However, I've found a bit of a problem with one of the quests: there is something like an "adventurer's guild" in the module, a half-orc that gives three quests. Each quest is to be done in a specific dungeon, and once one is chosen, it has to be completed for the others to be available again. Unfortunately, all the areas require a key to access them, and that key is provided by the half-orc upon choosing the quest (odd, but there you go). The problem is, when I agree to do the "Escort the Archeologist" quest (his name is Ohio Smith...
I tried to open the module in the toolset, to find out the tag of the key and cheat it in, but I can't do it - I can open campaign modules, but not the premiums, which are absent from the "Modules" directory (and yet somehow they run?).
So basically, what I'm saying is, can some of you nice people open that module in the toolset, find the "archeologist crypt key" or whatever it's called and tell me the tag/resref so I can cheat it in, or in any other way assist me in dealing with the suspicious, whip-wielding gentleman?