would scout and maintain our borders, and the thieves could steal and assassinate the leaders! Does anyone else think this is a good idea?

Posted: Tue Aug 14, 2001 7:19 pm
by Nightmare
Its a little early for us to be declaring war.

Posted: Tue Aug 14, 2001 7:32 pm
by ThorinOakensfield
We are not going to fight. We are not crazy lunatics. We are adventurers. Who knows what trouble we may get us and gamebanshee into if we go off and fight. Thats a stupid idea.

Posted: Tue Aug 14, 2001 8:13 pm
by average joe
Bless ye boy, you show spirit :D ...<claps garrett upside the head> but that's for being a blind fool. The last thing we need is war. We'll be burying our friends faster than we can think. Not because we're weak...but because that's what happens in war. The young are fools more often than not.

Sorry if i've offended you my friend, but such talk pricks me down deep. I've seen too many friends fall to go looking for trouble.

Posted: Wed Aug 15, 2001 12:31 am
by Tamerlane
Hmm, not a good idea that one. Kinda reminds me of UO before it went downhill. Small skirmishes maybe, but certainly not full on wars. Last thing I want to see is NWN turning into a frag fest.

Posted: Wed Aug 15, 2001 1:52 am
by Nippy
Thet thing is there will be certain guilds that will war with each other, and these guilds would be opposite in alignment so they have a reason.

I have one thing to say actually. There is one guild in Argyle that is good aligned, I believe that if we were to create a neutral and good aligned guild then we would have a better chance of getting in with cheaper buildings. Opinions (besides there are 2 evil characters, not much change to Neutral of Lawful Neutral)

Posted: Wed Aug 15, 2001 3:04 am
by Rail
Originally posted by Nippy:
<STRONG>Thet thing is there will be certain guilds that will war with each other, and these guilds would be opposite in alignment so they have a reason.

I have one thing to say actually. There is one guild in Argyle that is good aligned, I believe that if we were to create a neutral and good aligned guild then we would have a better chance of getting in with cheaper buildings. Opinions (besides there are 2 evil characters, not much change to Neutral of Lawful Neutral)</STRONG>
I agree with Nippy (and not just because he's the Divine Wing King :) ). I don't think that a neutral and good aligned guild is very much of a comprimise. Either that, or simply have a darned good reason why your evil character would associate with a predominantly good guild. (C'mon, use those creative juices and rationalize)

Of course, it's easy for me to say, since I'm already LG.

Posted: Wed Aug 15, 2001 4:28 am
by Nippy
See this is the thing. Playing as good characters is more interesting, you get more quests and things would be cheaper for the guild.

Posted: Wed Aug 15, 2001 7:05 am
by Tom
war is goooood

war means profit

yes lets go to war with the whole f-u-c-king neverwinternight planet. :)

Posted: Wed Aug 15, 2001 8:14 am
by Garrett
Man am I full of bad ideas! What about competing. Like in arenas and stuff. Maybe have contests where the winner gets gold or a brand new +2 sword or something.

Posted: Wed Aug 15, 2001 8:40 am
by average joe
Well, friend, you might have redeemed yourself with that one. I'm sure there will be tournaments of sorts aplenty to be found.

Posted: Wed Aug 15, 2001 9:47 am
by ThorinOakensfield
Planet neverwinter and most guilds wil probably good aligned, and i don't planetneverwinter wants to go fighting with us. Maybe we can make an alliance but i doubt we need allies. We'll be more than powerful by ourselves.

Posted: Wed Aug 15, 2001 12:31 pm
by Nikolai
i have a question, what happens when we get ambushed by members of another guilds,like a bandit guild or something. if someone knock sme out and steals my stuff i want to go crazy on them. I want that to be like that because it would give the game a more realistic feeling.and another thing what happens when we become dominate forces in the world like when we hit max level (20 i think) what happens then? by that time we would have plenty of gold and would have armies and stuff. my dad was telling me he was like level 20 when we was playing and we had his own army and all that good stuff. i think that would be cool if we could do that. thats just my opinion

Posted: Wed Aug 15, 2001 12:43 pm
by Weasel
Originally posted by Rail:
<STRONG>I agree with Nippy (and not just because he's the Divine Wing King :) ). I don't think that a neutral and good aligned guild is very much of a comprimise. Either that, or simply have a darned good reason why your evil character would associate with a predominantly good guild. (C'mon, use those creative juices and rationalize)

</STRONG>
Why Ned the Knife hangs with the 'goody two shoes'.. :D :D

Ned wants power and Ned goes to where the power is....good/bad has little effect on his behavior.

Strict laws govern Neds behavior. :D He will follow them to the point...meaning to his point of view. For good or bad....he plans to move his guild forward...............

........


"May the weak fall in my wake"

Posted: Wed Aug 15, 2001 1:51 pm
by Xyx
Why not keep the Guild open to all alignments, but maintain a little "get along" attitude? BG2's Evil NPCs work well in parties. I see only opportunities for roleplaying. Wouldn't want to see:

"I am a force of righteousness!"
"No, I am!"
"No, me! I am more righteousserest than you both together!"

or

"I'm Good."
"Me too."
"We're Good."
"Yeah."

Much better have some good discussion between people of partially incompatible alignment. Why restrict roleplaying opportunities?
Originally posted by Weasel:
<STRONG>Strict laws govern Neds behavior. :D He will follow them to the point...</STRONG>
Point of his blade, no doubt.

Posted: Wed Aug 15, 2001 5:25 pm
by average joe
Originally posted by Nikolai:
<STRONG>i have a question, what happens when we get ambushed by members of another guilds,like a bandit guild or something. if someone knock sme out and steals my stuff i want to go crazy on them. I want that to be like that because it would give the game a more realistic feeling.and another thing what happens when we become dominate forces in the world like when we hit max level (20 i think) what happens then? by that time we would have plenty of gold and would have armies and stuff. my dad was telling me he was like level 20 when we was playing and we had his own army and all that good stuff. i think that would be cool if we could do that. thats just my opinion</STRONG>
Well, hopefully NwN will be a bit more realistic in experience distribution than BG2/ToB...meaning level 20 is that of a supreme mortal, bordering on immortality. And that it will take perhaps years to reach such a level. I don't know how long it takes in PnP D&D, since i've never had the opportunity to play, but i'm sure it takes a while. So what i'm saying is...it's a long way off. No point in planning that far ahead. Yes, though, it would be cool. ;)

Posted: Thu Aug 16, 2001 12:48 pm
by Nikolai
i don't know how long it takes in PnP but i think my dad started playing at like 16 and was finally level 20 at like age 20 21? i can;t remember

Posted: Thu Aug 16, 2001 1:41 pm
by Xyx
You're a lowly level 1 newbie; you get to kill Kobolds in the forest for 7 XP a pop.

You're a level 15 bigshot; you get to kill Pit Fiends in some level of the Abyss for 16,000 a pop.

Either way, with a DM that hands out an average amount of XP, you should gain a level once in every 2-3 adventures, depending on the size of the adventure, of course.

Quicker advancement than that would become almost BG-like. :D

Slower advancement means you might as well stop keeping track of XP after you reach level 5 or so. You'll never see 6 at that rate.

Posted: Thu Aug 16, 2001 6:31 pm
by ThorinOakensfield
Originally posted by Xyx:
<STRONG>You're a lowly level 1 newbie; you get to kill Kobolds in the forest for 7 XP a pop.

You're a level 15 bigshot; you get to kill Pit Fiends in some level of the Abyss for 16,000 a pop.

</STRONG>
And eat them also.

Pit fiends in the 9 hells.

Posted: Fri Aug 17, 2001 7:25 am
by average joe
Yes, hopefully no 50,000 quest points to each character for finding some old man's boots in a cellar :D